Stellaris

Stellaris

Animated Polynian Species
166 kommenttia
Zanoss  [tekijä] 14.5. klo 11.49 
It work but there is few tweak to do
I Darkstar X 14.5. klo 11.44 
Like is it safe to use in 4.0? Some other portrait mods have made buildings vanish.
Zanoss  [tekijä] 14.5. klo 11.39 
What do you mean Darkstar ?
I Darkstar X 14.5. klo 11.36 
<Obligatory 4.* check>
[TmX]Handepsilon 9.5. klo 18.08 
@Zanoss

Doublechecked with only the Polynian species mod. Yeah, the ship is still on the Biological section
I took the liberty to check what may cause this behavior, and from the looks of it, it seems that the ai_01 graphical culture, which you used for the shipset, does not have a ship_kinds entry. This may have caused it to get confused.
[TmX]Handepsilon 8.5. klo 23.02 
huh, well I'm gonna check that later
Zanoss  [tekijä] 8.5. klo 22.17 
Are you sure it's not an issue or a conflit by another mod ?
Zanoss  [tekijä] 8.5. klo 22.11 
Ahh
That's an issue indeed !
Will try to fix that asap
[TmX]Handepsilon 8.5. klo 19.10 
Yeah, although I'm kinda wondering if it causes some issues cuz my ship selection menu ALWAYS freezes when I open it

Also when I say 'Biological' I mean it's part of the meat ships for Biogenesis mod. The ships you use are obviously made of metal and not biomass XD
Zanoss  [tekijä] 8.5. klo 4.21 
It's how it should be, I think
I don't like mechanical shipset tbh xD
I always use a custom shipset anyway when playing
[TmX]Handepsilon 8.5. klo 1.52 
@Zanoss noticed something : Polynian 'shipset' is listed as Biological for some reason
RBSniper 7.5. klo 9.16 
May I ask, what is the origin of Portrait 65? [Named Meda65 in files]
Zanoss  [tekijä] 6.5. klo 7.07 
Thx, hope it will remain like this then ^^
[TmX]Handepsilon 5.5. klo 17.18 
@Zanoss checked on both internal file comparison and ingame empire creation menu. There doesn't seem to be anything unusual so far.
Zanoss  [tekijä] 5.5. klo 13.54 
Update is here, don't hesitate to let me know if the mod is broken !
Zanoss  [tekijä] 3.5. klo 10.13 
Normally, yes, I want this mod to be keep updated.
Let's hope it will not break everything lol
[TmX]Handepsilon 2.5. klo 23.43 
Will this mod be updated when 4.0 comes out btw? I hear they're changing a bit on how species portrait works, but I can't really remember
[TmX]Handepsilon 2.5. klo 23.41 
@glaxo17 I made a mod for it, but it's on friends only basis since I haven't asked permission about it or anything
Giaxo17 28.3. klo 1.46 
Or a way to restrict what portraits are allowed?
Giaxo17 28.3. klo 1.46 
Is there any way to switch which portrait a randomly generated leader is using?
babfish 5.3. klo 18.33 
is there no way to play with it as other then lithoid and machine? it would be really nice
Zanoss  [tekijä] 24.2. klo 7.52 
Well, unless they changed how portrait work, it's very unlikely, but I need to check to see if it's a problem from the mod or on your side.
degren 24.2. klo 0.32 
It seems like only the shipset option is appearing, but not the portraits. Is there a patch for this, could it be potentially due to the game being updated?
Zanoss  [tekijä] 30.7.2024 klo 4.47 
Sure no problem, even if I don't see why this mod needed a translation really x)
卡尔文迪斯梅特 30.7.2024 klo 0.02 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
Zanoss  [tekijä] 23.5.2024 klo 5.03 
In the next update, why not after all, I'm not against it
日蚀日蚀日 23.5.2024 klo 5.01 
Thank your for updating.
And, would you please make a plant version?
I really love this mod ,but sometimes I also want a start with organic or plant origin.
卡尔文迪斯梅特 18.5.2024 klo 0.06 
The first species portrait is so strange that even after all this time I still can't accept it.Upon closer examination, I realized that my uncomfortable feeling came from the incongruity of the portraits.The flat pattern of the head and the curves of the body are so incongruous that it is like hanging a 2d painting on top of a 3d model body to represent the head.Of all the portraits, this was the only one that struck me as distinctly incongruous and uncomfortable.Is it possible to correct this portrait pattern?
RutraNickers 14.5.2024 klo 5.36 
Hey mate, just so you know: you can let the new portraits have vanilla classes without putting them in the vanilla archetypes now. There is no more need to have a species_classes.txt file if you don't want to make something different from the vanilla ones! Check out how Tasty Maid: Portraits did it, I discovered this by looking at their files and it was mind blowing.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2976527288
thedragonprotector 13.5.2024 klo 0.06 
TY
Zanoss  [tekijä] 12.5.2024 klo 22.34 
Yeah I saw the problem, it should be fixed now !
thedragonprotector 12.5.2024 klo 16.22 
i should clarify the lithoid version does work
thedragonprotector 12.5.2024 klo 16.21 
the machine version of the species cannot be used as it does not "has the game_started flag". i also just noticed the other version is a lithoid though i'm pretty sure that was intentional and i have just missed it this whole time.
Zanoss  [tekijä] 12.5.2024 klo 11.23 
The mod have been updated for the current version !
We also added lots of new portrait as well =P
Please let me know if you encounter any issue !
Zanoss  [tekijä] 12.5.2024 klo 1.28 
I know it's not working right now, we're currently working on updating it !
Please be patient ^^
We will also add more portrait as well =P
Shines 10.5.2024 klo 21.59 
Same, I'm not sure how to change it to function.
日蚀日蚀日 10.5.2024 klo 21.34 
not work in 3.12
Zanoss  [tekijä] 18.1.2024 klo 10.40 
lol
debingus 18.1.2024 klo 3.29 
ok found out what was wrong, i didnt actually have the synthetic dawn dlc, lmao
debingus 18.1.2024 klo 1.40 
damn ok, thanks for replying ig
Zanoss  [tekijä] 17.1.2024 klo 10.56 
It's not a version conflict, I tested it for the lastest Stellaris version and it work.
debingus 17.1.2024 klo 5.41 
version is 3.8 actually
debingus 17.1.2024 klo 5.38 
actually i just checked and apparently the version the mod is for is 3.7 i think and im on the latest which is 3.10.4
maybe a version conflict
Zanoss  [tekijä] 17.1.2024 klo 4.56 
Well for me it's working.
I just tested it like 5 minutes ago and it work perfectly fine !
It must be a conflict on your side I'm afraid =/
debingus 17.1.2024 klo 4.36 
i cant use the species when im making a custom empire, i got the mod in the description as well and it still doesnt work
RutraNickers 13.12.2023 klo 18.06 
@Zanoss hell yeah!
Zanoss  [tekijä] 29.11.2023 klo 7.49 
Just for the news, I'll update this mod soon with even more portrait and be sure that it's compatible witht the lastest version of Stellaris !
Kleinyre 15.7.2023 klo 21.02 
Where did you get the portraits for the robots from?
Zanoss  [tekijä] 14.7.2023 klo 8.24 
It's fine no problem !
Glad you managed to find the solution of your problem, modding with Stellaris can be messy sometime xD
Sir Edwin Buttwhistle 13.7.2023 klo 16.35 
You are correct. I have determined the mod that is causing the issues. It's just odd considering there is a workaround for the crash with that mod, but the addition of this one removes it. Thanks for your quick reply nonetheless.