Europa Universalis IV
HOI4-style Dynamic Colored Mapmodes Ironman 1.05
177 σχόλια
Jess 7 Ιαν 2021, 17:43 
Ive been trying to get some version of this mod working for ages now, if anyone knows how to get it work or could replicate the effect please let me know! :)
Merc Fredis 1 Δεκ 2018, 0:27 
Thank you. I see that now, this mod only has one file. I am using the Revoljutionary Borders mod now with this one, it's a great combo! (I like it more than the Graphical Map Improvements mod)
Negi  [Δημιουργός] 30 Νοε 2018, 0:36 
It should be, as long as the Graphical Map Improvements mod doesn't include its own pdxmap.shader. If you delete the pdxmap.shader from another mod, this mod will work w it.
Merc Fredis 29 Νοε 2018, 6:49 
Is this compatible with Graphical Map Improvements mod?
BadLogic1618 15 Νοε 2018, 21:45 
nvm, got it to work.
BadLogic1618 15 Νοε 2018, 19:25 
I can't get this to work, can someone confirm if this is working on the current patch or if it is something on my end?
Negi  [Δημιουργός] 14 Ιουν 2018, 12:37 
@sulphurous yes. I wrote this a while ago, but there is a constant in the shader that controls it.
.*Samochud*. JUMP2009.WMV 13 Ιουν 2018, 10:16 
Is there a way to adjust the opacity?
Negi  [Δημιουργός] 18 Μαϊ 2018, 19:05 
@turtlerepublic idk, does it work right now? If it stops working, I will update it, but if it's just to get rid of that little ! mark, I'm not too interested rn.
Tortillian 10 Μαϊ 2018, 20:49 
Are you planning to update the mod?
Kase 18 Μαρ 2018, 15:07 
could you make a mod that changes the color of casualties nubers to black? I'd love to have that one :)
Negi  [Δημιουργός] 13 Φεβ 2018, 3:15 
@cunning Dummy No. Unfortunately. I have asked the game designers to allow this functionality but right now it can't be done.
Hajduk 7 Φεβ 2018, 6:09 
I like the mod, but I have a question. Maybe I am asking something impossible, but can you make so we still see a bit of the forests. It's kind of the only thing that isn't there and would make the immersion so much better. Now, when I zoom into Germany it looks like a central asian steppe. If it's impossible don't mind. I stil like the mod :)
Agatho 13 Δεκ 2017, 1:09 
works and it's amaising! thanks a lot Negi
Negi  [Δημιουργός] 8 Δεκ 2017, 18:16 
@Ketil does it work now? I haven't tested it. If it's not working, I will probably fix it over christmas break.
Ketil 8 Δεκ 2017, 2:02 
Will this be updated to work with the newest (1.23) patch?
npc 12 Οκτ 2017, 8:23 
I love this mod XD
AstroCat 20 Ιουλ 2017, 5:16 
Cool, yep... did the trick. :)
Negi  [Δημιουργός] 19 Ιουλ 2017, 21:21 
I think u got it bud.
Negi  [Δημιουργός] 19 Ιουλ 2017, 21:21 
sure.
AstroCat 18 Ιουλ 2017, 10:09 
I "think" I did it by changing it to this: colorRange = .6f * colorRange + .1f;
AstroCat 18 Ιουλ 2017, 9:15 
Is it possible to make a tweaked version that is a little bit more like: More Vibrant and Colorful Transparent Map (Colorblind Friendly) http://sp.zhabite.com/sharedfiles/filedetails/?id=939272319 ? So that the colors were a bit more distinct from each other. Or could you tell me what parameters to tweak I could try it myself? Thanks!
Negi  [Δημιουργός] 11 Ιουλ 2017, 21:19 
lol it's perfectly fine I made it for myself. I wish paradox would add the hoi4 shader in full to eu4.
sus 29 Ιουν 2017, 14:54 
gut mod, i will gib you donation for it - :income::income::income::income:
Negi  [Δημιουργός] 19 Ιουν 2017, 21:47 
np homie
Chema_cagi 19 Ιουν 2017, 13:39 
Thanks for the update, love your mod
Negi  [Δημιουργός] 2 Ιουν 2017, 3:42 
Impossible. I'll implement it if you can convince them to do it on the paradox forums. Nobody ever upvoted my request or event commented/supported it.
Gia 2 Ιουν 2017, 2:41 
actually, i didn't try to make you make the exactly like hoi4 map or making the map. only hope there's the way to put tree to political map.
Negi  [Δημιουργός] 2 Ιουν 2017, 2:05 
Gia yeah this is the best I could do with the tools available. Maybe ill see if i can port the shader from hoi4?
Gia 1 Ιουν 2017, 22:10 
there is still no way to make the map look like hoi4 map -_-
Negi  [Δημιουργός] 29 Μαϊ 2017, 17:09 
That just has to do with the mod load order.
xionor 29 Μαϊ 2017, 16:39 
@Negi Thank you! I found the variable as well and it indeed worked like a charm.
However I had to also take out the pdxmap.shader file out of the archive and replace the pdxmap.shader Meiou and Taxes had installed with this one.

