Stellaris

Stellaris

Mass Effect - Systems Alliance
57 kommentarer
alankraskow 15. feb. kl. 15:02 
Hey, I'm creating a massive human portrait rework, got few major mods with new portraits from different creators + my own stuff. Total of 520 faces, but no clothing yet and was wondering if I could include your mod? Will of course credit and link original content :)
Nayvon3 17. juni 2023 kl. 6:07 
Hi

recently I've been having a problem with the portraits, primarily that the characters are bald..

Been having this problem with other mods i been using too
does anyone have any solutions?
General Brasch 10. sep. 2021 kl. 12:58 
Why did someone remove the systems alliance shipsets?!!
DestinyHMX 8. apr. 2021 kl. 13:39 
Hello, I'm having a problem with both this and the Cerberus pack, that problem being is that If I want a AI empire to use this one or the Cerberus portraits the AI empire will never spawn, I've tried setting their system to random, I've try making new empires, and I've tried reinstalling this and the Cerberus one, I don't have this problem with other race packs its only with those two, I hope you can help me solve this problem because I really love how these look. Thank you for your time.
DevilKing1994 17. apr. 2019 kl. 1:00 
Could you expand the mod to include Systems Alliance ships from mass effect?
AlexOfRohan 25. mar. 2019 kl. 13:30 
Wow you came back to fix the mod, awesome! :steamhappy:
Yorkus  [ophavsmand] 25. mar. 2019 kl. 11:58 
I have returned from darkspace, Ive updated the Cerberus & the System Alliance portrait mods.
It now should work with current version.

Apologies but life gets in the way sometimes.
Punkioinapit713 11. dec. 2017 kl. 1:05 
Can you update for the new game update patch?
Crusader Vanguard 17. okt. 2017 kl. 13:04 
@EVERYONE - This mod doesn't work because Paradox "forgot" about mods with Patch 1.8 and make it impossible to select traits with any modded portraits. So in Patch 1.8.2, they added a new "archtype" system that allows you to make your portraits part of a "group," like "biological" or "machine." If the mod author doesn't update the mod to support this new system (and properly adjust the "randomized = no" syntax coding), then this mod will be dead.
AlexOfRohan 27. sep. 2017 kl. 9:41 
Now Paradox have added a work around for the trait problem, is the mod going to be updated or is it dead now?
ShineyFX 26. aug. 2017 kl. 16:05 
keeps saying invalid goverment type... do i need some kind of extra mod or DLC?
killblock623 29. juli 2017 kl. 18:15 
Hey, I am currently thinking about doing a Total Conversion mod for Stellaris featuring the Mass Effect universe, and I am curious that, if I decide to do this, if I could have your permission to use your animated portraits.
5eudo 11. apr. 2017 kl. 11:09 
@Travis Better off creating your own version with the ME emblems pack and SA namelist
Dragonslayer 11. apr. 2017 kl. 6:38 
I can't select the alliance as a race in the New Game screen. When I hover over it says that it is an invalid government type and requires more ethics.
5eudo 8. apr. 2017 kl. 10:02 
Will this get updated when you've a chance? Don't mean to sound demanding :)
Denalian 14. dec. 2016 kl. 9:58 
Would work well with the Alliance shipsets and NSC Namelist. Great work btw!
ExtremeSaber 23. nov. 2016 kl. 19:42 
When can you get to the ship skins for them!
Valerius 13. nov. 2016 kl. 18:03 
Still crashes, when I activate it and enter the ship style... I rly think about it might be not this mods fault, but it is definitely the trigger... Plus.. after adding it to the active mods you can't simply deactivate it again, even if you haven't had it in use in an older savegame, because it causes graphical issues in zoomed in systems then.

Strange thing...
Zander_Mander 10. nov. 2016 kl. 19:11 
I don't know if anyone else has this issue, but with this mod active the Mamilian category is prety much empty save for the Systems Alliance appearance.
Yorkus  [ophavsmand] 8. nov. 2016 kl. 3:25 
Should work now with no problems, if your still having trouble with crashes just comment.
Valerius 31. okt. 2016 kl. 9:44 
Welcome back and thanks for taking the time.

