Stellaris

Stellaris

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ESC NEXT: Overwrites: Global Ship Designs
   
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13 Nov, 2021 @ 9:18am
6 May @ 9:40am
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ESC NEXT: Overwrites: Global Ship Designs

Description
Extra Ship Components NEXT
Overwrites: Global Ship Designs

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Global Ship Designs (Stellaris 3.4)
> Stellaris 3.5: ESC NEXT: Overwrites: Global Ship Designs (Stellaris 3.5)
> Stellaris 3.14: ESC NEXT: Overwrites: Global Ship Designs (Stellaris 3.14)

This mod is an optional addon to Extra Ship Components NEXT that upgrades ships fielded by Fallen Empires and crises with new and improved weaponry, including thematic component type changes:

- Spiritualist FE/AFE now uses psionic weapons and strikecrafts.
- Xenophile FE/AFE now uses crystalline weapons and cybernetic amoeba strikecrafts.
- Machine FE and Gray Tempest now use nanite weapons and strikecrafts.
- Materialist FE/AFE now uses gravitic weapons and strikecrafts.

WARNING: Overwrites within this mod will only be applied to newly-generated ships. If added into an ongoing game, already existing ships will not be updated.

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/event_ship_designs_distant_stars.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/fallen_empire_ship_designs.txt
/common/global_ship_designs/leviathans_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt
/common/global_ship_designs/utopia_designs.txt
50 Comments
Morpheuss 8 May @ 12:32pm 
Thank you very much :)
NHunter  [author] 6 May @ 9:41am 
Update for Stellaris 4.0
new user 3 Mar @ 8:36pm 
Compatibility issues with Gigastructural Engineering&More

Gigastructural Engineering&More has modified the implementation of the Fallen Empire's circular technology. They obtained it through national modifiers rather than researching technology.

However, the technology bonus in ESC is not included in the national modifier
Many Fallen Empires are unable to gain bonuses from technology because they use special weapon types in ESC

Perhaps we can add some original types to the weapon types added in ESC
For example, a certain weapon is both a nanoweapon and an energy weapon
Alternatively, modify the country modifier for Gigastructural Engineering&More
MajorGeneralPike 16 Feb @ 5:19pm 
FYI this mod doesn't work anymore
youtubitz 5 Jan @ 5:46pm 
Does this upgrade Admiral Skrand's Talon Ship?
OMNISCRONCHULON 8 Dec, 2024 @ 12:49pm 
Currently fallen empires spawn with fleets with 0 fleet power that won't move at all.
TheJMan5c 13 Oct, 2024 @ 6:37pm 
after the most recent update this doesnt seem to work at all
TheEventHorizon 8 Aug, 2024 @ 9:39am 
I noticed the recent update to FE ships but any plans for updating this to add weapons for the new crisis?
BasileusofRhomania 4 Jul, 2024 @ 4:32pm 
Update?
Seraph 28 Jun, 2024 @ 11:15pm 
FE ships have more weapon slot now, so this need an update, FE battlecruisers only have 1 X slot instead of 2 with this mod, equipped slot that is .