Stellaris
ESC NEXT: Overwrites: Global Ship Designs
50 件のコメント
Morpheuss 5月8日 12時32分 
Thank you very much :)
NHunter  [作成者] 5月6日 9時41分 
Update for Stellaris 4.0
new user 3月3日 20時36分 
Compatibility issues with Gigastructural Engineering&More

Gigastructural Engineering&More has modified the implementation of the Fallen Empire's circular technology. They obtained it through national modifiers rather than researching technology.

However, the technology bonus in ESC is not included in the national modifier
Many Fallen Empires are unable to gain bonuses from technology because they use special weapon types in ESC

Perhaps we can add some original types to the weapon types added in ESC
For example, a certain weapon is both a nanoweapon and an energy weapon
Alternatively, modify the country modifier for Gigastructural Engineering&More
MajorGeneralPike 2月16日 17時19分 
FYI this mod doesn't work anymore
youtubitz 1月5日 17時46分 
Does this upgrade Admiral Skrand's Talon Ship?
OMNISCRONCHULON 2024年12月8日 12時49分 
Currently fallen empires spawn with fleets with 0 fleet power that won't move at all.
TheJMan5c 2024年10月13日 18時37分 
after the most recent update this doesnt seem to work at all
TheEventHorizon 2024年8月8日 9時39分 
I noticed the recent update to FE ships but any plans for updating this to add weapons for the new crisis?
BasileusofRhomania 2024年7月4日 16時32分 
Update?
Seraph 2024年6月28日 23時15分 
FE ships have more weapon slot now, so this need an update, FE battlecruisers only have 1 X slot instead of 2 with this mod, equipped slot that is .
damnusername 2024年6月9日 19時39分 
Given that 3.12 brought a new crisis, is there any plans to update this mod to also work with the new crisis?
Sophia Ferddinand 2024年5月24日 17時27分 
The same question: does it work for 3.12? BTW, great mod! Thank you for your work and patience.
Il-Khan 2024年5月9日 10時43分 
is this working with 3.12?
piakakchu 2024年5月5日 8時17分 
Small Ships of xenophile FE don't spawns. can you change NAME_Warden to NAME_Overseer?
LegitGamer1017 2023年12月4日 16時29分 
Author says this mod should still work for 3.10!
TheEventHorizon 2023年7月4日 14時28分 
3.8 Update?
[MdR] KivanAumar 2023年5月14日 7時02分 
is it working on 3.8?
Sceafa 2023年5月6日 5時30分 
I think it is fine as NHunter said on ESC NEXT: Overwrites: Special Weapon Types Patch there were no changes between 3.6 to 3.7 so I'm guessing it is the dame with this
Lyv 2023年3月21日 12時18分 
Will this need an update for 3.7? I found that some NSC ships and star bases have automated designs that don't fill all the slots.
Publius 2023年3月17日 15時38分 
Will this need an update for 3.7?
Spider 2023年3月15日 7時28分 
You should consider doing some unique components for Minamar's ships. They have some pretty cool designs, and unique components for them would both make them feel like a serious threat in the galaxy as well as potentially a powerful ally if you happen to agree with - or benefit from - their business model.
Echo 2023年3月1日 0時41分 
Does this affect the salvage research you get from FE ships? Thus preventing you from researching the FE techs.
Misterwheatley #Maintaintf2 2023年1月29日 23時54分 
I assume the swarm designs are the files I need to override to make it so the grey tempest isn't sending 125K doomstacks
He 2023年1月8日 12時42分 
Mod cannot be enabled because it claims to be missing a descriptor file.
橡皮泥的记忆 2022年12月11日 2時36分 
well,i finish it by myself,thank for the writer's great mod
橡皮泥的记忆 2022年12月10日 23時39分 
i have use a mod which can make player use the Battlecruiser,the Escort,the Fallen Empires's titan,it called Awakening Project,i found the ship of fallen empire's ships can not use the propeller,the reactor,the combat computer of the mod 's special technologies ,how can i do that make they can normally use together,could you help me a little ?thanks
NHunter  [作成者] 2022年11月29日 8時18分 
MOD UPDATE:

- Updated for Stellaris 3.6
greatswizard 2022年10月23日 2時29分 
hell yeah, I found it kinda annoying when the ship designer would just choose not to use the components of that mod when it was clearly the superior component to place.
NHunter  [作成者] 2022年9月20日 9時37分 
MOD UPDATE:

- Updated for Stellaris 3.5
ColossusCrusher 2022年5月30日 9時23分 
Could something about this mod be causing crashes with the Grey Tempest? They spawned in and I started getting random-date but reliably occurring crashes. Also is it possible to selectively disable the overwrites, since Grey Tempest 122K fleets in the 2290s is not exactly something anyone in the galaxy can deal with, and I'd hate to have to remove the boosts to FEs and Crises in order to change it.
Der Integrator 2022年5月15日 2時20分 
is this mod compatible with Gigastructures?
NHunter  [作成者] 2022年5月12日 9時48分 
MOD UPDATE:

- Updated for Stellaris 3.4
joakim.westergaard 2022年4月30日 11時46分 
Works fine for me
TheEventHorizon 2022年4月30日 10時22分 
I think this mod causes the game to crash after 4 days
[19PD] Ezra 2022年4月22日 8時54分 
@NHunter Good day, is this mod up to date? Was just chekcing and the comments weren't helpful. Thank you
loopmaster69 2022年4月2日 15時02分 
is this mod dead
Lyv 2022年3月30日 14時05分 
I observe all of the FE ships and there were no voidstalker strike craft at all :(
joakim.westergaard 2022年3月18日 7時17分 
Sorry to ask again, but does it work with 3.3? Getting my 100 mods in order and figuring out which one are reported ok :-)
joakim.westergaard 2022年3月14日 21時50分 
Does this work with 3.3.1?
Zut0s 2022年3月2日 21時20分 
none of the FE ships have voidstalker strike craft to reverse engineer
Mix 2022年2月13日 19時58分 
geting the same problem as Misha is this a problem or intentional @NHunter
Misha 2022年1月22日 10時32分 
@NHunter Hello, i've noticed that when used with NSC the FE ships have the NSC added weapon slots empty. :lunar2020ratinablanket: Is it intentional (as it isnt compatible with NSC tho they did get new things when occupiing vanilla slots) or is problem on my end? (load order and such) Thanks and keep up the great work :winter2019coolyul:
Krusher99 2022年1月2日 3時23分 
IS THIS MOD THAT LOCKED L-CLUSTER INTO GREY TEMPEST EVERY TIME?
OldEnt 2021年12月25日 21時09分 
Hi, this mod is not setting up unique global flag, I could really use it.
OldEnt 2021年11月27日 16時06分 
Just dropping info here that Aggressive Crisis Engine is completely compatible with this mod.
苏白 2021年11月26日 16時39分 
So why Xenophobe FE don’t get shiny new things? Is it because they’re more easily to anger?
NHunter  [作成者] 2021年11月25日 11時21分 
Whichever of the two is loaded last will be one that determines what global design from those files will look like
Nyx (She/Her) 2021年11月23日 13時07分 
may want to tack on a warning about using this OR the ACOT overwrites, since it does the same thing and probably conflicts pretty badly
NHunter  [作成者] 2021年11月23日 7時47分 
MOD UPDATE:

- Fix There be Dragons origin dragon "ship designs"
NHunter  [作成者] 2021年11月22日 8時59分 
- Public release
- Updated for Stellaris 3.2