The 1.3 changes are a mess partly, don't get your nerves screwed up. ;)
Yorkus  [ophavsmand] 31. okt. 2016 kl. 6:29 
Been away for a while, ill look into it.
Moon Sparks 29. okt. 2016 kl. 13:50 
Big problem.When i try to edit a empire my game crashes
Ratzfatz 22. okt. 2016 kl. 14:49 
The only way to get an own race working is to make them a completely new species-class, beside mammalian, reptile and so on. This is the only work-around I can think of at the moment. Hope this helps.
Valerius 20. okt. 2016 kl. 16:16 
Doesn't work anymore with 1.3. Same thing with Asari Species and Geth Species mod.
Crashes as soon as I enter ship style choice in race menu. Costed me two neverending hours to figure out, which mods are broken since 1.3... curse this updates...
Ratzfatz 4. okt. 2016 kl. 12:05 
Hi, I am currently trying to mod myself and I wanted to ask you if I can use some of the assets (only some files for clothes) for my mod, to increase the diversity of my POPs. I would of course honour you in the credits.
ZeroPointBlaze 15. sep. 2016 kl. 8:16 
It works with the update.
tilarium 21. aug. 2016 kl. 22:16 
Anyone cofirm if the mod is working with the 1.2.5 update or not?
Centisteed 30. juli 2016 kl. 7:53 
Man I have a really sad face about the starship removal. We need a way to design starships ourselves. Any ideas?
RedRapture 10. juli 2016 kl. 16:01 
Yeah, they did, but it got taken down due to the guy posting it stealing the models from the mass effect mod for sins of a solar empire.
Atruin Augustus 10. juli 2016 kl. 14:35 
someone made a ship mod where did it go? it was systems alliance ships
Chuck 7. juli 2016 kl. 7:48 
btw big big thx for your work here :D
Chuck 7. juli 2016 kl. 7:44 
sadly the ship pack was deleted ( the guy don't have the permission to use models from the Dawn of the Reaper mod Sins of solar empire rebellion) could maybe bring the ships and stations back with permission from the mod team?
RedRapture 6. juli 2016 kl. 13:56 
Iunno, I was gonna recommend a ship class to play as a destroyer and for the normandy ships to be the corvette and frigate, if you use the new ships mod as well. Come to find out the damn thing is gone.
Seven of Ten 6. juli 2016 kl. 13:55 
why did they take down the ship pack? that is what I was really looking for...
RedRapture 6. juli 2016 kl. 13:19 
Too bad they took down the systems alliance ship pack...
DeathClaw13 6. juli 2016 kl. 2:22 
It is now updated to 1.2.1 yay!!!
Armando246 1. juli 2016 kl. 18:52 
dude update this thing already
Chuck 29. juni 2016 kl. 21:28 
could you update pls ?^^ thx for your work
Aaron Wilts 27. juni 2016 kl. 11:34 
Any chance this will get updated for 1.2?
Maple 6. juni 2016 kl. 9:30 
Thanks man!
Yorkus  [ophavsmand] 5. juni 2016 kl. 2:28 
Updated :)
Maple 4. juni 2016 kl. 13:09 
Need update!
Rationalinsanity 27. maj 2016 kl. 19:53 
Nice, but I think Militarist-Materialist-Individualist would be closer to the lore.
Jostarus 27. maj 2016 kl. 18:08 
i have a dublicated sol system :(
Yorkus  [ophavsmand] 27. maj 2016 kl. 2:22 
Hackett should be coming in the not so distant future, possibly after the new game update.
SeNeX 27. maj 2016 kl. 2:04 
Admiral Hackett portrait in the futur ?
Dukhat 26. maj 2016 kl. 7:30 
Militarist?
Brother Öats 25. maj 2016 kl. 18:30 
I demand Admiral Hackett.