Stellaris

Stellaris

ESC NEXT: Overwrites: Global Ship Designs
50 Comments
Morpheuss 8 May @ 12:32pm 
Thank you very much :)
NHunter  [author] 6 May @ 9:41am 
Update for Stellaris 4.0
new user 3 Mar @ 8:36pm 
Compatibility issues with Gigastructural Engineering&More

Gigastructural Engineering&More has modified the implementation of the Fallen Empire's circular technology. They obtained it through national modifiers rather than researching technology.

However, the technology bonus in ESC is not included in the national modifier
Many Fallen Empires are unable to gain bonuses from technology because they use special weapon types in ESC

Perhaps we can add some original types to the weapon types added in ESC
For example, a certain weapon is both a nanoweapon and an energy weapon
Alternatively, modify the country modifier for Gigastructural Engineering&More
MajorGeneralPike 16 Feb @ 5:19pm 
FYI this mod doesn't work anymore
youtubitz 5 Jan @ 5:46pm 
Does this upgrade Admiral Skrand's Talon Ship?
OMNISCRONCHULON 8 Dec, 2024 @ 12:49pm 
Currently fallen empires spawn with fleets with 0 fleet power that won't move at all.
TheJMan5c 13 Oct, 2024 @ 6:37pm 
after the most recent update this doesnt seem to work at all
TheEventHorizon 8 Aug, 2024 @ 9:39am 
I noticed the recent update to FE ships but any plans for updating this to add weapons for the new crisis?
BasileusofRhomania 4 Jul, 2024 @ 4:32pm 
Update?
Seraph 28 Jun, 2024 @ 11:15pm 
FE ships have more weapon slot now, so this need an update, FE battlecruisers only have 1 X slot instead of 2 with this mod, equipped slot that is .
damnusername 9 Jun, 2024 @ 7:39pm 
Given that 3.12 brought a new crisis, is there any plans to update this mod to also work with the new crisis?
Sophia Ferddinand 24 May, 2024 @ 5:27pm 
The same question: does it work for 3.12? BTW, great mod! Thank you for your work and patience.
Il-Khan 9 May, 2024 @ 10:43am 
is this working with 3.12?
piakakchu 5 May, 2024 @ 8:17am 
Small Ships of xenophile FE don't spawns. can you change NAME_Warden to NAME_Overseer?
LegitGamer1017 4 Dec, 2023 @ 4:29pm 
Author says this mod should still work for 3.10!
TheEventHorizon 4 Jul, 2023 @ 2:28pm 
3.8 Update?
[MdR] KivanAumar 14 May, 2023 @ 7:02am 
is it working on 3.8?
Sceafa 6 May, 2023 @ 5:30am 
I think it is fine as NHunter said on ESC NEXT: Overwrites: Special Weapon Types Patch there were no changes between 3.6 to 3.7 so I'm guessing it is the dame with this
Lyv 21 Mar, 2023 @ 12:18pm 
Will this need an update for 3.7? I found that some NSC ships and star bases have automated designs that don't fill all the slots.
Publius 17 Mar, 2023 @ 3:38pm 
Will this need an update for 3.7?
Spider 15 Mar, 2023 @ 7:28am 
You should consider doing some unique components for Minamar's ships. They have some pretty cool designs, and unique components for them would both make them feel like a serious threat in the galaxy as well as potentially a powerful ally if you happen to agree with - or benefit from - their business model.
Echo 1 Mar, 2023 @ 12:41am 
Does this affect the salvage research you get from FE ships? Thus preventing you from researching the FE techs.
Misterwheatley #Maintaintf2 29 Jan, 2023 @ 11:54pm 
I assume the swarm designs are the files I need to override to make it so the grey tempest isn't sending 125K doomstacks
He 8 Jan, 2023 @ 12:42pm 
Mod cannot be enabled because it claims to be missing a descriptor file.
橡皮泥的记忆 11 Dec, 2022 @ 2:36am 
well,i finish it by myself,thank for the writer's great mod
橡皮泥的记忆 10 Dec, 2022 @ 11:39pm 
i have use a mod which can make player use the Battlecruiser,the Escort,the Fallen Empires's titan,it called Awakening Project,i found the ship of fallen empire's ships can not use the propeller,the reactor,the combat computer of the mod 's special technologies ,how can i do that make they can normally use together,could you help me a little ?thanks
NHunter  [author] 29 Nov, 2022 @ 8:18am 
MOD UPDATE:

