Stellaris
T2 Military - Ship and Station Sections
71 件のコメント
Skylerite  [作成者] 2020年3月25日 15時11分 
Just incase anyone sees this as I can't update this particular mod thanks to the Paradox launcher, I have had to create a new workshop item for 2.6 that I will hopefully be updating as I get back into modding Stellaris, since Federations has gotten me back into the game.

2.6 version is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2035323187
Sevrian 2020年3月20日 8時29分 
Shame this seems dead. This was my absolute favorite ship mod, way over NSC2 or Tactical Ship Sections. Sadly it doesn't seem likely that it'll work with 2.6, given the section changes.
shais04 2020年3月12日 12時52分 
Dead?
CaptainKampfkeks 2019年8月3日 4時47分 
I seem to run into a bug. Wanting to save my corvette design, it says it's missing a component, basically the augment. But when I try to select it, it doesn't accept it and still stays at nothing chosen.
Crazy Old Texan 2019年8月2日 6時13分 
Working great thanks for the update.
Skylerite  [作成者] 2019年7月19日 3時16分 
I should be free again to start working on this mod again next week. Don't really have the time at the moment to figure out the problem (or what paradox might have changed with game's files).
FriskyFlame 2019年7月18日 17時41分 
doesnt work with last update
generalJohn205 2019年7月15日 21時01分 
Something happened and all the shield and swarm componants have disappeared completely bugging all my fleets
Skylerite  [作成者] 2019年6月7日 11時05分 
Everything should still work, but I can't be certain until I get a chance to play with 2.3
falconbird85 2019年6月7日 8時30分 
Does this still work in 2.3?
Willem 2019年4月12日 6時20分 
Thank you! Much Appreciated.
Skylerite  [作成者] 2019年4月12日 3時28分 
Battleship Brainstorm having a 4th section on battleships was kind of a problem, so I had to make a separate patch, since I couldn't override the ship size file a second time. https://sp.zhabite.com/sharedfiles/filedetails/?id=1710186752
Willem 2019年4月10日 7時13分 
Question: Can you add Battleship Brainstorm to the Compatibility patch? Mod in question: https://sp.zhabite.com/workshop/filedetails/?id=921891046 when i run this alongside t2 Military, the fourth Section for the battleship does not show up, when i disable this mod, it works fine, thanks in advance.
Skylerite  [作成者] 2019年4月8日 3時46分 
My best guess is that you were seeing the specialisation's passive armor augments. While they show up on the tech, they also need the appropriate specialisation tech to be used, i.e. Interceptor Neutronium Laced Framing needs the Interceptor and Corvette Neutronium Laced Framing techs.
Janus 2019年4月6日 13時27分 
I'm running into an issue where most of the augmentions and modified sections show up in the ship designer after researching the appropriate tech, but the augmentions from the corvette neutronium laced framing are not showing up. Any thoughts as to why this might be happening / how I could mod a saved game to make sure they are in my list of ship component options?
Skylerite  [作成者] 2019年2月21日 3時14分 
I had to use modified versions of default sections for those two, so it must use the fallback graphical culture. I'll sort out adding it compatibility patch for it when I have the time, since I have a lot of uni work at the moment.
Dreamyr 2019年2月20日 11時22分 
Not sure if on your todo list already or not but the battleship Spinal Bow R and destroyer Siege Bow both have models when using custom ship sets. A Kurogane destroyer looks mighty odd with this giant shiny silver cannon stuck on the front of it I must say.
Skylerite  [作成者] 2019年1月28日 12時59分 
The bug of I was gatting with titans specifically was with the sections unlocked by the gate tech (Design Overhaul). Only the upgraded bow was visible, but had not component slots, and the upgraded mid and stern misssing, so I disabled their overhaul tech, and made their augment techs unlcokable straight from titans. It's possible I may have missed some things related to them.
eldiabs 2019年1月28日 11時04分 
Not sure, but I think this mod caused a gap issue in Titan modules. Is this the bug you are referring to in the description?
AncientGatekeeper 2019年1月26日 19時14分 
Nice update to the mod. Hope it’s still compatible with NSC and Gullimans. I love this mod and would hate to remove it from my modpack.
Kensaku Akazaki 2019年1月26日 14時34分 
Thank you :)
Skylerite  [作成者] 2019年1月26日 14時04分 
Just made a quickly thrown together patch that add the required_components from NSC and Battleship Brainstroms ship sizes with hidden components for them so they shouldn't show up if there's nothing there. It should work fine if it's anything like previous patches I've done.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1636325846
If any other problems come up, please let me know.
Crazy Old Texan 2019年1月26日 13時46分 
Thanks, this has become a must have mod for my battle against the evil OE!
Skylerite  [作成者] 2019年1月26日 13時41分 
Can't say I wasn't anticipating everything breaking when I modified ship sizes again. I'll get work on compatibility as soon as I can.
Kensaku Akazaki 2019年1月26日 11時55分 
Augemnting slot overrides NSC2 extr slots.
Kensaku Akazaki 2019年1月26日 11時36分 
HI The latest two updates unfortunatley are incomtible with NSC - NSCs ship modules are inaccesible. Prvious version worked smoothly.
Crazy Old Texan 2018年12月19日 20時25分 
Use this with Bttleship Brainstorm and give yourself a battleship with 6 XL slots. FE's beware.
Sephoja 2018年12月19日 2時15分 
Modular engineering is not working, at least at my game :<
Hellfire 2018年4月7日 8時49分 
More ships base templates are always dearly needed. They all play around the type of weapon I want to install, none really cares if I'm looking for some defense over weapons or the other way around. Sometimes all I wish is more aux slots, yet I'm stuck with 1 on corvettes.
Lemon 2018年3月21日 12時31分 
The capital ship was the only reason I was using this mod, and honestly the new titan is butt-ugly. I miss it :C
dizzy 2018年3月13日 10時06分 
Finding a good Defense platform mod is like trying to find a good cheap crack whore that doesnt have an STD. I like what you've done here, gonna try it out, but would this in any way screw up a game by installing it to a mid save? And if there's anything you can do to provide innate support for SCX Core so their Carriers and Dreadnoughts can use this mod, that'd be great.
Skylerite  [作成者] 2018年3月13日 9時47分 
Just making an announcment here. As this mod does not change any base files now, it should be fully compatible with any other mod that adds ship classes/modfies base ship classes. If such a mod does not work correctly with mine, I will look into the issue and try to resolve it if people bring it up.