Otherwise it just wouldn't kick in. Maybe I just archived it back to .zip in a wrong way.

Cheers for the help! Best map mod out there imo!
Negi  [Δημιουργός] 27 Μαϊ 2017, 16:45 
@xionor I'm like at least 60% sure it works if you just change this line:
static const float NUM_TILES = 4.0f; to
static const float NUM_TILES = 5.0f;

but you'll have to check vs the stock pdxmap.shader that comes with M&T.

I also asked Gigau if he'd make an addon or something for the M&T version.
Negi  [Δημιουργός] 27 Μαϊ 2017, 16:40 
@xionor, we had an old version working for M&T. If i remember correctly the key point you need to change is to change the tile density from 4 to 5 somewhere and then it just works like magic. If you search the paradox forums, you should be able to find my post there.
xionor 27 Μαϊ 2017, 12:22 
Any plans on making this work with Meiou and Taxes?

It works somewhat but there's these large weird-terrain-colored squares everywhere.
Here's a picture [imgur.com]

The response I got from the Meiou and Taxes team is
"It's a matter of compatibility : we use 25 terrain tiles in atlas0.dds, Vanilla uses 16."
Negi  [Δημιουργός] 2 Μαϊ 2017, 22:41 
It should still be working, but if there are any specific problems let me know
The Durutti Column 1 Μαϊ 2017, 8:38 
Is there an update coming for 1.21?
Nevada 9 Απρ 2017, 20:52 
@Negi, oh man, thx
Negi  [Δημιουργός] 9 Απρ 2017, 20:21 
Already updated, Nevada. Steam just sucks with updating mods
Nevada 9 Απρ 2017, 12:47 
Any update?
damianvincent 4 Μαρ 2017, 21:24 
Best mod out there for ironman
AwesomeAlan1 31 Δεκ 2016, 7:59 
Ah alright, thank you.
Negi  [Δημιουργός] 31 Δεκ 2016, 6:15 
@awesomealan Don't use this mod with TOT, they are incompatible. Use TOT by itself, it includes it by default. I helped Kryo recode the shader for TOT for 1.19.
AwesomeAlan1 29 Δεκ 2016, 0:21 
http://prnt.sc/dp7a4d - Without this mod enabled.
http://prnt.sc/dp79gx - With this mod enabled.
http://prntscr.com/dp7bjw - Base Game, no mods.
http://prntscr.com/dp7caf - Only this mod enabled.

Looking at it now, it may be one of the other mods I have. I thought they were all compatible though, since they're made by Kyro.

Mod list:
A Rev. Font Mod - Dark
A Rev. Flag Mod
A Rev. Tooltip Font Mod
Theatrum Orbis Terrarum - Dark Borders
Theatrum Orbis Terrarum - Dark Water
Theatrum Orbis Terrarum - Dynamic Borders
Theatrum Orbis Terrarum - Even More Opacity
Theatrum Orbis Terrarum

I've tried deslecting a few, like EMO and Dynamic borders, but they aren't the cause of it. Could it be TOT itself?
AwesomeAlan1 29 Δεκ 2016, 0:02 
I think it may have something to do with the initial amount of transparency you have it set to when zoomed out all the way, compared to the game without the mod, but yeah i'll take a few screenshots and post them in a bit. I'm also using a couple other mods, you'll know what ones they are upon seeing the screenshots.
Negi  [Δημιουργός] 28 Δεκ 2016, 14:29 
@Awesomealan1 Sorry, what do you mean? Can you post a screenshot?
AwesomeAlan1 25 Δεκ 2016, 20:41 
So, this mod makes the enter map really really dark, even when zoomed out all the way. Is there any way to fix this?
Negi  [Δημιουργός] 15 Δεκ 2016, 5:50 
@Rune Trantor Try reinstalling Kryo's mod. My mod does not touch borders whatsoever.
Rune Trantor 13 Δεκ 2016, 22:21 
For some reason with this mod, since 1.19 province borders are ither gone, or VERY faint, cant really tell...

Only area borders now show, but I dont have the borders disabled... D: