Stellaris

Stellaris

Pre-FTL Players test - Archived
Showing 11-20 of 21 entries
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Update: 22 Oct, 2016 @ 10:06am

Compatch for 1.3 Heinlein, take 1

Update: 23 Aug, 2016 @ 3:22pm

Boosted odds of getting FTL after 20 years, boosted AI odds of getting FTL, and greatly increased odds of AI actually chossinf FTL when it can

Update: 23 Aug, 2016 @ 9:40am

STL ships should no longer get stuck in nebulas

Update: 22 Aug, 2016 @ 5:27pm

FTL tech weights properly designed now, average set to 14 techs for 3 choices per draw = 24 years average for AI

Update: 20 Aug, 2016 @ 12:53pm

FTL mapmode update

Update: 18 Aug, 2016 @ 6:19pm

I've cleaned up some remnants of my earlier failed effort to make drives reverse engineerable. They didn't seem to cause trouble under 1.2.4, but (hopefully) they're causing trouble under 1.2.5 and removing them will resolve it.

Update: 15 Aug, 2016 @ 6:13pm

Tweak to STL drive to fix ships sometimes getting stuck just outside their destination systems

Update: 14 Aug, 2016 @ 8:06am

Initial Upload

Update: 13 Aug, 2016 @ 7:11pm

Initial Upload

Update: 13 Aug, 2016 @ 3:46pm

Initial Upload