Stellaris
Just Star Names (Continued)
Коментарів: 62
Zipzopdippidybopbop  [автор] 17 трав. о 9:29 
Don't see why it wouldn't be; just been updated to include compatibility with potential new star systems.
Dath 17 трав. о 7:16 
Still compatible with 3.14?
Zipzopdippidybopbop  [автор] 10 трав. о 4:27 
UPDATE: Update to make this mod compatible with all v4+ Paradox patches.

Any questions, don't hesitate to ask!
Zipzopdippidybopbop  [автор] 5 трав. о 5:46 
UPDATE: Updated for Stellaris v.4*

Feel free to message if there are any questions!
[D]Mit. 3 груд. 2024 о 11:16 
Thanks!
Zipzopdippidybopbop  [автор] 3 груд. 2024 о 9:19 
Hi guys;

Apologies for the long delay (been drowning in work, and the flu to boot).

I've updated the mod to the latest version (3.14). Tested and it runs fine (also tested a Voidworm spawn system and it was OK too).

Any problems, let me know!
Zipzopdippidybopbop  [автор] 1 груд. 2024 о 10:05 
Hi @MarsJenkar - you're absolutely right. I've been inundated with work this week so have been unable to address the issue properly. Apologies for this.
MarsJenkar 30 листоп. 2024 о 21:52 
Pretty sure I found the issue. Your localization file overwrites the vanilla one for these random names, and any new names that are in the vanilla file that don't appear in yours don't work properly. That includes not only the Voidworm systems, but a number of special hidden systems, generally used for the Treasure Hunters quests. Adding those systems to your file would be a simple enough quick-fix since those particular systems appear all in one block at the end of the localization file, though at some point you might check to make sure that the other system names in the vanilla file are handled in yours.
[D]Mit. 29 листоп. 2024 о 1:28 
Yeap same problem. Voidworm systems appear to have broken names. Sure makes it easier to spot them though!
Zipzopdippidybopbop  [автор] 25 листоп. 2024 о 13:03 
Probably this mod being out of date. I can look into it.
Brimlebo 25 листоп. 2024 о 13:00 
The names for voidworm systems seem to freak out when this mod is active going to something like "VOIDWORM_SYSTEM_04" insted of the usual jumble of letters that it should be in base game. A possible bug or missing names in this mod?
Holyspawn 30 жовт. 2024 о 5:18 
Fine m8. I tho you had access to some sort of name generator/merger or AI tool using the already 6k existing names.
Zipzopdippidybopbop  [автор] 30 жовт. 2024 о 0:39 
...you want me to think of 4,000 other star names and merge them into this mod?

Yeah, sorry but I don't have the time to do that bud =P
Holyspawn 29 жовт. 2024 о 23:34 
Roger. Zip, can you add others 4k names (so to reach a total of 10k)?

I'm playing around with very large maps and i would like to test 7k and 10k systems but i'm short of 4k names.

Thank you in advance.
Zipzopdippidybopbop  [автор] 29 жовт. 2024 о 12:18 
Except for an "outdated" warning, it should work with 3.14 Grand Archive.
Holyspawn 29 жовт. 2024 о 11:59 
Can you please update this for 3.14 Grand Archive and possibly add a total of 10k names?

Thank you in advance.
Abbodon 18 жовт. 2024 о 12:44 
Just to clarify on the below, this mod does NOT allow achievements, both Irony and Stellaris itself detect it as not being iron-man compatible and disabling achievements.
Zipzopdippidybopbop  [автор] 23 серп. 2024 о 9:34 
Sorry to hear this mate. Again, I can understand why Paradox have done it, but it is frustrating nonetheless (I have no achievements myself).
SepphorisVT 23 серп. 2024 о 9:32 
I don't think so. And sadly, I don't have any achievements left that wouldn't require hours of investment. :<

I MIGHT be able to test it on the next DLC, should that DLC have an achievement that doesn't take a bunch of luck or investment to get. I hope it doesn't, since at this point most of the star names are very notably repeating.
Zipzopdippidybopbop  [автор] 23 серп. 2024 о 3:14 
Good question; I don't think so - Paradox are very sensitive about achievements - even minor alterations to the core game can disable achievements (and this is a fairly notable change!).

Does it not say in the bottom of the start menu when you boot the game up? Can't remember as it's been a while since I last played...
SepphorisVT 22 серп. 2024 о 17:50 
Does this work with achievements?
Zipzopdippidybopbop  [автор] 1 трав. 2024 о 13:33 
Glad you sorted it out bud =)
Zipzopdippidybopbop  [автор] 30 квіт. 2024 о 13:34 
I don't think stars in this mod utilise such nomenclature......

