Counter-Strike 2

Counter-Strike 2

P250 | CENTLOCK-30.space
8 opmerkingen
VlaDICK 21 jun 2020 om 9:15 
Thank you!!
MultiH  [auteur] 21 jun 2020 om 8:56 
We don't utilize that workflow for our skins. We just use height masks and bake them in Substance Painter and go from there. Sorry we can't help out more!
VlaDICK 21 jun 2020 om 8:54 
I just want to ask u how u make from low poly model of any gun which is provided by valve into a high poly to sculpt on it without like deforming its initial form. Cause for example i throw on it for example subdivision in c4d and cause of weapon's low oply topology subdivision deforms the whole model, is there any trick that like maybe just retopologies the model? Thank you!!
MultiH  [auteur] 21 jun 2020 om 8:34 
What's your question?
VlaDICK 21 jun 2020 om 4:18 
Hi, i have a question, can u pls add me, thank you!!)
laax (🙏) 20 jun 2020 om 17:45 
Good stuff! 👀
MultiH  [auteur] 20 jun 2020 om 17:43 
Thanks man! :D
cimota 20 jun 2020 om 17:23 
look great, love it