Stellaris
T2 Military - Ship and Station Sections
71 comentarii
Skylerite  [autor] 25 mart. 2020 la 15:11 
Just incase anyone sees this as I can't update this particular mod thanks to the Paradox launcher, I have had to create a new workshop item for 2.6 that I will hopefully be updating as I get back into modding Stellaris, since Federations has gotten me back into the game.

2.6 version is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2035323187
Sevrian 20 mart. 2020 la 8:29 
Shame this seems dead. This was my absolute favorite ship mod, way over NSC2 or Tactical Ship Sections. Sadly it doesn't seem likely that it'll work with 2.6, given the section changes.
shais04 12 mart. 2020 la 12:52 
Dead?
CaptainKampfkeks 3 aug. 2019 la 4:47 
I seem to run into a bug. Wanting to save my corvette design, it says it's missing a component, basically the augment. But when I try to select it, it doesn't accept it and still stays at nothing chosen.
Crazy Old Texan 2 aug. 2019 la 6:13 
Working great thanks for the update.
Skylerite  [autor] 19 iul. 2019 la 3:16 
I should be free again to start working on this mod again next week. Don't really have the time at the moment to figure out the problem (or what paradox might have changed with game's files).
FriskyFlame 18 iul. 2019 la 17:41 
doesnt work with last update
generalJohn205 15 iul. 2019 la 21:01 
Something happened and all the shield and swarm componants have disappeared completely bugging all my fleets
Skylerite  [autor] 7 iun. 2019 la 11:05 
Everything should still work, but I can't be certain until I get a chance to play with 2.3
falconbird85 7 iun. 2019 la 8:30 
Does this still work in 2.3?
Willem 12 apr. 2019 la 6:20 
Thank you! Much Appreciated.
Skylerite  [autor] 12 apr. 2019 la 3:28 
Battleship Brainstorm having a 4th section on battleships was kind of a problem, so I had to make a separate patch, since I couldn't override the ship size file a second time. https://sp.zhabite.com/sharedfiles/filedetails/?id=1710186752
Willem 10 apr. 2019 la 7:13 
Question: Can you add Battleship Brainstorm to the Compatibility patch? Mod in question: https://sp.zhabite.com/workshop/filedetails/?id=921891046 when i run this alongside t2 Military, the fourth Section for the battleship does not show up, when i disable this mod, it works fine, thanks in advance.
Skylerite  [autor] 8 apr. 2019 la 3:46 
My best guess is that you were seeing the specialisation's passive armor augments. While they show up on the tech, they also need the appropriate specialisation tech to be used, i.e. Interceptor Neutronium Laced Framing needs the Interceptor and Corvette Neutronium Laced Framing techs.
Janus 6 apr. 2019 la 13:27 
I'm running into an issue where most of the augmentions and modified sections show up in the ship designer after researching the appropriate tech, but the augmentions from the corvette neutronium laced framing are not showing up. Any thoughts as to why this might be happening / how I could mod a saved game to make sure they are in my list of ship component options?
Skylerite  [autor] 21 febr. 2019 la 3:14 
I had to use modified versions of default sections for those two, so it must use the fallback graphical culture. I'll sort out adding it compatibility patch for it when I have the time, since I have a lot of uni work at the moment.
Dreamyr 20 febr. 2019 la 11:22 
Not sure if on your todo list already or not but the battleship Spinal Bow R and destroyer Siege Bow both have models when using custom ship sets. A Kurogane destroyer looks mighty odd with this giant shiny silver cannon stuck on the front of it I must say.
Skylerite  [autor] 28 ian. 2019 la 12:59 
The bug of I was gatting with titans specifically was with the sections unlocked by the gate tech (Design Overhaul). Only the upgraded bow was visible, but had not component slots, and the upgraded mid and stern misssing, so I disabled their overhaul tech, and made their augment techs unlcokable straight from titans. It's possible I may have missed some things related to them.
eldiabs 28 ian. 2019 la 11:04 
Not sure, but I think this mod caused a gap issue in Titan modules. Is this the bug you are referring to in the description?
AncientGatekeeper 26 ian. 2019 la 19:14 
Nice update to the mod. Hope it’s still compatible with NSC and Gullimans. I love this mod and would hate to remove it from my modpack.
Kensaku Akazaki 26 ian. 2019 la 14:34 
Thank you :)
Skylerite  [autor] 26 ian. 2019 la 14:04 
Just made a quickly thrown together patch that add the required_components from NSC and Battleship Brainstroms ship sizes with hidden components for them so they shouldn't show up if there's nothing there. It should work fine if it's anything like previous patches I've done.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1636325846
If any other problems come up, please let me know.
Crazy Old Texan 26 ian. 2019 la 13:46 
Thanks, this has become a must have mod for my battle against the evil OE!
Skylerite  [autor] 26 ian. 2019 la 13:41 
Can't say I wasn't anticipating everything breaking when I modified ship sizes again. I'll get work on compatibility as soon as I can.
Kensaku Akazaki 26 ian. 2019 la 11:55 
Augemnting slot overrides NSC2 extr slots.
Kensaku Akazaki 26 ian. 2019 la 11:36 
HI The latest two updates unfortunatley are incomtible with NSC - NSCs ship modules are inaccesible. Prvious version worked smoothly.
Crazy Old Texan 19 dec. 2018 la 20:25 
Use this with Bttleship Brainstorm and give yourself a battleship with 6 XL slots. FE's beware.
Sephoja 19 dec. 2018 la 2:15 
Modular engineering is not working, at least at my game :<
Hellfire 7 apr. 2018 la 8:49 
More ships base templates are always dearly needed. They all play around the type of weapon I want to install, none really cares if I'm looking for some defense over weapons or the other way around. Sometimes all I wish is more aux slots, yet I'm stuck with 1 on corvettes.
Lemon 21 mart. 2018 la 12:31 
The capital ship was the only reason I was using this mod, and honestly the new titan is butt-ugly. I miss it :C
dizzy 13 mart. 2018 la 10:06 
Finding a good Defense platform mod is like trying to find a good cheap crack whore that doesnt have an STD. I like what you've done here, gonna try it out, but would this in any way screw up a game by installing it to a mid save? And if there's anything you can do to provide innate support for SCX Core so their Carriers and Dreadnoughts can use this mod, that'd be great.
Skylerite  [autor] 13 mart. 2018 la 9:47 
Just making an announcment here. As this mod does not change any base files now, it should be fully compatible with any other mod that adds ship classes/modfies base ship classes. If such a mod does not work correctly with mine, I will look into the issue and try to resolve it if people bring it up.

I have also bolded the relevant line in the 2.0.0 changes.
dizzy 13 mart. 2018 la 9:19 
SCX Core supported?
AncientGatekeeper 12 mart. 2018 la 15:14 
Thanks for this amazing mod! I thought I replied. Whoops.
Skylerite  [autor] 5 mart. 2018 la 10:27 
@Obersturmbannführer Todesengel should be fully compatible now I don't change base files
AncientGatekeeper 5 mart. 2018 la 10:24 
halthasar 5 mart. 2018 la 5:03 
i love this mod, thank you for making the computers the default option when using auto-best.
arkanikorde 4 mart. 2018 la 18:36 
YOur mod is very good. But I don't think your addional weapons are in their good place here. Maybe could you separate them? (I don't want have too many weapon tech and the netron "torpedo" had replace the L tachyon spear in the 2.0)
Crotating The Hive 4 mart. 2018 la 9:13 
@VXHunter That did it. I have both active and can save the designs now. Thank you!
Skylerite  [autor] 4 mart. 2018 la 1:44 
@[OGL5]Ultra Salty Dave I pushed an update earlier that removed some unnecessary files, I still had some files stiting around for ai behaviour, which I am fairly sure would cause this. It should be fixed now, hopefully.
Crotating The Hive 3 mart. 2018 la 20:46 
@VXHunter it does break mods like Realistic Ships. I have screenshots of the exact issue. This was the only mod I disabled and the issue resolved itself. It didn't matter if any other mods were loaded, I went down to having just RS and this mod activated to confirm. There's an extra slot on the right hand column for some kind of module.

https://cdn.discordapp.com/attachments/330901765375393795/419593719071899675/unknown.png
Just after reaching cruisers, and trying to design a Realistic Ships shiptype. This happens with all RS shiptypes, not just the one shown.
https://cdn.discordapp.com/attachments/330901765375393795/419596690782421004/unknown.png
The result was the same after giving myself every non-repeatable tech in the game via the console. The designs are not allowing it to save. I started a new design, hit autocomplete ship, which at the very least fills every slot it has a module for. There's some kind of compatibility issue and that slot exists but nothing is there for it.
Skylerite  [autor] 3 mart. 2018 la 14:34 
Does the 2.0 version of this still break mods like Realistic Ships. I don't overwrite any base files now so it should work fine with mods of that nature.
Crotating The Hive 3 mart. 2018 la 13:16 
@TheHalfwayXBray
This also breaks Realistic Ships, too. Which is sad, because I like this mod.
Skylerite  [autor] 26 febr. 2018 la 1:37 
Should be fixed now. The file I used to correct the humanoid sections had the same name as the games version of the file.
Sud0 25 febr. 2018 la 15:22 
This seems to break the new human shipset and turn them in to the mammal shipset. I didn't start a game but noticed in the menu that humanoid and mammal were the same.
ZZGashi 24 febr. 2018 la 22:47 
No longer works as of 2.0, crashes to desktop when attempting to start a new game with this mod enabled.
Beans 15 febr. 2018 la 14:25 
Is this mod compatable with the "Ship Power Staions" mod by folk? (p.s. great mod!:steamhappy:)
TheHalfwayXBray 20 ian. 2018 la 16:27 
just a heads up this mod breaks all the ships in NCS mod
Kasrken Chimera 20 dec. 2017 la 14:33 
Ah, thats right, thank you for reminding me and not reaming, my apologies.
Skylerite  [autor] 20 dec. 2017 la 3:56 
I intended for the spears to be an long range energy subsitute from the kinetic battery. This just makes it so both energy and kinetic weapons have an L only (Kinetic Battery/Particle Spear) and XL only weapon (Giga Cannon/Particle Lance).