Stellaris
Expanded Starbases
742 件のコメント
Selmephren 5月20日 19時03分 
Just so you know, in your expanded_starbase_defines.txt file you have the closing } on the same line after a # so that file is being ignored.
Jirtkal 5月18日 5時02分 
Thanks for the fix!! I can confirm it's resolved the issue for me, once I had to made sure the mod files were updated and let it run for a few days to update all the starbases.
Tovius  [作成者] 5月17日 23時13分 
A fix to the hatchery / beastport problem should be up shortly.
Jirtkal 5月17日 19時30分 
I've found one mechanical effect: the Eternal Vigilance policy that should generate defence platforms around bastions doesn't generate any defence platforms, because it sees those starbases as hatcheries.
Dekent 5月16日 14時06分 
I'm having the hatchery issue too, I'm not sure if there is any mechanical effects but it looks odd in the sidebar haha
KäptnChaos 5月16日 9時43分 
Works on my machine - thanks Tovius!
Jirtkal 5月16日 3時34分 
I'm having the same issue as Hydra - started a new game with only 4 mods (expanded mod base, this, ui overhaul, and universal modifier, loading in that order from top to bottom), and as soon as I delete the shipyard from the starting starbase it becomes a hatchery. Weird.
Hydra 5月15日 19時47分 
Well even after re downloading the mods, verifying game files, and launching the game with only the 2 required mods and ui overhaul, every star base is still tagged as a hatchery so I guess my game is haunted.
bat182 5月15日 9時47分 
Thx and working - missed that one.
Tovius  [作成者] 5月15日 9時27分 
@Hydra
It is working fine on my end, so it might be a mod conflict.
Tovius  [作成者] 5月15日 9時25分 
@bat182 Yes, you forgot Expanded Mod Base. All required mods are listed in the sidebar.
Hydra 5月15日 6時57分 
Yes i have both Universal modifier and Expanded mods base
bat182 5月15日 6時22分 
Sorry for being dense - which required sub-mod are you referring to. I have UI Overhaul and Universal modifier. Is there another mod I should be loading. Load order is Universal Modifier, Expanded SB, UI Overhaul. Am I missing something obvious?
Tovius  [作成者] 5月14日 22時18分 
Do you have the required sub mod?
Hydra 5月14日 17時28分 
I am having the same problem
bat182 5月14日 7時46分 
Tovius, When I enable the mod, I'm seeing all the star bases reported as hatcheries. Is there a load order issue, or maybe a flag/yaml file mapping issue?
Tovius  [作成者] 5月14日 0時00分 
That is probably more an issue with weapon ai weights, which is beyond the scope of this mod.
Tal'Raziid 5月13日 20時42分 
Is it possible to include something to fix starbases being mono-weapon designs or is that a vanilla problem that'll never go away?
Fran 5月10日 12時45分 
Thanks for the quick answer :)
Tovius  [作成者] 5月10日 12時42分 
They should.
Fran 5月10日 11時49分 
Does AI Use this?
Shark_Chompski 5月10日 9時48分 
A 3.14 legacy version of this and the other expanded mods sure would be nice to have on the workshop.
Please and (hopefully) thanks in advance.
Tal'Raziid 5月9日 21時48分 
Gotcha, thanks!
Tovius  [作成者] 5月9日 21時13分 
In general I would never recommend adding mods mid game.