- Updated for Stellaris 3.6
greatswizard 23 Oct, 2022 @ 2:29am 
hell yeah, I found it kinda annoying when the ship designer would just choose not to use the components of that mod when it was clearly the superior component to place.
NHunter  [author] 20 Sep, 2022 @ 9:37am 
MOD UPDATE:

- Updated for Stellaris 3.5
ColossusCrusher 30 May, 2022 @ 9:23am 
Could something about this mod be causing crashes with the Grey Tempest? They spawned in and I started getting random-date but reliably occurring crashes. Also is it possible to selectively disable the overwrites, since Grey Tempest 122K fleets in the 2290s is not exactly something anyone in the galaxy can deal with, and I'd hate to have to remove the boosts to FEs and Crises in order to change it.
Der Integrator 15 May, 2022 @ 2:20am 
is this mod compatible with Gigastructures?
NHunter  [author] 12 May, 2022 @ 9:48am 
MOD UPDATE:

- Updated for Stellaris 3.4
joakim.westergaard 30 Apr, 2022 @ 11:46am 
Works fine for me
TheEventHorizon 30 Apr, 2022 @ 10:22am 
I think this mod causes the game to crash after 4 days
[19PD] Ezra 22 Apr, 2022 @ 8:54am 
@NHunter Good day, is this mod up to date? Was just chekcing and the comments weren't helpful. Thank you
loopmaster69 2 Apr, 2022 @ 3:02pm 
is this mod dead
Lyv 30 Mar, 2022 @ 2:05pm 
I observe all of the FE ships and there were no voidstalker strike craft at all :(
joakim.westergaard 18 Mar, 2022 @ 7:17am 
Sorry to ask again, but does it work with 3.3? Getting my 100 mods in order and figuring out which one are reported ok :-)
joakim.westergaard 14 Mar, 2022 @ 9:50pm 
Does this work with 3.3.1?
Zut0s 2 Mar, 2022 @ 9:20pm 
none of the FE ships have voidstalker strike craft to reverse engineer
Mix 13 Feb, 2022 @ 7:58pm 
geting the same problem as Misha is this a problem or intentional @NHunter
Misha 22 Jan, 2022 @ 10:32am 
@NHunter Hello, i've noticed that when used with NSC the FE ships have the NSC added weapon slots empty. :lunar2020ratinablanket: Is it intentional (as it isnt compatible with NSC tho they did get new things when occupiing vanilla slots) or is problem on my end? (load order and such) Thanks and keep up the great work :winter2019coolyul:
Krusher99 2 Jan, 2022 @ 3:23am 
IS THIS MOD THAT LOCKED L-CLUSTER INTO GREY TEMPEST EVERY TIME?
OldEnt 25 Dec, 2021 @ 9:09pm 
Hi, this mod is not setting up unique global flag, I could really use it.
OldEnt 27 Nov, 2021 @ 4:06pm 
Just dropping info here that Aggressive Crisis Engine is completely compatible with this mod.
苏白 26 Nov, 2021 @ 4:39pm 
So why Xenophobe FE don’t get shiny new things? Is it because they’re more easily to anger?
NHunter  [author] 25 Nov, 2021 @ 11:21am 
Whichever of the two is loaded last will be one that determines what global design from those files will look like
Nyx (She/Her) 23 Nov, 2021 @ 1:07pm 
may want to tack on a warning about using this OR the ACOT overwrites, since it does the same thing and probably conflicts pretty badly
NHunter  [author] 23 Nov, 2021 @ 7:47am 
MOD UPDATE:

- Fix There be Dragons origin dragon "ship designs"
NHunter  [author] 22 Nov, 2021 @ 8:59am 
- Public release
- Updated for Stellaris 3.2