Stellaris

Stellaris

Just Star Names (Continued)
62 Comments
Zipzopdippidybopbop  [author] 17 May @ 9:29am 
Don't see why it wouldn't be; just been updated to include compatibility with potential new star systems.
Dath 17 May @ 7:16am 
Still compatible with 3.14?
Zipzopdippidybopbop  [author] 10 May @ 4:27am 
UPDATE: Update to make this mod compatible with all v4+ Paradox patches.

Any questions, don't hesitate to ask!
Zipzopdippidybopbop  [author] 5 May @ 5:46am 
UPDATE: Updated for Stellaris v.4*

Feel free to message if there are any questions!
[D]Mit. 3 Dec, 2024 @ 11:16am 
Thanks!
Zipzopdippidybopbop  [author] 3 Dec, 2024 @ 9:19am 
Hi guys;

Apologies for the long delay (been drowning in work, and the flu to boot).

I've updated the mod to the latest version (3.14). Tested and it runs fine (also tested a Voidworm spawn system and it was OK too).

Any problems, let me know!
Zipzopdippidybopbop  [author] 1 Dec, 2024 @ 10:05am 
Hi @MarsJenkar - you're absolutely right. I've been inundated with work this week so have been unable to address the issue properly. Apologies for this.
MarsJenkar 30 Nov, 2024 @ 9:52pm 
Pretty sure I found the issue. Your localization file overwrites the vanilla one for these random names, and any new names that are in the vanilla file that don't appear in yours don't work properly. That includes not only the Voidworm systems, but a number of special hidden systems, generally used for the Treasure Hunters quests. Adding those systems to your file would be a simple enough quick-fix since those particular systems appear all in one block at the end of the localization file, though at some point you might check to make sure that the other system names in the vanilla file are handled in yours.
[D]Mit. 29 Nov, 2024 @ 1:28am 
Yeap same problem. Voidworm systems appear to have broken names. Sure makes it easier to spot them though!
Zipzopdippidybopbop  [author] 25 Nov, 2024 @ 1:03pm 
Probably this mod being out of date. I can look into it.
Brimlebo 25 Nov, 2024 @ 1:00pm 
The names for voidworm systems seem to freak out when this mod is active going to something like "VOIDWORM_SYSTEM_04" insted of the usual jumble of letters that it should be in base game. A possible bug or missing names in this mod?
Holyspawn 30 Oct, 2024 @ 5:18am 
Fine m8. I tho you had access to some sort of name generator/merger or AI tool using the already 6k existing names.
Zipzopdippidybopbop  [author] 30 Oct, 2024 @ 12:39am 
...you want me to think of 4,000 other star names and merge them into this mod?

Yeah, sorry but I don't have the time to do that bud =P
Holyspawn 29 Oct, 2024 @ 11:34pm 
Roger. Zip, can you add others 4k names (so to reach a total of 10k)?

I'm playing around with very large maps and i would like to test 7k and 10k systems but i'm short of 4k names.

Thank you in advance.
Zipzopdippidybopbop  [author] 29 Oct, 2024 @ 12:18pm 
Except for an "outdated" warning, it should work with 3.14 Grand Archive.
Holyspawn 29 Oct, 2024 @ 11:59am 
Can you please update this for 3.14 Grand Archive and possibly add a total of 10k names?

Thank you in advance.
Abbodon 18 Oct, 2024 @ 12:44pm 
Just to clarify on the below, this mod does NOT allow achievements, both Irony and Stellaris itself detect it as not being iron-man compatible and disabling achievements.
Zipzopdippidybopbop  [author] 23 Aug, 2024 @ 9:34am 
Sorry to hear this mate. Again, I can understand why Paradox have done it, but it is frustrating nonetheless (I have no achievements myself).
SepphorisVT 23 Aug, 2024 @ 9:32am 
I don't think so. And sadly, I don't have any achievements left that wouldn't require hours of investment. :<

I MIGHT be able to test it on the next DLC, should that DLC have an achievement that doesn't take a bunch of luck or investment to get. I hope it doesn't, since at this point most of the star names are very notably repeating.
Zipzopdippidybopbop  [author] 23 Aug, 2024 @ 3:14am 
Good question; I don't think so - Paradox are very sensitive about achievements - even minor alterations to the core game can disable achievements (and this is a fairly notable change!).

Does it not say in the bottom of the start menu when you boot the game up? Can't remember as it's been a while since I last played...
SepphorisVT 22 Aug, 2024 @ 5:50pm 
Does this work with achievements?
Zipzopdippidybopbop  [author] 1 May, 2024 @ 1:33pm 
Glad you sorted it out bud =)
Zipzopdippidybopbop  [author] 30 Apr, 2024 @ 1:34pm 
I don't think stars in this mod utilise such nomenclature......

