Counter-Strike 2
P250 | CENTLOCK-30.space
Комментариев: 8
VlaDICK 21 июн. 2020 г. в 9:15 
Thank you!!
MultiH  [создатель] 21 июн. 2020 г. в 8:56 
We don't utilize that workflow for our skins. We just use height masks and bake them in Substance Painter and go from there. Sorry we can't help out more!
VlaDICK 21 июн. 2020 г. в 8:54 
I just want to ask u how u make from low poly model of any gun which is provided by valve into a high poly to sculpt on it without like deforming its initial form. Cause for example i throw on it for example subdivision in c4d and cause of weapon's low oply topology subdivision deforms the whole model, is there any trick that like maybe just retopologies the model? Thank you!!
MultiH  [создатель] 21 июн. 2020 г. в 8:34 
What's your question?
VlaDICK 21 июн. 2020 г. в 4:18 
Hi, i have a question, can u pls add me, thank you!!)
laax (🙏) 20 июн. 2020 г. в 17:45 
Good stuff! 👀
MultiH  [создатель] 20 июн. 2020 г. в 17:43 
Thanks man! :D
cimota 20 июн. 2020 г. в 17:23 
look great, love it