Europa Universalis IV

Europa Universalis IV

HOI4-style Dynamic Colored Mapmodes Ironman 1.05
177 kommenttia
Jess 7.1.2021 klo 17.43 
Ive been trying to get some version of this mod working for ages now, if anyone knows how to get it work or could replicate the effect please let me know! :)
Merc Fredis 1.12.2018 klo 0.27 
Thank you. I see that now, this mod only has one file. I am using the Revoljutionary Borders mod now with this one, it's a great combo! (I like it more than the Graphical Map Improvements mod)
Negi  [tekijä] 30.11.2018 klo 0.36 
It should be, as long as the Graphical Map Improvements mod doesn't include its own pdxmap.shader. If you delete the pdxmap.shader from another mod, this mod will work w it.
Merc Fredis 29.11.2018 klo 6.49 
Is this compatible with Graphical Map Improvements mod?
BadLogic1618 15.11.2018 klo 21.45 
nvm, got it to work.
BadLogic1618 15.11.2018 klo 19.25 
I can't get this to work, can someone confirm if this is working on the current patch or if it is something on my end?
Negi  [tekijä] 14.6.2018 klo 12.37 
@sulphurous yes. I wrote this a while ago, but there is a constant in the shader that controls it.
.*Samochud*. JUMP2009.WMV 13.6.2018 klo 10.16 
Is there a way to adjust the opacity?
Negi  [tekijä] 18.5.2018 klo 19.05 
@turtlerepublic idk, does it work right now? If it stops working, I will update it, but if it's just to get rid of that little ! mark, I'm not too interested rn.
Tortillian 10.5.2018 klo 20.49 
Are you planning to update the mod?
Kase 18.3.2018 klo 15.07 
could you make a mod that changes the color of casualties nubers to black? I'd love to have that one :)
Negi  [tekijä] 13.2.2018 klo 3.15 
@cunning Dummy No. Unfortunately. I have asked the game designers to allow this functionality but right now it can't be done.
Hajduk 7.2.2018 klo 6.09 
I like the mod, but I have a question. Maybe I am asking something impossible, but can you make so we still see a bit of the forests. It's kind of the only thing that isn't there and would make the immersion so much better. Now, when I zoom into Germany it looks like a central asian steppe. If it's impossible don't mind. I stil like the mod :)
Agatho 13.12.2017 klo 1.09 
works and it's amaising! thanks a lot Negi
Negi  [tekijä] 8.12.2017 klo 18.16 
@Ketil does it work now? I haven't tested it. If it's not working, I will probably fix it over christmas break.
Ketil 8.12.2017 klo 2.02 
Will this be updated to work with the newest (1.23) patch?
npc 12.10.2017 klo 8.23 
I love this mod XD
AstroCat 20.7.2017 klo 5.16 
Cool, yep... did the trick. :)
Negi  [tekijä] 19.7.2017 klo 21.21 
I think u got it bud.
Negi  [tekijä] 19.7.2017 klo 21.21 
sure.
AstroCat 18.7.2017 klo 10.09 
I "think" I did it by changing it to this: colorRange = .6f * colorRange + .1f;
AstroCat 18.7.2017 klo 9.15 
Is it possible to make a tweaked version that is a little bit more like: More Vibrant and Colorful Transparent Map (Colorblind Friendly) http://sp.zhabite.com/sharedfiles/filedetails/?id=939272319 ? So that the colors were a bit more distinct from each other. Or could you tell me what parameters to tweak I could try it myself? Thanks!
Negi  [tekijä] 11.7.2017 klo 21.19 
lol it's perfectly fine I made it for myself. I wish paradox would add the hoi4 shader in full to eu4.
sus 29.6.2017 klo 14.54 
gut mod, i will gib you donation for it - :income::income::income::income:
Negi  [tekijä] 19.6.2017 klo 21.47 
np homie
Chema_cagi 19.6.2017 klo 13.39 
Thanks for the update, love your mod
Negi  [tekijä] 2.6.2017 klo 3.42 
Impossible. I'll implement it if you can convince them to do it on the paradox forums. Nobody ever upvoted my request or event commented/supported it.
Gia 2.6.2017 klo 2.41 
actually, i didn't try to make you make the exactly like hoi4 map or making the map. only hope there's the way to put tree to political map.
Negi  [tekijä] 2.6.2017 klo 2.05 
Gia yeah this is the best I could do with the tools available. Maybe ill see if i can port the shader from hoi4?
Gia 1.6.2017 klo 22.10 
there is still no way to make the map look like hoi4 map -_-
Negi  [tekijä] 29.5.2017 klo 17.09 
That just has to do with the mod load order.
xionor 29.5.2017 klo 16.39 
@Negi Thank you! I found the variable as well and it indeed worked like a charm.
However I had to also take out the pdxmap.shader file out of the archive and replace the pdxmap.shader Meiou and Taxes had installed with this one.

