Stellaris
Crisis Manager - End-Game Edition (3.12.¢)
197 件のコメント
K-Money 4月1日 13時49分 
Perhaps, there was some mention of merging all these crisis managers into one single mod but that was a good bit ago and to my knowledge nothing ever happened
Schishne 3月28日 11時55分 
This is abandoned I gues?
Salv 2月27日 16時05分 
This overwrites the normal crisis difficulty slider, it has it's own difficulty settings for fleet strength and numbers
akdude2000 2月27日 14時06分 
also does this override real spaces crisis thingy
akdude2000 2月14日 19時44分 
so if my normal crisis setting is 250 and in the mod menu i increase strength by 1.5 will i end up with 375x crisis strength or something else
Blazingdevil 2月7日 10時28分 
@akdude2000 yes it works with giga.
akdude2000 2月5日 16時48分 
also dose this apply after the vanilla crisis difficulty?
akdude2000 2月5日 15時33分 
is this compatible with giga and its crisis?
Blazingdevil 1月31日 18時52分 
I can confirm that this does work with 3.14
tekkers 2024年12月8日 21時13分 
is it possible to access the menu while the game is on-going?
Lightcaster 2024年9月21日 8時33分 
If I use this before the Synthetic Queen options get added will she still spawn if I pick the 'all crises' option?
FirePrince  [作成者] 2024年8月13日 6時51分 
@Histidine no, maybe in the future.
Histidine 2024年8月12日 8時13分 
Does this mod control/modify the strength multiplier for sequential/simultaneous crises?

In my current game, my first crisis (extradimensionals) had ~+100% bonus to damage and health (for comparison, at this point I had +95% shields and +25% hull).
The second (Prethoryn) had ~360% +damage and health, which my fleets could still handle.
The third crisis (Contingency) had ~1440% bonuses. Needless to say they're walking all over the galaxy, even the FEs and Cybrex are useless.

Playing on ensign (but with StarNet AI) and with crisis multiplier set to 1x.

(Also wondering if it was the crisis managers that made the Khan respawn as 4 fleets, or is spamming my individualist machine empire with the first two Contingency infiltration events even after I completed both the organic project and the machine project to stop infiltrations...)
arc361 2024年7月4日 21時16分 
So for the Synthetic queen, would this still spawn with this mod on or no? If I set the game settings to have crisis = all then once the game I set this mod to have crisis = multiple. Will Synthetic queen spawn?
Goblin Conscript 2024年6月25日 0時59分 
Would be awesome if we got some tools for the nemesis and cosmogenesis crises too if possible :)
FirePrince  [作成者] 2024年6月9日 21時16分 
@Synthetic Queen: not yet
bagabaga 2024年6月9日 20時23分 
Ive got a question. Is this mod able to config the Synthetic Queen stuff?
dan1001 2024年6月9日 11時49分 
Thank you very much appreciate your work 👍🏻
FirePrince  [作成者] 2024年6月8日 16時31分 
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dan1001 2024年5月27日 11時46分 
Does anyone know any alternatives to replace this mod if it doesn't get updated
dan1001 2024年5月27日 11時45分 
Yeah seems like gonna be hard to update mods when they are bringing updates quickly
TheQuietKid 2024年5月26日 20時53分 
Sounds like he needs a Hug. but it feels like this mod wont be supported. after all, this and great khan is only an updated version from abandoned mod. might have to create new codes for this. Hopefully the hero will return and save us from paradox lack of customisation options.:steamsad:. im not waiting 40 years just to hope the crisis will spawn and turns out to be a disappointment.
K-Money 2024年5月26日 13時41分 
"I'm quitting modding, all bug reports where just due the last vanilla updates. I've no time to maintain dozens of mods for years every second month alone for nothing. Take care, bye" that was what he posted.
K-Money 2024年5月26日 13時39分 
he said it under his great khan expanded mod, however it has been updated now, so perhaps he changed his mind?
dan1001 2024年5月19日 19時30分 
I hope he updates this mod such a vital mod for my playthrough!
Mael 2024年5月19日 14時48分 
Where did he say that? I talked to him not long ago and he said he was waiting for 3.12 to start working on it and he just updated several of his other mods for 3.12
K-Money 2024年5月19日 13時41分 
I believe FirePrince is done modding, he said so on one of his other mods so I don't think there will be an update unfortunately.
reeses4brkfst 2024年5月14日 12時19分 
Is this mod dead or is there an update pending?
Goblin Conscript 2024年5月3日 17時14分 
Will the upcoming crisis in machine age be supported? o-o
dan1001 2024年4月30日 10時49分 
hi just wondering what is happen to this mod? it hasn't been updated for time, is there gonna be a megapack or is it been discontinued
Mael 2024年4月23日 12時54分 
Hello, as someone who was a fan of this mod, can we get some information on the megapack or if this is going to be updated in the mean time? Thanks
invictus97 2024年3月5日 7時31分 
Cant wait for the Mega Pack to be released
MArt 2024年2月23日 21時52分 
Are there any news about Mega Pack?
Ever Universe 2024年2月21日 7時15分 
Is this mod abandoned? It's been a very long time since the last update.
raw666 2024年2月9日 11時37分 
Since 3.11 is coming up soon, can we get an update on how the Mega Patch is coming along?
RandomEdits 2024年1月24日 11時22分 
Also, the reckoning didn't become any stronger when I took the effort to "relocate" other species into my necrophage empire. I was really hoping I'd get a really strong reckoning by doing that, but I don't think it worked. The reckoning stayed the same fleet power as it did no matter how much pops I sacrificed. Does the reckoning only get stronger when it eats planets on its own? Also, give the reckoning the ability to regenerate, psi-shields and make it bigger!
RandomEdits 2024年1月24日 11時13分 
So I was trying to purposely spawn in The Reckoning, so that I can have four crisis at once. But for some reason the reckoning decided to move and stay at a system, which then all four fallen empires jumped over there and killed the reckoning. The reckoning didn't even have a chance to eat planets! I even redirected the the reckoning to somewhere else by using cheats. But for some reason the reckoning's AI is disabled or something. Did you by chance mess with the reckoning?
Watchman 2024年1月7日 10時01分 
Update? Or it is working well?
Watchman 2023年12月27日 1時03分 
Yeah, update would be nice, it is literally last few mods in my list that need updating
Mael 2023年12月26日 0時43分 
How goes the update to 3.10? I noticed it's been awhile since anyone asked so I figured I would
Potato fish 2023年12月7日 19時29分 
two things one ive had issues with accessing the crisis power manager, i need to make it harder since the crisis was such a small issue that the galaxy me included werent even having to take a break from a massive full scale galactic war. two would you add a feature so the same crisis can hit twice?
chilllounge 2023年12月5日 9時55分 
is it possible to set a spawn date/time for each crisis or is the mean time to spawn only adjustable for all crisis?
zaramo 2023年11月9日 20時44分 
Thanks for reply FirePrince, this is awesome news. Thankyou and love your mods.
FirePrince  [作成者] 2023年11月9日 20時41分 
Will be done for 3.10 for sure
zaramo 2023年11月9日 20時08分 
Agree with Quantum. Would be interested in knowing if their is any update on how the megapack is progressing. I understand it is a massive task to combine all 3 together but any hint on the progress.
Quantum Anubis 2023年11月6日 1時05分 
any updates on when the megapack will happen?
Lethice 2023年10月10日 13時32分 
How does this play with acot overwrite? that one that buffs the crisis? And how does it play with crisis added by mods?
genericplayer12345 2023年10月3日 13時09分 
Any ETA on the 'Mega Pack'? I tried doing the below, with the Sleeper + Midgame Edition above the Endgame edition in my load order but no luck, still stuck with the Endgame Edition. Which is good, but I really like setting the L-Cluster to Grey Tempest only.
FirePrince  [作成者] 2023年9月18日 1時17分 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
Cosmoros 2023年9月17日 2時26分 
Yeah its known that it crashes the game