Stellaris

Stellaris

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Pre-FTL Players test - Archived
   
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13 Aug, 2016 @ 3:30pm
27 Feb, 2018 @ 6:21pm
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Pre-FTL Players test - Archived

In 1 collection by Pode
Pre-FTL Players mods
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Description
Getglad188 has taken over active development and testing for the current game version here I'll keep this around in case I ever get back to messing with it on my own, but those who follow this mod should go help him over there for the foreseeable future.

Test and development for Pre-FTL Players mods.

Please note that this version of the mod is used for testing. Updates are likley bugged, please report bugs
Popular Discussions View All (4)
11
2 Mar, 2018 @ 12:09pm
PINNED: Addon Tasks, #4
Pode
4
8 Jul, 2017 @ 7:25am
PINNED: Customer Service Tasks, #2
Pode
0
17 Aug, 2016 @ 2:29pm
PINNED: Improvement Tasks, #3
Pode
53 Comments
Pode  [author] 13 Dec, 2023 @ 1:07pm 
under betas in steam
gooser 12 Dec, 2023 @ 8:35am 
do you guys know ow to change the game vertion?
Pode  [author] 27 Feb, 2018 @ 6:24pm 
Andon's STL drive seems to be working, y'all put it thru the wringer for me. Watch for ships getting stuck on the edges of systems for more than 3 months, that'll be a bug. Or for ships not quite moving thru hyperspace.
Pode  [author] 26 Feb, 2018 @ 5:47pm 
Will be testing out a new STL drive based on Andon's work, watch for a new test drop in the next few days.
Pode  [author] 23 Feb, 2018 @ 8:02am 
Had hoped to be able to slow things down substantially more by using the old nebula effect on interstellar travel, but it seems to have been removed. So I can get a 25% reduction since I don't have to allow for it, but I was hoping to be able to lower speed from 0.33 ly/day to 0.02 ly/day
Pode  [author] 23 Feb, 2018 @ 3:50am 
BR, this is the beta test version. Fix what? And suggest how.
Chillbane 22 Feb, 2018 @ 9:03pm 
Not found any major bugs yet, then again i have not found any aliens. I started STL so who knows? working so far and thanks for keeping this mod going.

I am more a slow player so this mod really helps me not get swarmed :)
tofohan barbecue 22 Feb, 2018 @ 8:01pm 
FIX
Pode  [author] 22 Feb, 2018 @ 7:49pm 
2.0 update, watch for ships getting stuck outside systems and not arriving, especially in nebulas. Will be mucking with STL in hopes of slowing it down more, but it'll take much more hackery than it did with warp.
Pode  [author] 10 May, 2017 @ 3:35pm 
1.6 update, revised prereqs for FTL, pirates, cultists and anomaly ships hopefully fixed