Stellaris
Buildable Ancient Buildings
407 commentaires
Oswald 30 avr. 2020 à 3h55 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [créateur] 2 avr. 2020 à 6h30 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis 2 avr. 2020 à 6h17 
could you link ?
MikeWe  [créateur] 2 avr. 2020 à 5h10 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT 31 mars 2020 à 14h49 
2.1...
Finlay 8 févr. 2020 à 18h13 
update please
MikeWe  [créateur] 12 sept. 2019 à 3h16 
Check Info in Desc.
BOOTAY 27 avr. 2019 à 0h31 
Update please
Double Sunday 2 mars 2019 à 11h39 
Dead???
♤ |_Pandora_| ♤ 31 janv. 2019 à 7h58 
Update! >:р
Sevas 12 janv. 2019 à 9h36 
And soon there will be a mod's update?
skyrimemailtest 10 déc. 2018 à 0h52 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal 8 déc. 2018 à 15h34 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis 8 déc. 2018 à 15h11 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis 8 déc. 2018 à 15h09 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [créateur] 8 déc. 2018 à 14h15 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest 8 déc. 2018 à 9h42 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest 8 déc. 2018 à 9h40 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco 8 déc. 2018 à 9h30 
So I assume you would need weeks to update it?
MikeWe  [créateur] 8 déc. 2018 à 9h11 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 8 déc. 2018 à 5h26 
update please to 2.2.1 ver
skyrimemailtest 7 déc. 2018 à 22h45 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss 6 déc. 2018 à 7h39 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal 2 déc. 2018 à 11h10 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan 2 déc. 2018 à 10h47 
I don't seem to be able to build the enhanced betharian power plant
gordon519 28 oct. 2018 à 17h25 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis 28 oct. 2018 à 17h25 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 28 oct. 2018 à 17h24 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 28 oct. 2018 à 17h23 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis 28 oct. 2018 à 17h23 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 28 oct. 2018 à 17h17 
i just solved my problem
gordon519 28 oct. 2018 à 17h17 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 28 oct. 2018 à 17h04 
James Stone 26 oct. 2018 à 15h59 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal 15 oct. 2018 à 5h16 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT 15 oct. 2018 à 5h15 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [créateur] 14 oct. 2018 à 13h56 
Yes, @XXX133
IvanovichDT 14 oct. 2018 à 5h33 
May AI build abcient buildings too?
gordon519 9 oct. 2018 à 3h40 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis 8 oct. 2018 à 10h40 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal 11 sept. 2018 à 15h57 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote 11 sept. 2018 à 12h33 
im playing in vanilla aside from your mod, lol
Sabaithal 11 sept. 2018 à 5h19 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [créateur] 10 sept. 2018 à 21h54 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote 10 sept. 2018 à 16h26 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote 10 sept. 2018 à 16h25 
so like, i cant build these even after i get the tech.
Keith 10 sept. 2018 à 8h55 
Hack yeah! More resources!
MikeWe  [créateur] 9 sept. 2018 à 1h50 
Updated, enjoy!
Depraved Arachnophile 19 aout 2018 à 7h24 
Nice.