Stellaris

Stellaris

Animated Polynian Species
166 Comments
Zanoss  [author] 14 May @ 11:49am 
It work but there is few tweak to do
I Darkstar X 14 May @ 11:44am 
Like is it safe to use in 4.0? Some other portrait mods have made buildings vanish.
Zanoss  [author] 14 May @ 11:39am 
What do you mean Darkstar ?
I Darkstar X 14 May @ 11:36am 
<Obligatory 4.* check>
[TmX]Handepsilon 9 May @ 6:08pm 
@Zanoss

Doublechecked with only the Polynian species mod. Yeah, the ship is still on the Biological section
I took the liberty to check what may cause this behavior, and from the looks of it, it seems that the ai_01 graphical culture, which you used for the shipset, does not have a ship_kinds entry. This may have caused it to get confused.
[TmX]Handepsilon 8 May @ 11:02pm 
huh, well I'm gonna check that later
Zanoss  [author] 8 May @ 10:17pm 
Are you sure it's not an issue or a conflit by another mod ?
Zanoss  [author] 8 May @ 10:11pm 
Ahh
That's an issue indeed !
Will try to fix that asap
[TmX]Handepsilon 8 May @ 7:10pm 
Yeah, although I'm kinda wondering if it causes some issues cuz my ship selection menu ALWAYS freezes when I open it

