Stellaris
Buildable Ancient Buildings
407 件のコメント
Oswald 2020年4月30日 3時55分 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [作成者] 2020年4月2日 6時30分 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis 2020年4月2日 6時17分 
could you link ?
MikeWe  [作成者] 2020年4月2日 5時10分 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT 2020年3月31日 14時49分 
2.1...
Finlay 2020年2月8日 18時13分 
update please
MikeWe  [作成者] 2019年9月12日 3時16分 
Check Info in Desc.
BOOTAY 2019年4月27日 0時31分 
Update please
Double Sunday 2019年3月2日 11時39分 
Dead???
♤ |_Pandora_| ♤ 2019年1月31日 7時58分 
Update! >:р
Sevas 2019年1月12日 9時36分 
And soon there will be a mod's update?
skyrimemailtest 2018年12月10日 0時52分 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal 2018年12月8日 15時34分 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis 2018年12月8日 15時11分 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis 2018年12月8日 15時09分 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [作成者] 2018年12月8日 14時15分 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest 2018年12月8日 9時42分 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest 2018年12月8日 9時40分 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco 2018年12月8日 9時30分 
So I assume you would need weeks to update it?
MikeWe  [作成者] 2018年12月8日 9時11分 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 2018年12月8日 5時26分 
update please to 2.2.1 ver
skyrimemailtest 2018年12月7日 22時45分 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss 2018年12月6日 7時39分 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal 2018年12月2日 11時10分 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan 2018年12月2日 10時47分 
I don't seem to be able to build the enhanced betharian power plant
gordon519 2018年10月28日 17時25分 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis 2018年10月28日 17時25分 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 2018年10月28日 17時24分 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 2018年10月28日 17時23分 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis 2018年10月28日 17時23分 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 2018年10月28日 17時17分 
i just solved my problem
gordon519 2018年10月28日 17時17分 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 2018年10月28日 17時04分 
James Stone 2018年10月26日 15時59分 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal 2018年10月15日 5時16分 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT 2018年10月15日 5時15分 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [作成者] 2018年10月14日 13時56分 
Yes, @XXX133
IvanovichDT 2018年10月14日 5時33分 
May AI build abcient buildings too?
gordon519 2018年10月9日 3時40分 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis 2018年10月8日 10時40分 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal 2018年9月11日 15時57分 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote 2018年9月11日 12時33分 
im playing in vanilla aside from your mod, lol
Sabaithal 2018年9月11日 5時19分 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [作成者] 2018年9月10日 21時54分 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote 2018年9月10日 16時26分 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote 2018年9月10日 16時25分 
so like, i cant build these even after i get the tech.
Keith 2018年9月10日 8時55分 
Hack yeah! More resources!
MikeWe  [作成者] 2018年9月9日 1時50分 
Updated, enjoy!
Depraved Arachnophile 2018年8月19日 7時24分 
Nice.