Europa Universalis IV

Europa Universalis IV

Terrain Improvement
11 Comments
ItsBenter  [author] 15 Jun, 2023 @ 5:58pm 
@Crusadersjack, new trade goodsbadded in Third Odyssey won't be recognized. I think it would also be proper to not give ability to Improve Terrain until after the exiled modifier removed 😅
Crusaderjack 7 Jun, 2023 @ 9:00pm 
Hows this work with Third Odyssey?
ItsBenter  [author] 17 Apr, 2023 @ 2:31am 
@Pey2003, I haven't try it myself. Technically it should because this mod doesn't mess with any base game file. However, knowing that Anbennar introduces many new terrains and trade goods I think the experience using the mods together likely give impression that some parts are missing.
Pey2003 16 Apr, 2023 @ 4:53pm 
Does this work with Anbennar?
ItsBenter  [author] 28 Nov, 2022 @ 1:28am 
@skotland hopefully the test went well

@kickedmidget no such plan. Feel free to make TGE compatible version. Do be nice by providing link to this page.
kickedmidget 27 Nov, 2022 @ 10:57pm 
Any plans to make this compatible with a mod like Trade Goods Expanded? If not, I may make a version that is compatible if that is okay with you?
skotland 27 Nov, 2022 @ 8:53am 
Hey @ItsBenter, looks like a cool mod! I'm gonna try loading it with Extended Timeline. Based on your compatibility notes I don't think I'll have any issues but I'll let you know if I do. For everyone else, if this comment goes without a pt 2 assume that it's compatible with ET
ItsBenter  [author] 26 Nov, 2022 @ 2:52pm 
@Sicario, unspecified terrains and trade goods are not supported. Technically it shouldn't crash.
Dozand 26 Nov, 2022 @ 2:40pm 
so, it conflict (crush) with new terrs, like City, Dwarf Holds in Anbennar mod or just not support them, but support vanila ones in mod? same for tradegoods
ItsBenter  [author] 26 Nov, 2022 @ 3:27am 
@door, Thank you! Glad you enjoyed them
door 25 Nov, 2022 @ 6:33pm 
love your mods :steamthumbsup: