Stellaris
Expanded Starbases
댓글 742
Selmephren 2025년 5월 20일 오후 7시 03분 
Just so you know, in your expanded_starbase_defines.txt file you have the closing } on the same line after a # so that file is being ignored.
Jirtkal 2025년 5월 18일 오전 5시 02분 
Thanks for the fix!! I can confirm it's resolved the issue for me, once I had to made sure the mod files were updated and let it run for a few days to update all the starbases.
Tovius  [작성자] 2025년 5월 17일 오후 11시 13분 
A fix to the hatchery / beastport problem should be up shortly.
Jirtkal 2025년 5월 17일 오후 7시 30분 
I've found one mechanical effect: the Eternal Vigilance policy that should generate defence platforms around bastions doesn't generate any defence platforms, because it sees those starbases as hatcheries.
Dekent 2025년 5월 16일 오후 2시 06분 
I'm having the hatchery issue too, I'm not sure if there is any mechanical effects but it looks odd in the sidebar haha
KäptnChaos 2025년 5월 16일 오전 9시 43분 
Works on my machine - thanks Tovius!
Jirtkal 2025년 5월 16일 오전 3시 34분 
I'm having the same issue as Hydra - started a new game with only 4 mods (expanded mod base, this, ui overhaul, and universal modifier, loading in that order from top to bottom), and as soon as I delete the shipyard from the starting starbase it becomes a hatchery. Weird.
Hydra 2025년 5월 15일 오후 7시 47분 
Well even after re downloading the mods, verifying game files, and launching the game with only the 2 required mods and ui overhaul, every star base is still tagged as a hatchery so I guess my game is haunted.
bat182 2025년 5월 15일 오전 9시 47분 
Thx and working - missed that one.
Tovius  [작성자] 2025년 5월 15일 오전 9시 27분 
@Hydra
It is working fine on my end, so it might be a mod conflict.
Tovius  [작성자] 2025년 5월 15일 오전 9시 25분 
@bat182 Yes, you forgot Expanded Mod Base. All required mods are listed in the sidebar.
Hydra 2025년 5월 15일 오전 6시 57분 
Yes i have both Universal modifier and Expanded mods base
bat182 2025년 5월 15일 오전 6시 22분 
Sorry for being dense - which required sub-mod are you referring to. I have UI Overhaul and Universal modifier. Is there another mod I should be loading. Load order is Universal Modifier, Expanded SB, UI Overhaul. Am I missing something obvious?
Tovius  [작성자] 2025년 5월 14일 오후 10시 18분 
Do you have the required sub mod?
Hydra 2025년 5월 14일 오후 5시 28분 
I am having the same problem
bat182 2025년 5월 14일 오전 7시 46분 
Tovius, When I enable the mod, I'm seeing all the star bases reported as hatcheries. Is there a load order issue, or maybe a flag/yaml file mapping issue?
Tovius  [작성자] 2025년 5월 14일 오전 12시 00분 
That is probably more an issue with weapon ai weights, which is beyond the scope of this mod.
Tal'Raziid 2025년 5월 13일 오후 8시 42분 
Is it possible to include something to fix starbases being mono-weapon designs or is that a vanilla problem that'll never go away?
Fran 2025년 5월 10일 오후 12시 45분 
Thanks for the quick answer :)
Tovius  [작성자] 2025년 5월 10일 오후 12시 42분 
They should.
Fran 2025년 5월 10일 오전 11시 49분 
Does AI Use this?
Shark_Chompski 2025년 5월 10일 오전 9시 48분 
A 3.14 legacy version of this and the other expanded mods sure would be nice to have on the workshop.
Please and (hopefully) thanks in advance.
Tal'Raziid 2025년 5월 9일 오후 9시 48분 
Gotcha, thanks!
Tovius  [작성자] 2025년 5월 9일 오후 9시 13분 
In general I would never recommend adding mods mid game.

