Counter-Strike 2

Counter-Strike 2

P250 | CENTLOCK-30.space
8 則留言
VlaDICK 2020 年 6 月 21 日 上午 9:15 
Thank you!!
MultiH  [作者] 2020 年 6 月 21 日 上午 8:56 
We don't utilize that workflow for our skins. We just use height masks and bake them in Substance Painter and go from there. Sorry we can't help out more!
VlaDICK 2020 年 6 月 21 日 上午 8:54 
I just want to ask u how u make from low poly model of any gun which is provided by valve into a high poly to sculpt on it without like deforming its initial form. Cause for example i throw on it for example subdivision in c4d and cause of weapon's low oply topology subdivision deforms the whole model, is there any trick that like maybe just retopologies the model? Thank you!!
MultiH  [作者] 2020 年 6 月 21 日 上午 8:34 
What's your question?
VlaDICK 2020 年 6 月 21 日 上午 4:18 
Hi, i have a question, can u pls add me, thank you!!)
laax (🙏) 2020 年 6 月 20 日 下午 5:45 
Good stuff! 👀
MultiH  [作者] 2020 年 6 月 20 日 下午 5:43 
Thanks man! :D
cimota 2020 年 6 月 20 日 下午 5:23 
look great, love it