Stellaris
Pre-FTL Players test - Archived
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Aggiornamento: 22 ott 2016, 10:06

Compatch for 1.3 Heinlein, take 1

Aggiornamento: 23 ago 2016, 15:22

Boosted odds of getting FTL after 20 years, boosted AI odds of getting FTL, and greatly increased odds of AI actually chossinf FTL when it can

Aggiornamento: 23 ago 2016, 9:40

STL ships should no longer get stuck in nebulas

Aggiornamento: 22 ago 2016, 17:27

FTL tech weights properly designed now, average set to 14 techs for 3 choices per draw = 24 years average for AI

Aggiornamento: 20 ago 2016, 12:53

FTL mapmode update

Aggiornamento: 18 ago 2016, 18:19

I've cleaned up some remnants of my earlier failed effort to make drives reverse engineerable. They didn't seem to cause trouble under 1.2.4, but (hopefully) they're causing trouble under 1.2.5 and removing them will resolve it.

Aggiornamento: 15 ago 2016, 18:13

Tweak to STL drive to fix ships sometimes getting stuck just outside their destination systems

Aggiornamento: 14 ago 2016, 8:06

Initial Upload

Aggiornamento: 13 ago 2016, 19:11

Initial Upload

Aggiornamento: 13 ago 2016, 15:46

Initial Upload