You sure you have no mod conflicts?
Zipzopdippidybopbop  [автор] 29 квіт. 2024 о 2:37 
Yep I'm still using it myself - unless an update changes naming conventions (which hasn't happened for quite a few versions now) it should continue to work fine for everyone =)
scott.rossi 28 квіт. 2024 о 17:07 
24this appears to still be working on 4/28/24 with 3.11
Comrade Phoenix 11 берез. 2024 о 9:14 
I think it has been. I'm just getting back into the game myself after about 4-5 months, going through mods to see what's outdated and what's updated (which is how I got here, actually). I'm pretty sure there have been some performance improvements since the last time this mod was updated, though.
Zipzopdippidybopbop  [автор] 11 берез. 2024 о 9:05 
Ohhh! Hmm, I haven't considered it. I'm tempted to come back to Stellaris in the near future (provided the ridiculous end game lag has been softened down a bit) - if that is the case then sure I'll look into it.
Comrade Phoenix 11 берез. 2024 о 8:36 
I think they were asking if you would do the same thing with that mod as you did with the original version of this mod.
Zipzopdippidybopbop  [автор] 11 берез. 2024 о 6:22 
Ah - that's not my mod so I don't know bud, sorry!
Comrade Phoenix 11 берез. 2024 о 4:31 
JNL = Just Name Lists.
Zipzopdippidybopbop  [автор] 4 берез. 2024 о 13:01 
Glad to hear it bud!

JNL?
zah1 4 берез. 2024 о 11:00 
The mod works just fine. Thank you for updating it. Any plans to do the same with JNL?
Zipzopdippidybopbop  [автор] 7 лют. 2024 о 15:00 
Should be!
B-loeber 7 лют. 2024 о 14:59 
is this mod compatible with more galaxy standard edition?
Zipzopdippidybopbop  [автор] 11 жовт. 2023 о 11:09 
Does it not work Marv? It should work fine despite the most recent updates....
Marv de Marvenlöse 8 жовт. 2023 о 12:38 
I'd love this mod be updated. Thank you !
Zipzopdippidybopbop  [автор] 10 трав. 2023 о 7:21 
Thanks bud =)

AFAIK it should still work for the latest Stellaris iteration - any problems let me know!
Porkenstein 9 трав. 2023 о 16:21 
Bless you, zipzop
Zipzopdippidybopbop  [автор] 16 берез. 2023 о 13:06 
Glad to hear =)
albinogod 16 берез. 2023 о 7:12 
It seems to work for 3.7. It does not cause a crash on galaxy load or generation, and the names are appearing in the save file.
Zipzopdippidybopbop  [автор] 15 берез. 2023 о 6:28 
Does it work for 3.7? Test it and let me know plz
Poncho 15 берез. 2023 о 6:10 
3.7?
Zipzopdippidybopbop  [автор] 28 лют. 2023 о 6:13 
Very welcome =)
☁︎n1mbus☁ 27 лют. 2023 о 19:39 
These look like they'd make sense, thanks for something I didn't even know I needed on my load order.
Zipzopdippidybopbop  [автор] 6 лют. 2023 о 17:18 
Ooh that's an idea; thanks for the tip @Sindowne!
Sindowne 6 лют. 2023 о 14:41 
I'm guessing you're still willing to expand and add more names to the list? With an upcoming IAU NameExoWorlds contest set to conclude in March, that'd be a fun pool to grab names from, I'd imagine.
Zipzopdippidybopbop  [автор] 27 січ. 2023 о 12:23 
Glad you found it bud =)
tilarium 27 січ. 2023 о 11:49 
I lot of people don’t, from what I gather. One bored, sleepless night of internet searching I found the instructions. The only reason I said to google the settings is because mine have been set up for years and I don’t remember what needed to be changed.
Zipzopdippidybopbop  [автор] 27 січ. 2023 о 11:05 
Didn't even know that was a thing. Thanks @tilarium for this!
tilarium 27 січ. 2023 о 9:09 
@Uncle (1/2) All this mod does is add system names, adding system names is only useful when generating a system. Aside from a handful of occurrences, systems are generated during galaxy generation. Galaxy generation is a 1 time occurence at the start of the game.

Yes, I know, it's a long process, but once you do it several times, you will be able to breeze through it quickly. The same process can be used to play for achievements while also enjoying mods that only affect galaxy generation.. system names, larger galaxies with more stars, more start system options (as long as they only add new system generations and not new things to the game like new planet classes or planet modifiers that require them to remain in the mods list).