Stellaris

Stellaris

Crisis Manager - End-Game Edition (3.12.¢)
197 Comments
K-Money 1 Apr @ 1:49pm 
Perhaps, there was some mention of merging all these crisis managers into one single mod but that was a good bit ago and to my knowledge nothing ever happened
Schishne 28 Mar @ 11:55am 
This is abandoned I gues?
Salv 27 Feb @ 4:05pm 
This overwrites the normal crisis difficulty slider, it has it's own difficulty settings for fleet strength and numbers
akdude2000 27 Feb @ 2:06pm 
also does this override real spaces crisis thingy
akdude2000 14 Feb @ 7:44pm 
so if my normal crisis setting is 250 and in the mod menu i increase strength by 1.5 will i end up with 375x crisis strength or something else
Blazingdevil 7 Feb @ 10:28am 
@akdude2000 yes it works with giga.
akdude2000 5 Feb @ 4:48pm 
also dose this apply after the vanilla crisis difficulty?
akdude2000 5 Feb @ 3:33pm 
is this compatible with giga and its crisis?
Blazingdevil 31 Jan @ 6:52pm 
I can confirm that this does work with 3.14
tekkers 8 Dec, 2024 @ 9:13pm 
is it possible to access the menu while the game is on-going?
Lightcaster 21 Sep, 2024 @ 8:33am 
If I use this before the Synthetic Queen options get added will she still spawn if I pick the 'all crises' option?
FirePrince  [author] 13 Aug, 2024 @ 6:51am 
@Histidine no, maybe in the future.
Histidine 12 Aug, 2024 @ 8:13am 
Does this mod control/modify the strength multiplier for sequential/simultaneous crises?

In my current game, my first crisis (extradimensionals) had ~+100% bonus to damage and health (for comparison, at this point I had +95% shields and +25% hull).
The second (Prethoryn) had ~360% +damage and health, which my fleets could still handle.
The third crisis (Contingency) had ~1440% bonuses. Needless to say they're walking all over the galaxy, even the FEs and Cybrex are useless.

Playing on ensign (but with StarNet AI) and with crisis multiplier set to 1x.