ESC should be compatible.
Tal'Raziid 5月9日 13時02分 
Safe to add to an existing save?
And does ESC conflict with this?
youtubitz 5月9日 12時46分 
hmm... i have only seen the citadels that belong to the new hive fallen empire but i remember they were around 90k so i would guess maybe add 2-4 buildings (it appears it does not have modules maybe add like 2 at max level of it isn't a pain to code those in.
i vote not to super buff it just a little extra like this mod does with the orbital rings
Tovius  [作成者] 5月9日 9時38分 
I've uploaded a comp patch for 4.0. Is I said earlier, I haven't touched deep space citadels yet, so please let me know what you want to see from those.
大高玩 5月8日 23時42分 
all right,ts
Tovius  [作成者] 5月8日 23時40分 
It's a "Mod hasn't been updated to 4.0 yet" issue.
大高玩 5月8日 23時10分 
Is it a mod issue that the opening will cause the disappearance of the initial star base? Because sometimes there is a stellar base at the beginning, and sometimes there isn't.
Tovius  [作成者] 5月8日 21時05分 
I likely won't get around to it until later, but I do want to eventually look into giving Deep Space Citadel a tier 4, like I did with Orbital Rings. Right now I just want to gather feedback from people about how citadels feel in play, and if you think a tier 4 is badly needed, or might be overpowered and need to be carefully balanced.
kaiser410 1月19日 19時46分 
Is there any other UI mods that work with this mod because i hate everything about UI Overhaul Dynamic. I would hate to stop playing this mod because of a stupid UI mod Plz help
Darrow O' Lykos 1月19日 0時36分 
Don't know what went wrong with the link there, copied it from the irony mod manager and it gave me a warning in browser. So this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2425550468 (wiirlak additional civics & origins)
Darrow O' Lykos 1月19日 0時35分 
I'm playing with a mod (https://sp.zhabite.com/sharedfiles/filedetails/?id=2425550468) which adds the durasteel curtain ascension perk. This adds a few technologies that add +1 starbase building/module slot. These upgrades work up until stellar bastion is researched. As in, I lose out on the extra building modules/slots due to the max limits of stellar bastion, I guess. How can I make them compatible, or is this something "hardwired" due to the max slots of the stellar bastion?
kaiser410 1月18日 20時42分 
I like what this mod does but i utterly hate the way the UI has to be changed
Tovius  [作成者] 1月2日 22時28分 
@echo4609
I'm not sure, but in general I would advise against installing my mods mid game.
echo4609 1月1日 19時00分 
also does this work on existing save files?
echo4609 1月1日 19時00分 
so would this not work with a mod that adds extra auxiliary slots to ships?
joshuajrutt 2024年12月10日 4時29分 
No mod that changes starbase slots was being applied in my game and due to my 371 mods (yes, I am a mod junkie) it took some doing but I figured it out, at least for my list. Expanded Gestalts: Forgotten Queens, no matter where it is in the list, no matter which mods, no matter if I build my own patch or if I even change the base game files, somehow only it gets applied. Expanded Gestalts: Forgotten Queens works fine, it just overwrites any change made to the starbase ship type in any (and I tried too many) way, which I have no idea how is even possible, but if anyone is having issues this may be the problem.
Tovius  [作成者] 2024年12月4日 15時25分 
I'll fix it once I'm off work
Silikat 2024年12月4日 12時35分 
This mod has vanilla bug which prevents AI from building shipyards.
Line 33 in [\common\starbase_types\00_starbase_types.txt]:
has_starbase_module = shipyard
Removing this line fixes the issue.
Tovius  [作成者] 2024年11月5日 9時21分 
Do you have UI overhaul or a similar mod? You need one to get the starbase window big enough.
Tovius  [作成者] 2024年11月4日 20時26分 
Fixed
Dukkokun 2024年11月4日 17時28分 
you forgot to close a string on the dimensional shrine for gestalts:

buildings = {
customs_office_gestalt = {
base = 1.00
}
...
dimensional_shrine = {
base = 1.00
} # <-- Add this to close dimensional_shrine

space_production = {
base = 2.00
}
...
}
KäptnChaos 2024年11月4日 11時15分 
Sry Tovius, i´ve discovered a minor bug. Is there a discord where i can upload pictures? Short Version: a juggernaut section ( the one with T-Slot) costs food. And there is no food for machines :) The other section costs alloys, like every other section in the game. And yes, ship-slots are effected by ur starbase mod.)
[INVALID STRING] 2024年11月3日 13時33分 
(I see it now, Thanks my dude! I'll make sure to do so!)
[INVALID STRING] 2024年11月3日 13時32分 
Yo, my dude, I wanted to ask since ya were on, I prefer to communicate verbally due to the way I grew up and was socialized. You mind if I add ya on discord?
[INVALID STRING] 2024年11月3日 13時31分 
No bastion sub mod? (Also, will do)
Tovius  [作成者] 2024年11月3日 13時15分 
I don't think it is compatible, bit try it with the no bastion sub mod, and load nsc after
[INVALID STRING] 2024年11月3日 12時58分 
Gonna try it, but just in case my dumb a&& forgets to come back and leave a comment, I really hope that this is NSC3 Compatible, if it already is, thank you so much, and if not, would love to see it be so!