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Nahlásit problém s překladem
https://sp.zhabite.com/sharedfiles/filedetails/?id=1651292091
https://sp.zhabite.com/sharedfiles/filedetails/?id=1651292091
https://sp.zhabite.com/sharedfiles/filedetails/?id=1651292091
However I had to also take out the pdxmap.shader file out of the archive and replace the pdxmap.shader Meiou and Taxes had installed with this one.
Otherwise it just wouldn't kick in. Maybe I just archived it back to .zip in a wrong way.
Cheers for the help! Best map mod out there imo!
static const float NUM_TILES = 4.0f; to
static const float NUM_TILES = 5.0f;
but you'll have to check vs the stock pdxmap.shader that comes with M&T.
I also asked Gigau if he'd make an addon or something for the M&T version.
It works somewhat but there's these large weird-terrain-colored squares everywhere.
Here's a picture [imgur.com]
The response I got from the Meiou and Taxes team is
"It's a matter of compatibility : we use 25 terrain tiles in atlas0.dds, Vanilla uses 16."
http://prnt.sc/dp79gx - With this mod enabled.
http://prntscr.com/dp7bjw - Base Game, no mods.
http://prntscr.com/dp7caf - Only this mod enabled.
Looking at it now, it may be one of the other mods I have. I thought they were all compatible though, since they're made by Kyro.
Mod list:
A Rev. Font Mod - Dark
A Rev. Flag Mod
A Rev. Tooltip Font Mod
Theatrum Orbis Terrarum - Dark Borders
Theatrum Orbis Terrarum - Dark Water
Theatrum Orbis Terrarum - Dynamic Borders
Theatrum Orbis Terrarum - Even More Opacity
Theatrum Orbis Terrarum
I've tried deslecting a few, like EMO and Dynamic borders, but they aren't the cause of it. Could it be TOT itself?
Only area borders now show, but I dont have the borders disabled... D: