Stellaris

Stellaris

Mass Effect - Systems Alliance
57 Comments
alankraskow 15 Feb @ 3:02pm 
Hey, I'm creating a massive human portrait rework, got few major mods with new portraits from different creators + my own stuff. Total of 520 faces, but no clothing yet and was wondering if I could include your mod? Will of course credit and link original content :)
Nayvon3 17 Jun, 2023 @ 6:07am 
Hi

recently I've been having a problem with the portraits, primarily that the characters are bald..

Been having this problem with other mods i been using too
does anyone have any solutions?
General Brasch 10 Sep, 2021 @ 12:58pm 
Why did someone remove the systems alliance shipsets?!!
DestinyHMX 8 Apr, 2021 @ 1:39pm 
Hello, I'm having a problem with both this and the Cerberus pack, that problem being is that If I want a AI empire to use this one or the Cerberus portraits the AI empire will never spawn, I've tried setting their system to random, I've try making new empires, and I've tried reinstalling this and the Cerberus one, I don't have this problem with other race packs its only with those two, I hope you can help me solve this problem because I really love how these look. Thank you for your time.
DevilKing1994 17 Apr, 2019 @ 1:00am 
Could you expand the mod to include Systems Alliance ships from mass effect?
AlexOfRohan 25 Mar, 2019 @ 1:30pm 
Wow you came back to fix the mod, awesome! :steamhappy:
Yorkus  [author] 25 Mar, 2019 @ 11:58am 
I have returned from darkspace, Ive updated the Cerberus & the System Alliance portrait mods.
It now should work with current version.

Apologies but life gets in the way sometimes.
Punkioinapit713 11 Dec, 2017 @ 1:05am 
Can you update for the new game update patch?
Crusader Vanguard 17 Oct, 2017 @ 1:04pm 
@EVERYONE - This mod doesn't work because Paradox "forgot" about mods with Patch 1.8 and make it impossible to select traits with any modded portraits. So in Patch 1.8.2, they added a new "archtype" system that allows you to make your portraits part of a "group," like "biological" or "machine." If the mod author doesn't update the mod to support this new system (and properly adjust the "randomized = no" syntax coding), then this mod will be dead.
AlexOfRohan 27 Sep, 2017 @ 9:41am 
Now Paradox have added a work around for the trait problem, is the mod going to be updated or is it dead now?
ShineyFX 26 Aug, 2017 @ 4:05pm 
keeps saying invalid goverment type... do i need some kind of extra mod or DLC?
killblock623 29 Jul, 2017 @ 6:15pm 
Hey, I am currently thinking about doing a Total Conversion mod for Stellaris featuring the Mass Effect universe, and I am curious that, if I decide to do this, if I could have your permission to use your animated portraits.
5eudo 11 Apr, 2017 @ 11:09am 
@Travis Better off creating your own version with the ME emblems pack and SA namelist
Dragonslayer 11 Apr, 2017 @ 6:38am 
I can't select the alliance as a race in the New Game screen. When I hover over it says that it is an invalid government type and requires more ethics.
5eudo 8 Apr, 2017 @ 10:02am 
Will this get updated when you've a chance? Don't mean to sound demanding :)
Denalian 14 Dec, 2016 @ 9:58am 
Would work well with the Alliance shipsets and NSC Namelist. Great work btw!
ExtremeSaber 23 Nov, 2016 @ 7:42pm 
When can you get to the ship skins for them!
Valerius 13 Nov, 2016 @ 6:03pm 
Still crashes, when I activate it and enter the ship style... I rly think about it might be not this mods fault, but it is definitely the trigger... Plus.. after adding it to the active mods you can't simply deactivate it again, even if you haven't had it in use in an older savegame, because it causes graphical issues in zoomed in systems then.

Strange thing...
Zander_Mander 10 Nov, 2016 @ 7:11pm 
I don't know if anyone else has this issue, but with this mod active the Mamilian category is prety much empty save for the Systems Alliance appearance.
Yorkus  [author] 8 Nov, 2016 @ 3:25am 
Should work now with no problems, if your still having trouble with crashes just comment.
Valerius 31 Oct, 2016 @ 9:44am 
Welcome back and thanks for taking the time.

