Europa Universalis IV

Europa Universalis IV

Terrain Improvement
11 kommentarer
ItsBenter  [skaper] 15. juni 2023 kl. 17.58 
@Crusadersjack, new trade goodsbadded in Third Odyssey won't be recognized. I think it would also be proper to not give ability to Improve Terrain until after the exiled modifier removed 😅
Crusaderjack 7. juni 2023 kl. 21.00 
Hows this work with Third Odyssey?
ItsBenter  [skaper] 17. apr. 2023 kl. 2.31 
@Pey2003, I haven't try it myself. Technically it should because this mod doesn't mess with any base game file. However, knowing that Anbennar introduces many new terrains and trade goods I think the experience using the mods together likely give impression that some parts are missing.
Pey2003 16. apr. 2023 kl. 16.53 
Does this work with Anbennar?
ItsBenter  [skaper] 28. nov. 2022 kl. 1.28 
@skotland hopefully the test went well

@kickedmidget no such plan. Feel free to make TGE compatible version. Do be nice by providing link to this page.
kickedmidget 27. nov. 2022 kl. 22.57 
Any plans to make this compatible with a mod like Trade Goods Expanded? If not, I may make a version that is compatible if that is okay with you?
skotland 27. nov. 2022 kl. 8.53 
Hey @ItsBenter, looks like a cool mod! I'm gonna try loading it with Extended Timeline. Based on your compatibility notes I don't think I'll have any issues but I'll let you know if I do. For everyone else, if this comment goes without a pt 2 assume that it's compatible with ET
ItsBenter  [skaper] 26. nov. 2022 kl. 14.52 
@Sicario, unspecified terrains and trade goods are not supported. Technically it shouldn't crash.
de Grizz 26. nov. 2022 kl. 14.40 
so, it conflict (crush) with new terrs, like City, Dwarf Holds in Anbennar mod or just not support them, but support vanila ones in mod? same for tradegoods
ItsBenter  [skaper] 26. nov. 2022 kl. 3.27 
@door, Thank you! Glad you enjoyed them
door 25. nov. 2022 kl. 18.33 
love your mods :steamthumbsup: