Stellaris

Stellaris

T2 Military - Ship and Station Sections
71 Comments
Skylerite  [author] 25 Mar, 2020 @ 3:11pm 
Just incase anyone sees this as I can't update this particular mod thanks to the Paradox launcher, I have had to create a new workshop item for 2.6 that I will hopefully be updating as I get back into modding Stellaris, since Federations has gotten me back into the game.

2.6 version is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2035323187
Sevrian 20 Mar, 2020 @ 8:29am 
Shame this seems dead. This was my absolute favorite ship mod, way over NSC2 or Tactical Ship Sections. Sadly it doesn't seem likely that it'll work with 2.6, given the section changes.
shais04 12 Mar, 2020 @ 12:52pm 
Dead?
CaptainKampfkeks 3 Aug, 2019 @ 4:47am 
I seem to run into a bug. Wanting to save my corvette design, it says it's missing a component, basically the augment. But when I try to select it, it doesn't accept it and still stays at nothing chosen.
Crazy Old Texan 2 Aug, 2019 @ 6:13am 
Working great thanks for the update.
Skylerite  [author] 19 Jul, 2019 @ 3:16am 
I should be free again to start working on this mod again next week. Don't really have the time at the moment to figure out the problem (or what paradox might have changed with game's files).
FriskyFlame 18 Jul, 2019 @ 5:41pm 
doesnt work with last update
generalJohn205 15 Jul, 2019 @ 9:01pm 
Something happened and all the shield and swarm componants have disappeared completely bugging all my fleets
Skylerite  [author] 7 Jun, 2019 @ 11:05am 
Everything should still work, but I can't be certain until I get a chance to play with 2.3
falconbird85 7 Jun, 2019 @ 8:30am 
Does this still work in 2.3?
Willem 12 Apr, 2019 @ 6:20am 
Thank you! Much Appreciated.
Skylerite  [author] 12 Apr, 2019 @ 3:28am 
Battleship Brainstorm having a 4th section on battleships was kind of a problem, so I had to make a separate patch, since I couldn't override the ship size file a second time. https://sp.zhabite.com/sharedfiles/filedetails/?id=1710186752
Willem 10 Apr, 2019 @ 7:13am 
Question: Can you add Battleship Brainstorm to the Compatibility patch? Mod in question: https://sp.zhabite.com/workshop/filedetails/?id=921891046 when i run this alongside t2 Military, the fourth Section for the battleship does not show up, when i disable this mod, it works fine, thanks in advance.
Skylerite  [author] 8 Apr, 2019 @ 3:46am 
My best guess is that you were seeing the specialisation's passive armor augments. While they show up on the tech, they also need the appropriate specialisation tech to be used, i.e. Interceptor Neutronium Laced Framing needs the Interceptor and Corvette Neutronium Laced Framing techs.
Janus 6 Apr, 2019 @ 1:27pm 
I'm running into an issue where most of the augmentions and modified sections show up in the ship designer after researching the appropriate tech, but the augmentions from the corvette neutronium laced framing are not showing up. Any thoughts as to why this might be happening / how I could mod a saved game to make sure they are in my list of ship component options?
Skylerite  [author] 21 Feb, 2019 @ 3:14am 
I had to use modified versions of default sections for those two, so it must use the fallback graphical culture. I'll sort out adding it compatibility patch for it when I have the time, since I have a lot of uni work at the moment.
Dreamyr 20 Feb, 2019 @ 11:22am 
Not sure if on your todo list already or not but the battleship Spinal Bow R and destroyer Siege Bow both have models when using custom ship sets. A Kurogane destroyer looks mighty odd with this giant shiny silver cannon stuck on the front of it I must say.
Skylerite  [author] 28 Jan, 2019 @ 12:59pm 
The bug of I was gatting with titans specifically was with the sections unlocked by the gate tech (Design Overhaul). Only the upgraded bow was visible, but had not component slots, and the upgraded mid and stern misssing, so I disabled their overhaul tech, and made their augment techs unlcokable straight from titans. It's possible I may have missed some things related to them.
eldiabs 28 Jan, 2019 @ 11:04am 
Not sure, but I think this mod caused a gap issue in Titan modules. Is this the bug you are referring to in the description?
AncientGatekeeper 26 Jan, 2019 @ 7:14pm 
Nice update to the mod. Hope it’s still compatible with NSC and Gullimans. I love this mod and would hate to remove it from my modpack.
Kensaku Akazaki 26 Jan, 2019 @ 2:34pm 
Thank you :)
Skylerite  [author] 26 Jan, 2019 @ 2:04pm 
Just made a quickly thrown together patch that add the required_components from NSC and Battleship Brainstroms ship sizes with hidden components for them so they shouldn't show up if there's nothing there. It should work fine if it's anything like previous patches I've done.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1636325846
If any other problems come up, please let me know.
Crazy Old Texan 26 Jan, 2019 @ 1:46pm 
Thanks, this has become a must have mod for my battle against the evil OE!
Skylerite  [author] 26 Jan, 2019 @ 1:41pm 
Can't say I wasn't anticipating everything breaking when I modified ship sizes again. I'll get work on compatibility as soon as I can.
Kensaku Akazaki 26 Jan, 2019 @ 11:55am 
Augemnting slot overrides NSC2 extr slots.
Kensaku Akazaki 26 Jan, 2019 @ 11:36am 
HI The latest two updates unfortunatley are incomtible with NSC - NSCs ship modules are inaccesible. Prvious version worked smoothly.
Crazy Old Texan 19 Dec, 2018 @ 8:25pm 
Use this with Bttleship Brainstorm and give yourself a battleship with 6 XL slots. FE's beware.
Sephoja 19 Dec, 2018 @ 2:15am 
Modular engineering is not working, at least at my game :<
Hellfire 7 Apr, 2018 @ 8:49am 
More ships base templates are always dearly needed. They all play around the type of weapon I want to install, none really cares if I'm looking for some defense over weapons or the other way around. Sometimes all I wish is more aux slots, yet I'm stuck with 1 on corvettes.
Lemon 21 Mar, 2018 @ 12:31pm 
The capital ship was the only reason I was using this mod, and honestly the new titan is butt-ugly. I miss it :C
dizzy 13 Mar, 2018 @ 10:06am 
Finding a good Defense platform mod is like trying to find a good cheap crack whore that doesnt have an STD. I like what you've done here, gonna try it out, but would this in any way screw up a game by installing it to a mid save? And if there's anything you can do to provide innate support for SCX Core so their Carriers and Dreadnoughts can use this mod, that'd be great.
Skylerite  [author] 13 Mar, 2018 @ 9:47am 
Just making an announcment here. As this mod does not change any base files now, it should be fully compatible with any other mod that adds ship classes/modfies base ship classes. If such a mod does not work correctly with mine, I will look into the issue and try to resolve it if people bring it up.

I have also bolded the relevant line in the 2.0.0 changes.
dizzy 13 Mar, 2018 @ 9:19am 
SCX Core supported?
AncientGatekeeper 12 Mar, 2018 @ 3:14pm 
Thanks for this amazing mod! I thought I replied. Whoops.
Skylerite  [author] 5 Mar, 2018 @ 10:27am 
@Obersturmbannführer Todesengel should be fully compatible now I don't change base files
AncientGatekeeper 5 Mar, 2018 @ 10:24am 
halthasar 5 Mar, 2018 @ 5:03am 
i love this mod, thank you for making the computers the default option when using auto-best.
arkanikorde 4 Mar, 2018 @ 6:36pm 
YOur mod is very good. But I don't think your addional weapons are in their good place here. Maybe could you separate them? (I don't want have too many weapon tech and the netron "torpedo" had replace the L tachyon spear in the 2.0)
Crotating The Hive 4 Mar, 2018 @ 9:13am 
@VXHunter That did it. I have both active and can save the designs now. Thank you!
Skylerite  [author] 4 Mar, 2018 @ 1:44am 
@[OGL5]Ultra Salty Dave I pushed an update earlier that removed some unnecessary files, I still had some files stiting around for ai behaviour, which I am fairly sure would cause this. It should be fixed now, hopefully.
Crotating The Hive 3 Mar, 2018 @ 8:46pm 
@VXHunter it does break mods like Realistic Ships. I have screenshots of the exact issue. This was the only mod I disabled and the issue resolved itself. It didn't matter if any other mods were loaded, I went down to having just RS and this mod activated to confirm. There's an extra slot on the right hand column for some kind of module.

https://cdn.discordapp.com/attachments/330901765375393795/419593719071899675/unknown.png
Just after reaching cruisers, and trying to design a Realistic Ships shiptype. This happens with all RS shiptypes, not just the one shown.
https://cdn.discordapp.com/attachments/330901765375393795/419596690782421004/unknown.png
The result was the same after giving myself every non-repeatable tech in the game via the console. The designs are not allowing it to save. I started a new design, hit autocomplete ship, which at the very least fills every slot it has a module for. There's some kind of compatibility issue and that slot exists but nothing is there for it.
Skylerite  [author] 3 Mar, 2018 @ 2:34pm 
Does the 2.0 version of this still break mods like Realistic Ships. I don't overwrite any base files now so it should work fine with mods of that nature.
Crotating The Hive 3 Mar, 2018 @ 1:16pm 
@TheHalfwayXBray
This also breaks Realistic Ships, too. Which is sad, because I like this mod.
Skylerite  [author] 26 Feb, 2018 @ 1:37am 
Should be fixed now. The file I used to correct the humanoid sections had the same name as the games version of the file.
Sud0 25 Feb, 2018 @ 3:22pm 
This seems to break the new human shipset and turn them in to the mammal shipset. I didn't start a game but noticed in the menu that humanoid and mammal were the same.
ZZGashi 24 Feb, 2018 @ 10:47pm 
No longer works as of 2.0, crashes to desktop when attempting to start a new game with this mod enabled.
Beans 15 Feb, 2018 @ 2:25pm 
Is this mod compatable with the "Ship Power Staions" mod by folk? (p.s. great mod!:steamhappy:)
TheHalfwayXBray 20 Jan, 2018 @ 4:27pm 
just a heads up this mod breaks all the ships in NCS mod
Kasrken Chimera 20 Dec, 2017 @ 2:33pm 
Ah, thats right, thank you for reminding me and not reaming, my apologies.
Skylerite  [author] 20 Dec, 2017 @ 3:56am 
I intended for the spears to be an long range energy subsitute from the kinetic battery. This just makes it so both energy and kinetic weapons have an L only (Kinetic Battery/Particle Spear) and XL only weapon (Giga Cannon/Particle Lance).