Stellaris
Animated Polynian Species
166 comentário(s)
Zanoss  [autor(a)] 14 de mai. às 11:49 
It work but there is few tweak to do
I Darkstar X 14 de mai. às 11:44 
Like is it safe to use in 4.0? Some other portrait mods have made buildings vanish.
Zanoss  [autor(a)] 14 de mai. às 11:39 
What do you mean Darkstar ?
I Darkstar X 14 de mai. às 11:36 
<Obligatory 4.* check>
[TmX]Handepsilon 9 de mai. às 18:08 
@Zanoss

Doublechecked with only the Polynian species mod. Yeah, the ship is still on the Biological section
I took the liberty to check what may cause this behavior, and from the looks of it, it seems that the ai_01 graphical culture, which you used for the shipset, does not have a ship_kinds entry. This may have caused it to get confused.
[TmX]Handepsilon 8 de mai. às 23:02 
huh, well I'm gonna check that later
Zanoss  [autor(a)] 8 de mai. às 22:17 
Are you sure it's not an issue or a conflit by another mod ?
Zanoss  [autor(a)] 8 de mai. às 22:11 
Ahh
That's an issue indeed !
Will try to fix that asap
[TmX]Handepsilon 8 de mai. às 19:10 
Yeah, although I'm kinda wondering if it causes some issues cuz my ship selection menu ALWAYS freezes when I open it

Also when I say 'Biological' I mean it's part of the meat ships for Biogenesis mod. The ships you use are obviously made of metal and not biomass XD
Zanoss  [autor(a)] 8 de mai. às 4:21 
It's how it should be, I think
I don't like mechanical shipset tbh xD
I always use a custom shipset anyway when playing
[TmX]Handepsilon 8 de mai. às 1:52 
@Zanoss noticed something : Polynian 'shipset' is listed as Biological for some reason
RBSniper 7 de mai. às 9:16 
May I ask, what is the origin of Portrait 65? [Named Meda65 in files]
Zanoss  [autor(a)] 6 de mai. às 7:07 
Thx, hope it will remain like this then ^^
[TmX]Handepsilon 5 de mai. às 17:18 
@Zanoss checked on both internal file comparison and ingame empire creation menu. There doesn't seem to be anything unusual so far.
Zanoss  [autor(a)] 5 de mai. às 13:54 
Update is here, don't hesitate to let me know if the mod is broken !
Zanoss  [autor(a)] 3 de mai. às 10:13 
Normally, yes, I want this mod to be keep updated.
Let's hope it will not break everything lol
[TmX]Handepsilon 2 de mai. às 23:43 
Will this mod be updated when 4.0 comes out btw? I hear they're changing a bit on how species portrait works, but I can't really remember
[TmX]Handepsilon 2 de mai. às 23:41 
@glaxo17 I made a mod for it, but it's on friends only basis since I haven't asked permission about it or anything
Giaxo17 28 de mar. às 1:46 
Or a way to restrict what portraits are allowed?
Giaxo17 28 de mar. às 1:46 
Is there any way to switch which portrait a randomly generated leader is using?
babfish 5 de mar. às 18:33 
is there no way to play with it as other then lithoid and machine? it would be really nice
Zanoss  [autor(a)] 24 de fev. às 7:52 
Well, unless they changed how portrait work, it's very unlikely, but I need to check to see if it's a problem from the mod or on your side.
degren 24 de fev. às 0:32 
It seems like only the shipset option is appearing, but not the portraits. Is there a patch for this, could it be potentially due to the game being updated?
Zanoss  [autor(a)] 30/jul./2024 às 4:47 
Sure no problem, even if I don't see why this mod needed a translation really x)
卡尔文迪斯梅特 30/jul./2024 às 0:02 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
Zanoss  [autor(a)] 23/mai./2024 às 5:03 
In the next update, why not after all, I'm not against it
日蚀日蚀日 23/mai./2024 às 5:01 
Thank your for updating.
And, would you please make a plant version?
I really love this mod ,but sometimes I also want a start with organic or plant origin.
卡尔文迪斯梅特 18/mai./2024 às 0:06 
The first species portrait is so strange that even after all this time I still can't accept it.Upon closer examination, I realized that my uncomfortable feeling came from the incongruity of the portraits.The flat pattern of the head and the curves of the body are so incongruous that it is like hanging a 2d painting on top of a 3d model body to represent the head.Of all the portraits, this was the only one that struck me as distinctly incongruous and uncomfortable.Is it possible to correct this portrait pattern?
RutraNickers 14/mai./2024 às 5:36 
Hey mate, just so you know: you can let the new portraits have vanilla classes without putting them in the vanilla archetypes now. There is no more need to have a species_classes.txt file if you don't want to make something different from the vanilla ones! Check out how Tasty Maid: Portraits did it, I discovered this by looking at their files and it was mind blowing.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2976527288
thedragonprotector 13/mai./2024 às 0:06 
TY
Zanoss  [autor(a)] 12/mai./2024 às 22:34 
Yeah I saw the problem, it should be fixed now !
thedragonprotector 12/mai./2024 às 16:22 
i should clarify the lithoid version does work
thedragonprotector 12/mai./2024 às 16:21 
the machine version of the species cannot be used as it does not "has the game_started flag". i also just noticed the other version is a lithoid though i'm pretty sure that was intentional and i have just missed it this whole time.
Zanoss  [autor(a)] 12/mai./2024 às 11:23 
The mod have been updated for the current version !
We also added lots of new portrait as well =P
Please let me know if you encounter any issue !
Zanoss  [autor(a)] 12/mai./2024 às 1:28 
I know it's not working right now, we're currently working on updating it !
Please be patient ^^
We will also add more portrait as well =P
Shines 10/mai./2024 às 21:59 
Same, I'm not sure how to change it to function.
日蚀日蚀日 10/mai./2024 às 21:34 
not work in 3.12
Zanoss  [autor(a)] 18/jan./2024 às 10:40 
lol
debingus 18/jan./2024 às 3:29 
ok found out what was wrong, i didnt actually have the synthetic dawn dlc, lmao
debingus 18/jan./2024 às 1:40 
damn ok, thanks for replying ig
Zanoss  [autor(a)] 17/jan./2024 às 10:56 
It's not a version conflict, I tested it for the lastest Stellaris version and it work.
debingus 17/jan./2024 às 5:41 
version is 3.8 actually
debingus 17/jan./2024 às 5:38 
actually i just checked and apparently the version the mod is for is 3.7 i think and im on the latest which is 3.10.4
maybe a version conflict
Zanoss  [autor(a)] 17/jan./2024 às 4:56 
Well for me it's working.
I just tested it like 5 minutes ago and it work perfectly fine !
It must be a conflict on your side I'm afraid =/
debingus 17/jan./2024 às 4:36 
i cant use the species when im making a custom empire, i got the mod in the description as well and it still doesnt work
RutraNickers 13/dez./2023 às 18:06 
@Zanoss hell yeah!
Zanoss  [autor(a)] 29/nov./2023 às 7:49 
Just for the news, I'll update this mod soon with even more portrait and be sure that it's compatible witht the lastest version of Stellaris !
Kleinyre 15/jul./2023 às 21:02 
Where did you get the portraits for the robots from?
Zanoss  [autor(a)] 14/jul./2023 às 8:24 
It's fine no problem !
Glad you managed to find the solution of your problem, modding with Stellaris can be messy sometime xD
Sir Edwin Buttwhistle 13/jul./2023 às 16:35 
You are correct. I have determined the mod that is causing the issues. It's just odd considering there is a workaround for the crash with that mod, but the addition of this one removes it. Thanks for your quick reply nonetheless.