Otherwise it just wouldn't kick in. Maybe I just archived it back to .zip in a wrong way.

Cheers for the help! Best map mod out there imo!
Negi  [tekijä] 27.5.2017 klo 16.45 
@xionor I'm like at least 60% sure it works if you just change this line:
static const float NUM_TILES = 4.0f; to
static const float NUM_TILES = 5.0f;

but you'll have to check vs the stock pdxmap.shader that comes with M&T.

I also asked Gigau if he'd make an addon or something for the M&T version.
Negi  [tekijä] 27.5.2017 klo 16.40 
@xionor, we had an old version working for M&T. If i remember correctly the key point you need to change is to change the tile density from 4 to 5 somewhere and then it just works like magic. If you search the paradox forums, you should be able to find my post there.
xionor 27.5.2017 klo 12.22 
Any plans on making this work with Meiou and Taxes?

It works somewhat but there's these large weird-terrain-colored squares everywhere.
Here's a picture [imgur.com]

The response I got from the Meiou and Taxes team is
"It's a matter of compatibility : we use 25 terrain tiles in atlas0.dds, Vanilla uses 16."
Negi  [tekijä] 2.5.2017 klo 22.41 
It should still be working, but if there are any specific problems let me know
The Durutti Column 1.5.2017 klo 8.38 
Is there an update coming for 1.21?
Nevada 9.4.2017 klo 20.52 
@Negi, oh man, thx
Negi  [tekijä] 9.4.2017 klo 20.21 
Already updated, Nevada. Steam just sucks with updating mods
Nevada 9.4.2017 klo 12.47 
Any update?
damianvincent 4.3.2017 klo 21.24 
Best mod out there for ironman
AwesomeAlan1 31.12.2016 klo 7.59 
Ah alright, thank you.
Negi  [tekijä] 31.12.2016 klo 6.15 
@awesomealan Don't use this mod with TOT, they are incompatible. Use TOT by itself, it includes it by default. I helped Kryo recode the shader for TOT for 1.19.
AwesomeAlan1 29.12.2016 klo 0.21 
http://prnt.sc/dp7a4d - Without this mod enabled.
http://prnt.sc/dp79gx - With this mod enabled.
http://prntscr.com/dp7bjw - Base Game, no mods.
http://prntscr.com/dp7caf - Only this mod enabled.

Looking at it now, it may be one of the other mods I have. I thought they were all compatible though, since they're made by Kyro.

Mod list:
A Rev. Font Mod - Dark
A Rev. Flag Mod
A Rev. Tooltip Font Mod
Theatrum Orbis Terrarum - Dark Borders
Theatrum Orbis Terrarum - Dark Water
Theatrum Orbis Terrarum - Dynamic Borders
Theatrum Orbis Terrarum - Even More Opacity
Theatrum Orbis Terrarum

I've tried deslecting a few, like EMO and Dynamic borders, but they aren't the cause of it. Could it be TOT itself?
AwesomeAlan1 29.12.2016 klo 0.02 
I think it may have something to do with the initial amount of transparency you have it set to when zoomed out all the way, compared to the game without the mod, but yeah i'll take a few screenshots and post them in a bit. I'm also using a couple other mods, you'll know what ones they are upon seeing the screenshots.
Negi  [tekijä] 28.12.2016 klo 14.29 
@Awesomealan1 Sorry, what do you mean? Can you post a screenshot?
AwesomeAlan1 25.12.2016 klo 20.41 
So, this mod makes the enter map really really dark, even when zoomed out all the way. Is there any way to fix this?
Negi  [tekijä] 15.12.2016 klo 5.50 
@Rune Trantor Try reinstalling Kryo's mod. My mod does not touch borders whatsoever.
Rune Trantor 13.12.2016 klo 22.21 
For some reason with this mod, since 1.19 province borders are ither gone, or VERY faint, cant really tell...

Only area borders now show, but I dont have the borders disabled... D: