Stellaris

Stellaris

ESC NEXT: Overwrites: Global Ship Designs
50 kommentarer
Morpheuss 8 maj @ 12:32 
Thank you very much :)
NHunter  [skapare] 6 maj @ 9:41 
Update for Stellaris 4.0
new user 3 mar @ 20:36 
Compatibility issues with Gigastructural Engineering&More

Gigastructural Engineering&More has modified the implementation of the Fallen Empire's circular technology. They obtained it through national modifiers rather than researching technology.

However, the technology bonus in ESC is not included in the national modifier
Many Fallen Empires are unable to gain bonuses from technology because they use special weapon types in ESC

Perhaps we can add some original types to the weapon types added in ESC
For example, a certain weapon is both a nanoweapon and an energy weapon
Alternatively, modify the country modifier for Gigastructural Engineering&More
MajorGeneralPike 16 feb @ 17:19 
FYI this mod doesn't work anymore
youtubitz 5 jan @ 17:46 
Does this upgrade Admiral Skrand's Talon Ship?
OMNISCRONCHULON 8 dec, 2024 @ 12:49 
Currently fallen empires spawn with fleets with 0 fleet power that won't move at all.
TheJMan5c 13 okt, 2024 @ 18:37 
after the most recent update this doesnt seem to work at all
TheEventHorizon 8 aug, 2024 @ 9:39 
I noticed the recent update to FE ships but any plans for updating this to add weapons for the new crisis?
BasileusofRhomania 4 jul, 2024 @ 16:32 
Update?
Seraph 28 jun, 2024 @ 23:15 
FE ships have more weapon slot now, so this need an update, FE battlecruisers only have 1 X slot instead of 2 with this mod, equipped slot that is .
damnusername 9 jun, 2024 @ 19:39 
Given that 3.12 brought a new crisis, is there any plans to update this mod to also work with the new crisis?
Sophia Ferddinand 24 maj, 2024 @ 17:27 
The same question: does it work for 3.12? BTW, great mod! Thank you for your work and patience.
Il-Khan 9 maj, 2024 @ 10:43 
is this working with 3.12?
piakakchu 5 maj, 2024 @ 8:17 
Small Ships of xenophile FE don't spawns. can you change NAME_Warden to NAME_Overseer?
LegitGamer1017 4 dec, 2023 @ 16:29 
Author says this mod should still work for 3.10!
TheEventHorizon 4 jul, 2023 @ 14:28 
3.8 Update?
[MdR] KivanAumar 14 maj, 2023 @ 7:02 
is it working on 3.8?
Sceafa 6 maj, 2023 @ 5:30 
I think it is fine as NHunter said on ESC NEXT: Overwrites: Special Weapon Types Patch there were no changes between 3.6 to 3.7 so I'm guessing it is the dame with this
Lyv 21 mar, 2023 @ 12:18 
Will this need an update for 3.7? I found that some NSC ships and star bases have automated designs that don't fill all the slots.
Publius 17 mar, 2023 @ 15:38 
Will this need an update for 3.7?
Spider 15 mar, 2023 @ 7:28 
You should consider doing some unique components for Minamar's ships. They have some pretty cool designs, and unique components for them would both make them feel like a serious threat in the galaxy as well as potentially a powerful ally if you happen to agree with - or benefit from - their business model.
Echo 1 mar, 2023 @ 0:41 
Does this affect the salvage research you get from FE ships? Thus preventing you from researching the FE techs.
Misterwheatley #Maintaintf2 29 jan, 2023 @ 23:54 
I assume the swarm designs are the files I need to override to make it so the grey tempest isn't sending 125K doomstacks
He 8 jan, 2023 @ 12:42 
Mod cannot be enabled because it claims to be missing a descriptor file.
橡皮泥的记忆 11 dec, 2022 @ 2:36 
well,i finish it by myself,thank for the writer's great mod
橡皮泥的记忆 10 dec, 2022 @ 23:39 
i have use a mod which can make player use the Battlecruiser,the Escort,the Fallen Empires's titan,it called Awakening Project,i found the ship of fallen empire's ships can not use the propeller,the reactor,the combat computer of the mod 's special technologies ,how can i do that make they can normally use together,could you help me a little ?thanks
NHunter  [skapare] 29 nov, 2022 @ 8:18 
MOD UPDATE:

- Updated for Stellaris 3.6
greatswizard 23 okt, 2022 @ 2:29 
hell yeah, I found it kinda annoying when the ship designer would just choose not to use the components of that mod when it was clearly the superior component to place.
NHunter  [skapare] 20 sep, 2022 @ 9:37 
MOD UPDATE:

- Updated for Stellaris 3.5
ColossusCrusher 30 maj, 2022 @ 9:23 
Could something about this mod be causing crashes with the Grey Tempest? They spawned in and I started getting random-date but reliably occurring crashes. Also is it possible to selectively disable the overwrites, since Grey Tempest 122K fleets in the 2290s is not exactly something anyone in the galaxy can deal with, and I'd hate to have to remove the boosts to FEs and Crises in order to change it.
Der Integrator 15 maj, 2022 @ 2:20 
is this mod compatible with Gigastructures?
NHunter  [skapare] 12 maj, 2022 @ 9:48 
MOD UPDATE:

- Updated for Stellaris 3.4
joakim.westergaard 30 apr, 2022 @ 11:46 
Works fine for me
TheEventHorizon 30 apr, 2022 @ 10:22 
I think this mod causes the game to crash after 4 days
[19PD] Ezra 22 apr, 2022 @ 8:54 
@NHunter Good day, is this mod up to date? Was just chekcing and the comments weren't helpful. Thank you
loopmaster69 2 apr, 2022 @ 15:02 
is this mod dead
Lyv 30 mar, 2022 @ 14:05 
I observe all of the FE ships and there were no voidstalker strike craft at all :(
joakim.westergaard 18 mar, 2022 @ 7:17 
Sorry to ask again, but does it work with 3.3? Getting my 100 mods in order and figuring out which one are reported ok :-)
joakim.westergaard 14 mar, 2022 @ 21:50 
Does this work with 3.3.1?
Zut0s 2 mar, 2022 @ 21:20 
none of the FE ships have voidstalker strike craft to reverse engineer
Mix 13 feb, 2022 @ 19:58 
geting the same problem as Misha is this a problem or intentional @NHunter
Misha 22 jan, 2022 @ 10:32 
@NHunter Hello, i've noticed that when used with NSC the FE ships have the NSC added weapon slots empty. :lunar2020ratinablanket: Is it intentional (as it isnt compatible with NSC tho they did get new things when occupiing vanilla slots) or is problem on my end? (load order and such) Thanks and keep up the great work :winter2019coolyul:
Krusher99 2 jan, 2022 @ 3:23 
IS THIS MOD THAT LOCKED L-CLUSTER INTO GREY TEMPEST EVERY TIME?
OldEnt 25 dec, 2021 @ 21:09 
Hi, this mod is not setting up unique global flag, I could really use it.
OldEnt 27 nov, 2021 @ 16:06 
Just dropping info here that Aggressive Crisis Engine is completely compatible with this mod.
苏白 26 nov, 2021 @ 16:39 
So why Xenophobe FE don’t get shiny new things? Is it because they’re more easily to anger?
NHunter  [skapare] 25 nov, 2021 @ 11:21 
Whichever of the two is loaded last will be one that determines what global design from those files will look like
Nyx (She/Her) 23 nov, 2021 @ 13:07 
may want to tack on a warning about using this OR the ACOT overwrites, since it does the same thing and probably conflicts pretty badly
NHunter  [skapare] 23 nov, 2021 @ 7:47 
MOD UPDATE:

- Fix There be Dragons origin dragon "ship designs"
NHunter  [skapare] 22 nov, 2021 @ 8:59 
- Public release
- Updated for Stellaris 3.2