Europa Universalis IV

Europa Universalis IV

Terrain Improvement
Počet komentářů: 11
ItsBenter  [autor] 15. čvn. 2023 v 17.58 
@Crusadersjack, new trade goodsbadded in Third Odyssey won't be recognized. I think it would also be proper to not give ability to Improve Terrain until after the exiled modifier removed 😅
Crusaderjack 7. čvn. 2023 v 21.00 
Hows this work with Third Odyssey?
ItsBenter  [autor] 17. dub. 2023 v 2.31 
@Pey2003, I haven't try it myself. Technically it should because this mod doesn't mess with any base game file. However, knowing that Anbennar introduces many new terrains and trade goods I think the experience using the mods together likely give impression that some parts are missing.
Pey2003 16. dub. 2023 v 16.53 
Does this work with Anbennar?
ItsBenter  [autor] 28. lis. 2022 v 1.28 
@skotland hopefully the test went well

@kickedmidget no such plan. Feel free to make TGE compatible version. Do be nice by providing link to this page.
kickedmidget 27. lis. 2022 v 22.57 
Any plans to make this compatible with a mod like Trade Goods Expanded? If not, I may make a version that is compatible if that is okay with you?
skotland 27. lis. 2022 v 8.53 
Hey @ItsBenter, looks like a cool mod! I'm gonna try loading it with Extended Timeline. Based on your compatibility notes I don't think I'll have any issues but I'll let you know if I do. For everyone else, if this comment goes without a pt 2 assume that it's compatible with ET
ItsBenter  [autor] 26. lis. 2022 v 14.52 
@Sicario, unspecified terrains and trade goods are not supported. Technically it shouldn't crash.
Dozand 26. lis. 2022 v 14.40 
so, it conflict (crush) with new terrs, like City, Dwarf Holds in Anbennar mod or just not support them, but support vanila ones in mod? same for tradegoods
ItsBenter  [autor] 26. lis. 2022 v 3.27 
@door, Thank you! Glad you enjoyed them
door 25. lis. 2022 v 18.33 
love your mods :steamthumbsup: