Cities: Skylines

Cities: Skylines

2017 Cadillac CTS-V
16 Comments
63Drone 11 Jul, 2020 @ 1:52pm 
@ninjanoobslayer: While I definitely like most of your vehicles, this car is certainly not a sports car. This is a luxury executive sedan. Cadillac is known for making luxury vehicles, not sports cars. It is the Mercedes-Benz of American car companies, though Mercedes does have a dedicated sports car in its lineup unlike Cadillac.
Daemon Trooper 9 Jun, 2019 @ 1:00pm 
Will you update this one to have as great textures and polygons as all your other ones ? ^^
Mr. Nigerian 25 Apr, 2019 @ 8:03am 
THIS IS MY DREAM CAR EEEEEEEEEE
Scorsio 4 Jun, 2017 @ 10:50am 
okay, thanks. If you decide to, I think the Cadillac and Suburban would be fantastic to have props for.
ninjanoobslayer  [author] 3 Jun, 2017 @ 10:51am 
@Scorsio, mmm i haven't really thought about it. I don't think so for these ones, maybe the future models?
Scorsio 3 Jun, 2017 @ 10:17am 
Will you consider props for the civilian version?
ninjanoobslayer  [author] 1 May, 2017 @ 3:59pm 
Yea, then you should be fine. However, not all 3GB cards are greated equal. Check your star rating at game-debate.com for your hardware. I generally make mine usable for 5 stars or above.
Pear78 1 May, 2017 @ 12:24pm 
yh i5 and 3gb gfx card ;)
ninjanoobslayer  [author] 1 May, 2017 @ 11:12am 
@Pear78, I understand. This vehicle was optimized from over 15k triangles, so it is already sizably smaller/performance impacting than the original model and many other models, such as the Maseratis, Ferraris, Lamborghinis out there. Any further reduction I made with the algorithm I use resulted in deformations in the vehicle.

I have a high end computer with GTX1060 6GB Video card and a i7 6700HQ processor so I don't usually see these FPS drops even with over 2700 assets/mods and a population nearing 200k. I understand that lower end system can't handle them, so I usually test them on another computer with midrange specs, with a GTX850 4GB card and i5 dual core Processor (with the same number of assets/mods). FPS drops only occur with a bunch of mods at population of 100k, with 60% of the users using vehicles (that's 60000 potential vehicles!) Thus, I think that any vehicle below 5k tris should not impact performance on anyone with more than 2GB of dedicated graphics memory.
Pear78 1 May, 2017 @ 10:11am 
filesize/model
for cars I noticed, the rougher models don't impact fps that much. if you add a couple of vehicles with this amount of detail/polygones w/e, FPS just drops.
I have about 100 custom vehicles loaded, without too much performance issues.
ninjanoobslayer  [author] 1 May, 2017 @ 10:07am 
@Pear78, I think it looks comparable in size to the game default sedan. It also looks decent from my gameplay and the screenshots, what do you mean by it's too big?
Pear78 1 May, 2017 @ 9:40am 
its too biiig, looks cool tho
Centurion85 30 Apr, 2017 @ 7:10pm 
Fixed it I see! Looks great as always!
RAM AIR IV 27 Apr, 2017 @ 5:17pm 
YEET!
My dad was one of the head engineers for this car, so this mod is AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Соединенные Штат 26 Apr, 2017 @ 6:58pm 
BEST MOD EVER!
jaev 26 Apr, 2017 @ 6:25pm 
Amazing!!