I have also bolded the relevant line in the 2.0.0 changes.
dizzy 2018年3月13日 9時19分 
SCX Core supported?
AncientGatekeeper 2018年3月12日 15時14分 
Thanks for this amazing mod! I thought I replied. Whoops.
Skylerite  [作成者] 2018年3月5日 10時27分 
@Obersturmbannführer Todesengel should be fully compatible now I don't change base files
AncientGatekeeper 2018年3月5日 10時24分 
halthasar 2018年3月5日 5時03分 
i love this mod, thank you for making the computers the default option when using auto-best.
arkanikorde 2018年3月4日 18時36分 
YOur mod is very good. But I don't think your addional weapons are in their good place here. Maybe could you separate them? (I don't want have too many weapon tech and the netron "torpedo" had replace the L tachyon spear in the 2.0)
Crotating The Hive 2018年3月4日 9時13分 
@VXHunter That did it. I have both active and can save the designs now. Thank you!
Skylerite  [作成者] 2018年3月4日 1時44分 
@[OGL5]Ultra Salty Dave I pushed an update earlier that removed some unnecessary files, I still had some files stiting around for ai behaviour, which I am fairly sure would cause this. It should be fixed now, hopefully.
Crotating The Hive 2018年3月3日 20時46分 
@VXHunter it does break mods like Realistic Ships. I have screenshots of the exact issue. This was the only mod I disabled and the issue resolved itself. It didn't matter if any other mods were loaded, I went down to having just RS and this mod activated to confirm. There's an extra slot on the right hand column for some kind of module.

https://cdn.discordapp.com/attachments/330901765375393795/419593719071899675/unknown.png
Just after reaching cruisers, and trying to design a Realistic Ships shiptype. This happens with all RS shiptypes, not just the one shown.
https://cdn.discordapp.com/attachments/330901765375393795/419596690782421004/unknown.png
The result was the same after giving myself every non-repeatable tech in the game via the console. The designs are not allowing it to save. I started a new design, hit autocomplete ship, which at the very least fills every slot it has a module for. There's some kind of compatibility issue and that slot exists but nothing is there for it.
Skylerite  [作成者] 2018年3月3日 14時34分 
Does the 2.0 version of this still break mods like Realistic Ships. I don't overwrite any base files now so it should work fine with mods of that nature.
Crotating The Hive 2018年3月3日 13時16分 
@TheHalfwayXBray
This also breaks Realistic Ships, too. Which is sad, because I like this mod.
Skylerite  [作成者] 2018年2月26日 1時37分 
Should be fixed now. The file I used to correct the humanoid sections had the same name as the games version of the file.
Sud0 2018年2月25日 15時22分 
This seems to break the new human shipset and turn them in to the mammal shipset. I didn't start a game but noticed in the menu that humanoid and mammal were the same.
ZZGashi 2018年2月24日 22時47分 
No longer works as of 2.0, crashes to desktop when attempting to start a new game with this mod enabled.
Beans 2018年2月15日 14時25分 
Is this mod compatable with the "Ship Power Staions" mod by folk? (p.s. great mod!:steamhappy:)
TheHalfwayXBray 2018年1月20日 16時27分 
just a heads up this mod breaks all the ships in NCS mod
Kasrken Chimera 2017年12月20日 14時33分 
Ah, thats right, thank you for reminding me and not reaming, my apologies.
Skylerite  [作成者] 2017年12月20日 3時56分 
I intended for the spears to be an long range energy subsitute from the kinetic battery. This just makes it so both energy and kinetic weapons have an L only (Kinetic Battery/Particle Spear) and XL only weapon (Giga Cannon/Particle Lance).