Europa Universalis IV

Europa Universalis IV

Terrain Improvement
11 kommenttia
ItsBenter  [tekijä] 15.6.2023 klo 17.58 
@Crusadersjack, new trade goodsbadded in Third Odyssey won't be recognized. I think it would also be proper to not give ability to Improve Terrain until after the exiled modifier removed 😅
Crusaderjack 7.6.2023 klo 21.00 
Hows this work with Third Odyssey?
ItsBenter  [tekijä] 17.4.2023 klo 2.31 
@Pey2003, I haven't try it myself. Technically it should because this mod doesn't mess with any base game file. However, knowing that Anbennar introduces many new terrains and trade goods I think the experience using the mods together likely give impression that some parts are missing.
Pey2003 16.4.2023 klo 16.53 
Does this work with Anbennar?
ItsBenter  [tekijä] 28.11.2022 klo 1.28 
@skotland hopefully the test went well

@kickedmidget no such plan. Feel free to make TGE compatible version. Do be nice by providing link to this page.
kickedmidget 27.11.2022 klo 22.57 
Any plans to make this compatible with a mod like Trade Goods Expanded? If not, I may make a version that is compatible if that is okay with you?
skotland 27.11.2022 klo 8.53 
Hey @ItsBenter, looks like a cool mod! I'm gonna try loading it with Extended Timeline. Based on your compatibility notes I don't think I'll have any issues but I'll let you know if I do. For everyone else, if this comment goes without a pt 2 assume that it's compatible with ET
ItsBenter  [tekijä] 26.11.2022 klo 14.52 
@Sicario, unspecified terrains and trade goods are not supported. Technically it shouldn't crash.
Dozand 26.11.2022 klo 14.40 
so, it conflict (crush) with new terrs, like City, Dwarf Holds in Anbennar mod or just not support them, but support vanila ones in mod? same for tradegoods
ItsBenter  [tekijä] 26.11.2022 klo 3.27 
@door, Thank you! Glad you enjoyed them
door 25.11.2022 klo 18.33 
love your mods :steamthumbsup: