Europa Universalis IV

Europa Universalis IV

Terrain Improvement
11 件のコメント
ItsBenter  [作成者] 2023年6月15日 17時58分 
@Crusadersjack, new trade goodsbadded in Third Odyssey won't be recognized. I think it would also be proper to not give ability to Improve Terrain until after the exiled modifier removed 😅
Crusaderjack 2023年6月7日 21時00分 
Hows this work with Third Odyssey?
ItsBenter  [作成者] 2023年4月17日 2時31分 
@Pey2003, I haven't try it myself. Technically it should because this mod doesn't mess with any base game file. However, knowing that Anbennar introduces many new terrains and trade goods I think the experience using the mods together likely give impression that some parts are missing.
Pey2003 2023年4月16日 16時53分 
Does this work with Anbennar?
ItsBenter  [作成者] 2022年11月28日 1時28分 
@skotland hopefully the test went well

@kickedmidget no such plan. Feel free to make TGE compatible version. Do be nice by providing link to this page.
kickedmidget 2022年11月27日 22時57分 
Any plans to make this compatible with a mod like Trade Goods Expanded? If not, I may make a version that is compatible if that is okay with you?
skotland 2022年11月27日 8時53分 
Hey @ItsBenter, looks like a cool mod! I'm gonna try loading it with Extended Timeline. Based on your compatibility notes I don't think I'll have any issues but I'll let you know if I do. For everyone else, if this comment goes without a pt 2 assume that it's compatible with ET
ItsBenter  [作成者] 2022年11月26日 14時52分 
@Sicario, unspecified terrains and trade goods are not supported. Technically it shouldn't crash.
Dozand 2022年11月26日 14時40分 
so, it conflict (crush) with new terrs, like City, Dwarf Holds in Anbennar mod or just not support them, but support vanila ones in mod? same for tradegoods
ItsBenter  [作成者] 2022年11月26日 3時27分 
@door, Thank you! Glad you enjoyed them
door 2022年11月25日 18時33分 
love your mods :steamthumbsup: