Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In my current game, my first crisis (extradimensionals) had ~+100% bonus to damage and health (for comparison, at this point I had +95% shields and +25% hull).
The second (Prethoryn) had ~360% +damage and health, which my fleets could still handle.
The third crisis (Contingency) had ~1440% bonuses. Needless to say they're walking all over the galaxy, even the FEs and Cybrex are useless.
Playing on ensign (but with StarNet AI) and with crisis multiplier set to 1x.
(Also wondering if it was the crisis managers that made the Khan respawn as 4 fleets, or is spamming my individualist machine empire with the first two Contingency infiltration events even after I completed both the organic project and the machine project to stop infiltrations...)
██║░░██║██╔═██╗██╔═██╗██╔═██╗╚═██╔═╝██╔═══╝██╔═██╗
██║░░██║█████╔╝██║░██║██████║░░██║░░████╗░░██║░██║
██║░░██║██╔══╝░██║░██║██╔═██║░░██║░░██╔═╝░░██║░██║
╚█████╔╝██║░░░░█████╔╝██║░██║░░██║░░██████╗█████╔╝
░╚════╝░╚═╝░░░░╚════╝░╚═╝░╚═╝░░╚═╝░░╚═════╝╚════╝░3.12.4