Counter-Strike 2

Counter-Strike 2

P250 | CENTLOCK-30.space
8 Comments
VlaDICK 21 Jun, 2020 @ 9:15am 
Thank you!!
MultiH  [author] 21 Jun, 2020 @ 8:56am 
We don't utilize that workflow for our skins. We just use height masks and bake them in Substance Painter and go from there. Sorry we can't help out more!
VlaDICK 21 Jun, 2020 @ 8:54am 
I just want to ask u how u make from low poly model of any gun which is provided by valve into a high poly to sculpt on it without like deforming its initial form. Cause for example i throw on it for example subdivision in c4d and cause of weapon's low oply topology subdivision deforms the whole model, is there any trick that like maybe just retopologies the model? Thank you!!
MultiH  [author] 21 Jun, 2020 @ 8:34am 
What's your question?
VlaDICK 21 Jun, 2020 @ 4:18am 
Hi, i have a question, can u pls add me, thank you!!)
laax (🙏) 20 Jun, 2020 @ 5:45pm 
Good stuff! 👀
MultiH  [author] 20 Jun, 2020 @ 5:43pm 
Thanks man! :D
cimota 20 Jun, 2020 @ 5:23pm 
look great, love it