Stellaris
Buildable Ancient Buildings
407 comentarii
Oswald 30 apr. 2020 la 3:55 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [autor] 2 apr. 2020 la 6:30 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis 2 apr. 2020 la 6:17 
could you link ?
MikeWe  [autor] 2 apr. 2020 la 5:10 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT 31 mart. 2020 la 14:49 
2.1...
Finlay 8 febr. 2020 la 18:13 
update please
MikeWe  [autor] 12 sept. 2019 la 3:16 
Check Info in Desc.
BOOTAY 27 apr. 2019 la 0:31 
Update please
Double Sunday 2 mart. 2019 la 11:39 
Dead???
♤ |_Pandora_| ♤ 31 ian. 2019 la 7:58 
Update! >:р
Sevas 12 ian. 2019 la 9:36 
And soon there will be a mod's update?
skyrimemailtest 10 dec. 2018 la 0:52 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal 8 dec. 2018 la 15:34 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis 8 dec. 2018 la 15:11 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis 8 dec. 2018 la 15:09 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [autor] 8 dec. 2018 la 14:15 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest 8 dec. 2018 la 9:42 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest 8 dec. 2018 la 9:40 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco 8 dec. 2018 la 9:30 
So I assume you would need weeks to update it?
MikeWe  [autor] 8 dec. 2018 la 9:11 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 8 dec. 2018 la 5:26 
update please to 2.2.1 ver
skyrimemailtest 7 dec. 2018 la 22:45 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss 6 dec. 2018 la 7:39 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal 2 dec. 2018 la 11:10 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan 2 dec. 2018 la 10:47 
I don't seem to be able to build the enhanced betharian power plant
gordon519 28 oct. 2018 la 17:25 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis 28 oct. 2018 la 17:25 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 28 oct. 2018 la 17:24 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 28 oct. 2018 la 17:23 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis 28 oct. 2018 la 17:23 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 28 oct. 2018 la 17:17 
i just solved my problem
gordon519 28 oct. 2018 la 17:17 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 28 oct. 2018 la 17:04 
James Stone 26 oct. 2018 la 15:59 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal 15 oct. 2018 la 5:16 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT 15 oct. 2018 la 5:15 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [autor] 14 oct. 2018 la 13:56 
Yes, @XXX133
IvanovichDT 14 oct. 2018 la 5:33 
May AI build abcient buildings too?
gordon519 9 oct. 2018 la 3:40 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis 8 oct. 2018 la 10:40 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal 11 sept. 2018 la 15:57 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote 11 sept. 2018 la 12:33 
im playing in vanilla aside from your mod, lol
Sabaithal 11 sept. 2018 la 5:19 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [autor] 10 sept. 2018 la 21:54 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote 10 sept. 2018 la 16:26 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote 10 sept. 2018 la 16:25 
so like, i cant build these even after i get the tech.
Keith 10 sept. 2018 la 8:55 
Hack yeah! More resources!
MikeWe  [autor] 9 sept. 2018 la 1:50 
Updated, enjoy!
Depraved Arachnophile 19 aug. 2018 la 7:24 
Nice.