The 1.3 changes are a mess partly, don't get your nerves screwed up. ;)
Yorkus  [author] 31 Oct, 2016 @ 6:29am 
Been away for a while, ill look into it.
Moon Sparks 29 Oct, 2016 @ 1:50pm 
Big problem.When i try to edit a empire my game crashes
Ratzfatz 22 Oct, 2016 @ 2:49pm 
The only way to get an own race working is to make them a completely new species-class, beside mammalian, reptile and so on. This is the only work-around I can think of at the moment. Hope this helps.
Valerius 20 Oct, 2016 @ 4:16pm 
Doesn't work anymore with 1.3. Same thing with Asari Species and Geth Species mod.
Crashes as soon as I enter ship style choice in race menu. Costed me two neverending hours to figure out, which mods are broken since 1.3... curse this updates...
Ratzfatz 4 Oct, 2016 @ 12:05pm 
Hi, I am currently trying to mod myself and I wanted to ask you if I can use some of the assets (only some files for clothes) for my mod, to increase the diversity of my POPs. I would of course honour you in the credits.
ZeroPointBlaze 15 Sep, 2016 @ 8:16am 
It works with the update.
tilarium 21 Aug, 2016 @ 10:16pm 
Anyone cofirm if the mod is working with the 1.2.5 update or not?
Centisteed 30 Jul, 2016 @ 7:53am 
Man I have a really sad face about the starship removal. We need a way to design starships ourselves. Any ideas?
RedRapture 10 Jul, 2016 @ 4:01pm 
Yeah, they did, but it got taken down due to the guy posting it stealing the models from the mass effect mod for sins of a solar empire.
Atruin Augustus 10 Jul, 2016 @ 2:35pm 
someone made a ship mod where did it go? it was systems alliance ships
Chuck 7 Jul, 2016 @ 7:48am 
btw big big thx for your work here :D
Chuck 7 Jul, 2016 @ 7:44am 
sadly the ship pack was deleted ( the guy don't have the permission to use models from the Dawn of the Reaper mod Sins of solar empire rebellion) could maybe bring the ships and stations back with permission from the mod team?
RedRapture 6 Jul, 2016 @ 1:56pm 
Iunno, I was gonna recommend a ship class to play as a destroyer and for the normandy ships to be the corvette and frigate, if you use the new ships mod as well. Come to find out the damn thing is gone.
Seven of Ten 6 Jul, 2016 @ 1:55pm 
why did they take down the ship pack? that is what I was really looking for...
RedRapture 6 Jul, 2016 @ 1:19pm 
Too bad they took down the systems alliance ship pack...
DeathClaw13 6 Jul, 2016 @ 2:22am 
It is now updated to 1.2.1 yay!!!
Armando246 1 Jul, 2016 @ 6:52pm 
dude update this thing already
Chuck 29 Jun, 2016 @ 9:28pm 
could you update pls ?^^ thx for your work
Aaron Wilts 27 Jun, 2016 @ 11:34am 
Any chance this will get updated for 1.2?
Maple 6 Jun, 2016 @ 9:30am 
Thanks man!
Yorkus  [author] 5 Jun, 2016 @ 2:28am 
Updated :)
Maple 4 Jun, 2016 @ 1:09pm 
Need update!
Rationalinsanity 27 May, 2016 @ 7:53pm 
Nice, but I think Militarist-Materialist-Individualist would be closer to the lore.
Jostarus 27 May, 2016 @ 6:08pm 
i have a dublicated sol system :(
Yorkus  [author] 27 May, 2016 @ 2:22am 
Hackett should be coming in the not so distant future, possibly after the new game update.
SeNeX 27 May, 2016 @ 2:04am 
Admiral Hackett portrait in the futur ?
Dukhat 26 May, 2016 @ 7:30am 
Militarist?
Brother Öats 25 May, 2016 @ 6:30pm 
I demand Admiral Hackett.