Europa Universalis IV

Europa Universalis IV

HOI4-style Dynamic Colored Mapmodes Ironman 1.05
177 Comments
Jess 7 Jan, 2021 @ 5:43pm 
Ive been trying to get some version of this mod working for ages now, if anyone knows how to get it work or could replicate the effect please let me know! :)
Merc Fredis 1 Dec, 2018 @ 12:27am 
Thank you. I see that now, this mod only has one file. I am using the Revoljutionary Borders mod now with this one, it's a great combo! (I like it more than the Graphical Map Improvements mod)
Negi  [author] 30 Nov, 2018 @ 12:36am 
It should be, as long as the Graphical Map Improvements mod doesn't include its own pdxmap.shader. If you delete the pdxmap.shader from another mod, this mod will work w it.
Merc Fredis 29 Nov, 2018 @ 6:49am 
Is this compatible with Graphical Map Improvements mod?
BadLogic1618 15 Nov, 2018 @ 9:45pm 
nvm, got it to work.
BadLogic1618 15 Nov, 2018 @ 7:25pm 
I can't get this to work, can someone confirm if this is working on the current patch or if it is something on my end?
Negi  [author] 14 Jun, 2018 @ 12:37pm 
@sulphurous yes. I wrote this a while ago, but there is a constant in the shader that controls it.
.*Samochud*. JUMP2009.WMV 13 Jun, 2018 @ 10:16am 
Is there a way to adjust the opacity?
Negi  [author] 18 May, 2018 @ 7:05pm 
@turtlerepublic idk, does it work right now? If it stops working, I will update it, but if it's just to get rid of that little ! mark, I'm not too interested rn.
Tortillian 10 May, 2018 @ 8:49pm 
Are you planning to update the mod?
Kase 18 Mar, 2018 @ 3:07pm 
could you make a mod that changes the color of casualties nubers to black? I'd love to have that one :)
Negi  [author] 13 Feb, 2018 @ 3:15am 
@cunning Dummy No. Unfortunately. I have asked the game designers to allow this functionality but right now it can't be done.
Hajduk 7 Feb, 2018 @ 6:09am 
I like the mod, but I have a question. Maybe I am asking something impossible, but can you make so we still see a bit of the forests. It's kind of the only thing that isn't there and would make the immersion so much better. Now, when I zoom into Germany it looks like a central asian steppe. If it's impossible don't mind. I stil like the mod :)
Agatho 13 Dec, 2017 @ 1:09am 
works and it's amaising! thanks a lot Negi
Negi  [author] 8 Dec, 2017 @ 6:16pm 
@Ketil does it work now? I haven't tested it. If it's not working, I will probably fix it over christmas break.
Ketil 8 Dec, 2017 @ 2:02am 
Will this be updated to work with the newest (1.23) patch?
npc 12 Oct, 2017 @ 8:23am 
I love this mod XD
AstroCat 20 Jul, 2017 @ 5:16am 
Cool, yep... did the trick. :)
Negi  [author] 19 Jul, 2017 @ 9:21pm 
I think u got it bud.
Negi  [author] 19 Jul, 2017 @ 9:21pm 
sure.
AstroCat 18 Jul, 2017 @ 10:09am 
I "think" I did it by changing it to this: colorRange = .6f * colorRange + .1f;
AstroCat 18 Jul, 2017 @ 9:15am 
Is it possible to make a tweaked version that is a little bit more like: More Vibrant and Colorful Transparent Map (Colorblind Friendly) http://sp.zhabite.com/sharedfiles/filedetails/?id=939272319 ? So that the colors were a bit more distinct from each other. Or could you tell me what parameters to tweak I could try it myself? Thanks!
Negi  [author] 11 Jul, 2017 @ 9:19pm 
lol it's perfectly fine I made it for myself. I wish paradox would add the hoi4 shader in full to eu4.
sus 29 Jun, 2017 @ 2:54pm 
gut mod, i will gib you donation for it - :income::income::income::income:
Negi  [author] 19 Jun, 2017 @ 9:47pm 
np homie
Chema_cagi 19 Jun, 2017 @ 1:39pm 
Thanks for the update, love your mod
Negi  [author] 2 Jun, 2017 @ 3:42am 
Impossible. I'll implement it if you can convince them to do it on the paradox forums. Nobody ever upvoted my request or event commented/supported it.
Gia 2 Jun, 2017 @ 2:41am 
actually, i didn't try to make you make the exactly like hoi4 map or making the map. only hope there's the way to put tree to political map.
Negi  [author] 2 Jun, 2017 @ 2:05am 
Gia yeah this is the best I could do with the tools available. Maybe ill see if i can port the shader from hoi4?
Gia 1 Jun, 2017 @ 10:10pm 
there is still no way to make the map look like hoi4 map -_-
Negi  [author] 29 May, 2017 @ 5:09pm 
That just has to do with the mod load order.
xionor 29 May, 2017 @ 4:39pm 
@Negi Thank you! I found the variable as well and it indeed worked like a charm.
However I had to also take out the pdxmap.shader file out of the archive and replace the pdxmap.shader Meiou and Taxes had installed with this one.