ESC should be compatible.
Tal'Raziid 2025년 5월 9일 오후 1시 02분 
Safe to add to an existing save?
And does ESC conflict with this?
youtubitz 2025년 5월 9일 오후 12시 46분 
hmm... i have only seen the citadels that belong to the new hive fallen empire but i remember they were around 90k so i would guess maybe add 2-4 buildings (it appears it does not have modules maybe add like 2 at max level of it isn't a pain to code those in.
i vote not to super buff it just a little extra like this mod does with the orbital rings
Tovius  [작성자] 2025년 5월 9일 오전 9시 38분 
I've uploaded a comp patch for 4.0. Is I said earlier, I haven't touched deep space citadels yet, so please let me know what you want to see from those.
大高玩 2025년 5월 8일 오후 11시 42분 
all right,ts
Tovius  [작성자] 2025년 5월 8일 오후 11시 40분 
It's a "Mod hasn't been updated to 4.0 yet" issue.
大高玩 2025년 5월 8일 오후 11시 10분 
Is it a mod issue that the opening will cause the disappearance of the initial star base? Because sometimes there is a stellar base at the beginning, and sometimes there isn't.
Tovius  [작성자] 2025년 5월 8일 오후 9시 05분 
I likely won't get around to it until later, but I do want to eventually look into giving Deep Space Citadel a tier 4, like I did with Orbital Rings. Right now I just want to gather feedback from people about how citadels feel in play, and if you think a tier 4 is badly needed, or might be overpowered and need to be carefully balanced.
kaiser410 2025년 1월 19일 오후 7시 46분 
Is there any other UI mods that work with this mod because i hate everything about UI Overhaul Dynamic. I would hate to stop playing this mod because of a stupid UI mod Plz help
Darrow O' Lykos 2025년 1월 19일 오전 12시 36분 
Don't know what went wrong with the link there, copied it from the irony mod manager and it gave me a warning in browser. So this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2425550468 (wiirlak additional civics & origins)
Darrow O' Lykos 2025년 1월 19일 오전 12시 35분 
I'm playing with a mod (https://sp.zhabite.com/sharedfiles/filedetails/?id=2425550468) which adds the durasteel curtain ascension perk. This adds a few technologies that add +1 starbase building/module slot. These upgrades work up until stellar bastion is researched. As in, I lose out on the extra building modules/slots due to the max limits of stellar bastion, I guess. How can I make them compatible, or is this something "hardwired" due to the max slots of the stellar bastion?
kaiser410 2025년 1월 18일 오후 8시 42분 
I like what this mod does but i utterly hate the way the UI has to be changed
Tovius  [작성자] 2025년 1월 2일 오후 10시 28분 
@echo4609
I'm not sure, but in general I would advise against installing my mods mid game.
echo4609 2025년 1월 1일 오후 7시 00분 
also does this work on existing save files?
echo4609 2025년 1월 1일 오후 7시 00분 
so would this not work with a mod that adds extra auxiliary slots to ships?
joshuajrutt 2024년 12월 10일 오전 4시 29분 
No mod that changes starbase slots was being applied in my game and due to my 371 mods (yes, I am a mod junkie) it took some doing but I figured it out, at least for my list. Expanded Gestalts: Forgotten Queens, no matter where it is in the list, no matter which mods, no matter if I build my own patch or if I even change the base game files, somehow only it gets applied. Expanded Gestalts: Forgotten Queens works fine, it just overwrites any change made to the starbase ship type in any (and I tried too many) way, which I have no idea how is even possible, but if anyone is having issues this may be the problem.
Tovius  [작성자] 2024년 12월 4일 오후 3시 25분 
I'll fix it once I'm off work
Silikat 2024년 12월 4일 오후 12시 35분 
This mod has vanilla bug which prevents AI from building shipyards.
Line 33 in [\common\starbase_types\00_starbase_types.txt]:
has_starbase_module = shipyard
Removing this line fixes the issue.
Tovius  [작성자] 2024년 11월 5일 오전 9시 21분 
Do you have UI overhaul or a similar mod? You need one to get the starbase window big enough.
Tovius  [작성자] 2024년 11월 4일 오후 8시 26분 
Fixed
Dukkokun 2024년 11월 4일 오후 5시 28분 
you forgot to close a string on the dimensional shrine for gestalts:

buildings = {
customs_office_gestalt = {
base = 1.00
}
...
dimensional_shrine = {
base = 1.00
} # <-- Add this to close dimensional_shrine

space_production = {
base = 2.00
}
...
}
KäptnChaos 2024년 11월 4일 오전 11시 15분 
Sry Tovius, i´ve discovered a minor bug. Is there a discord where i can upload pictures? Short Version: a juggernaut section ( the one with T-Slot) costs food. And there is no food for machines :) The other section costs alloys, like every other section in the game. And yes, ship-slots are effected by ur starbase mod.)
[INVALID STRING] 2024년 11월 3일 오후 1시 33분 
(I see it now, Thanks my dude! I'll make sure to do so!)
[INVALID STRING] 2024년 11월 3일 오후 1시 32분 
Yo, my dude, I wanted to ask since ya were on, I prefer to communicate verbally due to the way I grew up and was socialized. You mind if I add ya on discord?
[INVALID STRING] 2024년 11월 3일 오후 1시 31분 
No bastion sub mod? (Also, will do)
Tovius  [작성자] 2024년 11월 3일 오후 1시 15분 
I don't think it is compatible, bit try it with the no bastion sub mod, and load nsc after
[INVALID STRING] 2024년 11월 3일 오후 12시 58분 
Gonna try it, but just in case my dumb a&& forgets to come back and leave a comment, I really hope that this is NSC3 Compatible, if it already is, thank you so much, and if not, would love to see it be so!