Also when I say 'Biological' I mean it's part of the meat ships for Biogenesis mod. The ships you use are obviously made of metal and not biomass XD
Zanoss  [author] 8 May @ 4:21am 
It's how it should be, I think
I don't like mechanical shipset tbh xD
I always use a custom shipset anyway when playing
[TmX]Handepsilon 8 May @ 1:52am 
@Zanoss noticed something : Polynian 'shipset' is listed as Biological for some reason
RBSniper 7 May @ 9:16am 
May I ask, what is the origin of Portrait 65? [Named Meda65 in files]
Zanoss  [author] 6 May @ 7:07am 
Thx, hope it will remain like this then ^^
[TmX]Handepsilon 5 May @ 5:18pm 
@Zanoss checked on both internal file comparison and ingame empire creation menu. There doesn't seem to be anything unusual so far.
Zanoss  [author] 5 May @ 1:54pm 
Update is here, don't hesitate to let me know if the mod is broken !
Zanoss  [author] 3 May @ 10:13am 
Normally, yes, I want this mod to be keep updated.
Let's hope it will not break everything lol
[TmX]Handepsilon 2 May @ 11:43pm 
Will this mod be updated when 4.0 comes out btw? I hear they're changing a bit on how species portrait works, but I can't really remember
[TmX]Handepsilon 2 May @ 11:41pm 
@glaxo17 I made a mod for it, but it's on friends only basis since I haven't asked permission about it or anything
Giaxo17 28 Mar @ 1:46am 
Or a way to restrict what portraits are allowed?
Giaxo17 28 Mar @ 1:46am 
Is there any way to switch which portrait a randomly generated leader is using?
babfish 5 Mar @ 6:33pm 
is there no way to play with it as other then lithoid and machine? it would be really nice
Zanoss  [author] 24 Feb @ 7:52am 
Well, unless they changed how portrait work, it's very unlikely, but I need to check to see if it's a problem from the mod or on your side.
degren 24 Feb @ 12:32am 
It seems like only the shipset option is appearing, but not the portraits. Is there a patch for this, could it be potentially due to the game being updated?
Zanoss  [author] 30 Jul, 2024 @ 4:47am 
Sure no problem, even if I don't see why this mod needed a translation really x)
卡尔文迪斯梅特 30 Jul, 2024 @ 12:02am 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
Zanoss  [author] 23 May, 2024 @ 5:03am 
In the next update, why not after all, I'm not against it
日蚀日蚀日 23 May, 2024 @ 5:01am 
Thank your for updating.
And, would you please make a plant version?
I really love this mod ,but sometimes I also want a start with organic or plant origin.
卡尔文迪斯梅特 18 May, 2024 @ 12:06am 
The first species portrait is so strange that even after all this time I still can't accept it.Upon closer examination, I realized that my uncomfortable feeling came from the incongruity of the portraits.The flat pattern of the head and the curves of the body are so incongruous that it is like hanging a 2d painting on top of a 3d model body to represent the head.Of all the portraits, this was the only one that struck me as distinctly incongruous and uncomfortable.Is it possible to correct this portrait pattern?
RutraNickers 14 May, 2024 @ 5:36am 
Hey mate, just so you know: you can let the new portraits have vanilla classes without putting them in the vanilla archetypes now. There is no more need to have a species_classes.txt file if you don't want to make something different from the vanilla ones! Check out how Tasty Maid: Portraits did it, I discovered this by looking at their files and it was mind blowing.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2976527288
thedragonprotector 13 May, 2024 @ 12:06am 
TY
Zanoss  [author] 12 May, 2024 @ 10:34pm 
Yeah I saw the problem, it should be fixed now !
thedragonprotector 12 May, 2024 @ 4:22pm 
i should clarify the lithoid version does work
thedragonprotector 12 May, 2024 @ 4:21pm 
the machine version of the species cannot be used as it does not "has the game_started flag". i also just noticed the other version is a lithoid though i'm pretty sure that was intentional and i have just missed it this whole time.
Zanoss  [author] 12 May, 2024 @ 11:23am 
The mod have been updated for the current version !
We also added lots of new portrait as well =P
Please let me know if you encounter any issue !
Zanoss  [author] 12 May, 2024 @ 1:28am 
I know it's not working right now, we're currently working on updating it !
Please be patient ^^
We will also add more portrait as well =P
Shines 10 May, 2024 @ 9:59pm 
Same, I'm not sure how to change it to function.
日蚀日蚀日 10 May, 2024 @ 9:34pm 
not work in 3.12
Zanoss  [author] 18 Jan, 2024 @ 10:40am 
lol
debingus 18 Jan, 2024 @ 3:29am 
ok found out what was wrong, i didnt actually have the synthetic dawn dlc, lmao
debingus 18 Jan, 2024 @ 1:40am 
damn ok, thanks for replying ig
Zanoss  [author] 17 Jan, 2024 @ 10:56am 
It's not a version conflict, I tested it for the lastest Stellaris version and it work.
debingus 17 Jan, 2024 @ 5:41am 
version is 3.8 actually
debingus 17 Jan, 2024 @ 5:38am 
actually i just checked and apparently the version the mod is for is 3.7 i think and im on the latest which is 3.10.4
maybe a version conflict
Zanoss  [author] 17 Jan, 2024 @ 4:56am 
Well for me it's working.
I just tested it like 5 minutes ago and it work perfectly fine !
It must be a conflict on your side I'm afraid =/
debingus 17 Jan, 2024 @ 4:36am 
i cant use the species when im making a custom empire, i got the mod in the description as well and it still doesnt work
RutraNickers 13 Dec, 2023 @ 6:06pm 
@Zanoss hell yeah!
Zanoss  [author] 29 Nov, 2023 @ 7:49am 
Just for the news, I'll update this mod soon with even more portrait and be sure that it's compatible witht the lastest version of Stellaris !
Kleinyre 15 Jul, 2023 @ 9:02pm 
Where did you get the portraits for the robots from?
Zanoss  [author] 14 Jul, 2023 @ 8:24am 
It's fine no problem !
Glad you managed to find the solution of your problem, modding with Stellaris can be messy sometime xD
Sir Edwin Buttwhistle 13 Jul, 2023 @ 4:35pm 
You are correct. I have determined the mod that is causing the issues. It's just odd considering there is a workaround for the crash with that mod, but the addition of this one removes it. Thanks for your quick reply nonetheless.