Counter-Strike 2

Counter-Strike 2

P250 | CENTLOCK-30.space
8 comentarii
VlaDICK 21 iun. 2020 la 9:15 
Thank you!!
MultiH  [autor] 21 iun. 2020 la 8:56 
We don't utilize that workflow for our skins. We just use height masks and bake them in Substance Painter and go from there. Sorry we can't help out more!
VlaDICK 21 iun. 2020 la 8:54 
I just want to ask u how u make from low poly model of any gun which is provided by valve into a high poly to sculpt on it without like deforming its initial form. Cause for example i throw on it for example subdivision in c4d and cause of weapon's low oply topology subdivision deforms the whole model, is there any trick that like maybe just retopologies the model? Thank you!!
MultiH  [autor] 21 iun. 2020 la 8:34 
What's your question?
VlaDICK 21 iun. 2020 la 4:18 
Hi, i have a question, can u pls add me, thank you!!)
laax (🙏) 20 iun. 2020 la 17:45 
Good stuff! 👀
MultiH  [autor] 20 iun. 2020 la 17:43 
Thanks man! :D
cimota 20 iun. 2020 la 17:23 
look great, love it