(Also wondering if it was the crisis managers that made the Khan respawn as 4 fleets, or is spamming my individualist machine empire with the first two Contingency infiltration events even after I completed both the organic project and the machine project to stop infiltrations...)
arc361 4 Jul, 2024 @ 9:16pm 
So for the Synthetic queen, would this still spawn with this mod on or no? If I set the game settings to have crisis = all then once the game I set this mod to have crisis = multiple. Will Synthetic queen spawn?
Goblin Conscript 25 Jun, 2024 @ 12:59am 
Would be awesome if we got some tools for the nemesis and cosmogenesis crises too if possible :)
FirePrince  [author] 9 Jun, 2024 @ 9:16pm 
@Synthetic Queen: not yet
bagabaga 9 Jun, 2024 @ 8:23pm 
Ive got a question. Is this mod able to config the Synthetic Queen stuff?
dan1001 9 Jun, 2024 @ 11:49am 
Thank you very much appreciate your work 👍🏻
FirePrince  [author] 8 Jun, 2024 @ 4:31pm 
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dan1001 27 May, 2024 @ 11:46am 
Does anyone know any alternatives to replace this mod if it doesn't get updated
dan1001 27 May, 2024 @ 11:45am 
Yeah seems like gonna be hard to update mods when they are bringing updates quickly
TheQuietKid 26 May, 2024 @ 8:53pm 
Sounds like he needs a Hug. but it feels like this mod wont be supported. after all, this and great khan is only an updated version from abandoned mod. might have to create new codes for this. Hopefully the hero will return and save us from paradox lack of customisation options.:steamsad:. im not waiting 40 years just to hope the crisis will spawn and turns out to be a disappointment.
K-Money 26 May, 2024 @ 1:41pm 
"I'm quitting modding, all bug reports where just due the last vanilla updates. I've no time to maintain dozens of mods for years every second month alone for nothing. Take care, bye" that was what he posted.
K-Money 26 May, 2024 @ 1:39pm 
he said it under his great khan expanded mod, however it has been updated now, so perhaps he changed his mind?
dan1001 19 May, 2024 @ 7:30pm 
I hope he updates this mod such a vital mod for my playthrough!
Mael 19 May, 2024 @ 2:48pm 
Where did he say that? I talked to him not long ago and he said he was waiting for 3.12 to start working on it and he just updated several of his other mods for 3.12
K-Money 19 May, 2024 @ 1:41pm 
I believe FirePrince is done modding, he said so on one of his other mods so I don't think there will be an update unfortunately.
reeses4brkfst 14 May, 2024 @ 12:19pm 
Is this mod dead or is there an update pending?
Goblin Conscript 3 May, 2024 @ 5:14pm 
Will the upcoming crisis in machine age be supported? o-o
dan1001 30 Apr, 2024 @ 10:49am 
hi just wondering what is happen to this mod? it hasn't been updated for time, is there gonna be a megapack or is it been discontinued
Mael 23 Apr, 2024 @ 12:54pm 
Hello, as someone who was a fan of this mod, can we get some information on the megapack or if this is going to be updated in the mean time? Thanks
invictus97 5 Mar, 2024 @ 7:31am 
Cant wait for the Mega Pack to be released
MArt 23 Feb, 2024 @ 9:52pm 
Are there any news about Mega Pack?
Ever Universe 21 Feb, 2024 @ 7:15am 
Is this mod abandoned? It's been a very long time since the last update.
raw666 9 Feb, 2024 @ 11:37am 
Since 3.11 is coming up soon, can we get an update on how the Mega Patch is coming along?
RandomEdits 24 Jan, 2024 @ 11:22am 
Also, the reckoning didn't become any stronger when I took the effort to "relocate" other species into my necrophage empire. I was really hoping I'd get a really strong reckoning by doing that, but I don't think it worked. The reckoning stayed the same fleet power as it did no matter how much pops I sacrificed. Does the reckoning only get stronger when it eats planets on its own? Also, give the reckoning the ability to regenerate, psi-shields and make it bigger!
RandomEdits 24 Jan, 2024 @ 11:13am 
So I was trying to purposely spawn in The Reckoning, so that I can have four crisis at once. But for some reason the reckoning decided to move and stay at a system, which then all four fallen empires jumped over there and killed the reckoning. The reckoning didn't even have a chance to eat planets! I even redirected the the reckoning to somewhere else by using cheats. But for some reason the reckoning's AI is disabled or something. Did you by chance mess with the reckoning?
Watchman 7 Jan, 2024 @ 10:01am 
Update? Or it is working well?
Watchman 27 Dec, 2023 @ 1:03am 
Yeah, update would be nice, it is literally last few mods in my list that need updating
Mael 26 Dec, 2023 @ 12:43am 
How goes the update to 3.10? I noticed it's been awhile since anyone asked so I figured I would
Potato fish 7 Dec, 2023 @ 7:29pm 
two things one ive had issues with accessing the crisis power manager, i need to make it harder since the crisis was such a small issue that the galaxy me included werent even having to take a break from a massive full scale galactic war. two would you add a feature so the same crisis can hit twice?
chilllounge 5 Dec, 2023 @ 9:55am 
is it possible to set a spawn date/time for each crisis or is the mean time to spawn only adjustable for all crisis?
zaramo 9 Nov, 2023 @ 8:44pm 
Thanks for reply FirePrince, this is awesome news. Thankyou and love your mods.
FirePrince  [author] 9 Nov, 2023 @ 8:41pm 
Will be done for 3.10 for sure
zaramo 9 Nov, 2023 @ 8:08pm 
Agree with Quantum. Would be interested in knowing if their is any update on how the megapack is progressing. I understand it is a massive task to combine all 3 together but any hint on the progress.
Quantum Anubis 6 Nov, 2023 @ 1:05am 
any updates on when the megapack will happen?
Lethice 10 Oct, 2023 @ 1:32pm 
How does this play with acot overwrite? that one that buffs the crisis? And how does it play with crisis added by mods?
genericplayer12345 3 Oct, 2023 @ 1:09pm 
Any ETA on the 'Mega Pack'? I tried doing the below, with the Sleeper + Midgame Edition above the Endgame edition in my load order but no luck, still stuck with the Endgame Edition. Which is good, but I really like setting the L-Cluster to Grey Tempest only.
FirePrince  [author] 18 Sep, 2023 @ 1:17am 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
Cosmoros 17 Sep, 2023 @ 2:26am 
Yeah its known that it crashes the game