Otherwise it just wouldn't kick in. Maybe I just archived it back to .zip in a wrong way.

Cheers for the help! Best map mod out there imo!
Negi  [author] 27 May, 2017 @ 4:45pm 
@xionor I'm like at least 60% sure it works if you just change this line:
static const float NUM_TILES = 4.0f; to
static const float NUM_TILES = 5.0f;

but you'll have to check vs the stock pdxmap.shader that comes with M&T.

I also asked Gigau if he'd make an addon or something for the M&T version.
Negi  [author] 27 May, 2017 @ 4:40pm 
@xionor, we had an old version working for M&T. If i remember correctly the key point you need to change is to change the tile density from 4 to 5 somewhere and then it just works like magic. If you search the paradox forums, you should be able to find my post there.
xionor 27 May, 2017 @ 12:22pm 
Any plans on making this work with Meiou and Taxes?

It works somewhat but there's these large weird-terrain-colored squares everywhere.
Here's a picture [imgur.com]

The response I got from the Meiou and Taxes team is
"It's a matter of compatibility : we use 25 terrain tiles in atlas0.dds, Vanilla uses 16."
Negi  [author] 2 May, 2017 @ 10:41pm 
It should still be working, but if there are any specific problems let me know
The Durutti Column 1 May, 2017 @ 8:38am 
Is there an update coming for 1.21?
Nevada 9 Apr, 2017 @ 8:52pm 
@Negi, oh man, thx
Negi  [author] 9 Apr, 2017 @ 8:21pm 
Already updated, Nevada. Steam just sucks with updating mods
Nevada 9 Apr, 2017 @ 12:47pm 
Any update?
damianvincent 4 Mar, 2017 @ 9:24pm 
Best mod out there for ironman
AwesomeAlan1 31 Dec, 2016 @ 7:59am 
Ah alright, thank you.
Negi  [author] 31 Dec, 2016 @ 6:15am 
@awesomealan Don't use this mod with TOT, they are incompatible. Use TOT by itself, it includes it by default. I helped Kryo recode the shader for TOT for 1.19.
AwesomeAlan1 29 Dec, 2016 @ 12:21am 
http://prnt.sc/dp7a4d - Without this mod enabled.
http://prnt.sc/dp79gx - With this mod enabled.
http://prntscr.com/dp7bjw - Base Game, no mods.
http://prntscr.com/dp7caf - Only this mod enabled.

Looking at it now, it may be one of the other mods I have. I thought they were all compatible though, since they're made by Kyro.

Mod list:
A Rev. Font Mod - Dark
A Rev. Flag Mod
A Rev. Tooltip Font Mod
Theatrum Orbis Terrarum - Dark Borders
Theatrum Orbis Terrarum - Dark Water
Theatrum Orbis Terrarum - Dynamic Borders
Theatrum Orbis Terrarum - Even More Opacity
Theatrum Orbis Terrarum

I've tried deslecting a few, like EMO and Dynamic borders, but they aren't the cause of it. Could it be TOT itself?
AwesomeAlan1 29 Dec, 2016 @ 12:02am 
I think it may have something to do with the initial amount of transparency you have it set to when zoomed out all the way, compared to the game without the mod, but yeah i'll take a few screenshots and post them in a bit. I'm also using a couple other mods, you'll know what ones they are upon seeing the screenshots.
Negi  [author] 28 Dec, 2016 @ 2:29pm 
@Awesomealan1 Sorry, what do you mean? Can you post a screenshot?
AwesomeAlan1 25 Dec, 2016 @ 8:41pm 
So, this mod makes the enter map really really dark, even when zoomed out all the way. Is there any way to fix this?
Negi  [author] 15 Dec, 2016 @ 5:50am 
@Rune Trantor Try reinstalling Kryo's mod. My mod does not touch borders whatsoever.
Rune Trantor 13 Dec, 2016 @ 10:21pm 
For some reason with this mod, since 1.19 province borders are ither gone, or VERY faint, cant really tell...

Only area borders now show, but I dont have the borders disabled... D: