Stellaris
Buildable Ancient Buildings
407 σχόλια
Oswald 30 Απρ 2020, 3:55 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [Δημιουργός] 2 Απρ 2020, 6:30 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis 2 Απρ 2020, 6:17 
could you link ?
MikeWe  [Δημιουργός] 2 Απρ 2020, 5:10 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT 31 Μαρ 2020, 14:49 
2.1...
Finlay 8 Φεβ 2020, 18:13 
update please
MikeWe  [Δημιουργός] 12 Σεπ 2019, 3:16 
Check Info in Desc.
BOOTAY 27 Απρ 2019, 0:31 
Update please
Double Sunday 2 Μαρ 2019, 11:39 
Dead???
♤ |_Pandora_| ♤ 31 Ιαν 2019, 7:58 
Update! >:р
Sevas 12 Ιαν 2019, 9:36 
And soon there will be a mod's update?
skyrimemailtest 10 Δεκ 2018, 0:52 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal 8 Δεκ 2018, 15:34 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis 8 Δεκ 2018, 15:11 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis 8 Δεκ 2018, 15:09 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [Δημιουργός] 8 Δεκ 2018, 14:15 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest 8 Δεκ 2018, 9:42 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest 8 Δεκ 2018, 9:40 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco 8 Δεκ 2018, 9:30 
So I assume you would need weeks to update it?
MikeWe  [Δημιουργός] 8 Δεκ 2018, 9:11 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 8 Δεκ 2018, 5:26 
update please to 2.2.1 ver
skyrimemailtest 7 Δεκ 2018, 22:45 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss 6 Δεκ 2018, 7:39 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal 2 Δεκ 2018, 11:10 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan 2 Δεκ 2018, 10:47 
I don't seem to be able to build the enhanced betharian power plant
gordon519 28 Οκτ 2018, 17:25 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis 28 Οκτ 2018, 17:25 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 28 Οκτ 2018, 17:24 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 28 Οκτ 2018, 17:23 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis 28 Οκτ 2018, 17:23 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 28 Οκτ 2018, 17:17 
i just solved my problem
gordon519 28 Οκτ 2018, 17:17 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 28 Οκτ 2018, 17:04 
James Stone 26 Οκτ 2018, 15:59 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal 15 Οκτ 2018, 5:16 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT 15 Οκτ 2018, 5:15 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [Δημιουργός] 14 Οκτ 2018, 13:56 
Yes, @XXX133
IvanovichDT 14 Οκτ 2018, 5:33 
May AI build abcient buildings too?
gordon519 9 Οκτ 2018, 3:40 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis 8 Οκτ 2018, 10:40 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal 11 Σεπ 2018, 15:57 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote 11 Σεπ 2018, 12:33 
im playing in vanilla aside from your mod, lol
Sabaithal 11 Σεπ 2018, 5:19 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [Δημιουργός] 10 Σεπ 2018, 21:54 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote 10 Σεπ 2018, 16:26 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote 10 Σεπ 2018, 16:25 
so like, i cant build these even after i get the tech.
Keith 10 Σεπ 2018, 8:55 
Hack yeah! More resources!
MikeWe  [Δημιουργός] 9 Σεπ 2018, 1:50 
Updated, enjoy!
Depraved Arachnophile 19 Αυγ 2018, 7:24 
Nice.