You sure you have no mod conflicts?
Zipzopdippidybopbop  [author] 29 Apr, 2024 @ 2:37am 
Yep I'm still using it myself - unless an update changes naming conventions (which hasn't happened for quite a few versions now) it should continue to work fine for everyone =)
scott.rossi 28 Apr, 2024 @ 5:07pm 
24this appears to still be working on 4/28/24 with 3.11
Comrade Phoenix 11 Mar, 2024 @ 9:14am 
I think it has been. I'm just getting back into the game myself after about 4-5 months, going through mods to see what's outdated and what's updated (which is how I got here, actually). I'm pretty sure there have been some performance improvements since the last time this mod was updated, though.
Zipzopdippidybopbop  [author] 11 Mar, 2024 @ 9:05am 
Ohhh! Hmm, I haven't considered it. I'm tempted to come back to Stellaris in the near future (provided the ridiculous end game lag has been softened down a bit) - if that is the case then sure I'll look into it.
Comrade Phoenix 11 Mar, 2024 @ 8:36am 
I think they were asking if you would do the same thing with that mod as you did with the original version of this mod.
Zipzopdippidybopbop  [author] 11 Mar, 2024 @ 6:22am 
Ah - that's not my mod so I don't know bud, sorry!
Comrade Phoenix 11 Mar, 2024 @ 4:31am 
JNL = Just Name Lists.
Zipzopdippidybopbop  [author] 4 Mar, 2024 @ 1:01pm 
Glad to hear it bud!

JNL?
zah1 4 Mar, 2024 @ 11:00am 
The mod works just fine. Thank you for updating it. Any plans to do the same with JNL?
Zipzopdippidybopbop  [author] 7 Feb, 2024 @ 3:00pm 
Should be!
B-loeber 7 Feb, 2024 @ 2:59pm 
is this mod compatible with more galaxy standard edition?
Zipzopdippidybopbop  [author] 11 Oct, 2023 @ 11:09am 
Does it not work Marv? It should work fine despite the most recent updates....
Marv de Marvenlöse 8 Oct, 2023 @ 12:38pm 
I'd love this mod be updated. Thank you !
Zipzopdippidybopbop  [author] 10 May, 2023 @ 7:21am 
Thanks bud =)

AFAIK it should still work for the latest Stellaris iteration - any problems let me know!
Porkenstein 9 May, 2023 @ 4:21pm 
Bless you, zipzop
Zipzopdippidybopbop  [author] 16 Mar, 2023 @ 1:06pm 
Glad to hear =)
albinogod 16 Mar, 2023 @ 7:12am 
It seems to work for 3.7. It does not cause a crash on galaxy load or generation, and the names are appearing in the save file.
Zipzopdippidybopbop  [author] 15 Mar, 2023 @ 6:28am 
Does it work for 3.7? Test it and let me know plz
Poncho 15 Mar, 2023 @ 6:10am 
3.7?
Zipzopdippidybopbop  [author] 28 Feb, 2023 @ 6:13am 
Very welcome =)
☁︎n1mbus☁ 27 Feb, 2023 @ 7:39pm 
These look like they'd make sense, thanks for something I didn't even know I needed on my load order.
Zipzopdippidybopbop  [author] 6 Feb, 2023 @ 5:18pm 
Ooh that's an idea; thanks for the tip @Sindowne!
Sindowne 6 Feb, 2023 @ 2:41pm 
I'm guessing you're still willing to expand and add more names to the list? With an upcoming IAU NameExoWorlds contest set to conclude in March, that'd be a fun pool to grab names from, I'd imagine.
Zipzopdippidybopbop  [author] 27 Jan, 2023 @ 12:23pm 
Glad you found it bud =)
tilarium 27 Jan, 2023 @ 11:49am 
I lot of people don’t, from what I gather. One bored, sleepless night of internet searching I found the instructions. The only reason I said to google the settings is because mine have been set up for years and I don’t remember what needed to be changed.
Zipzopdippidybopbop  [author] 27 Jan, 2023 @ 11:05am 
Didn't even know that was a thing. Thanks @tilarium for this!
tilarium 27 Jan, 2023 @ 9:09am 
@Uncle (1/2) All this mod does is add system names, adding system names is only useful when generating a system. Aside from a handful of occurrences, systems are generated during galaxy generation. Galaxy generation is a 1 time occurence at the start of the game.

Yes, I know, it's a long process, but once you do it several times, you will be able to breeze through it quickly. The same process can be used to play for achievements while also enjoying mods that only affect galaxy generation.. system names, larger galaxies with more stars, more start system options (as long as they only add new system generations and not new things to the game like new planet classes or planet modifiers that require them to remain in the mods list).