Starbound

Starbound

Frackin' Universe
Viser 1151–1160 av 1,291 bidrag
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Oppdatering: 8. aug. 2016 @ 7.03

biome-effect augments have more clear indication of their offered resistances

Oppdatering: 8. aug. 2016 @ 6.54

You now have more ways to get around the Insanity debuff:

Lagoon (fishman) head
Light Priest hood
Blister Armor II head
Hoplite Head
Explorer power armor head

and:

anti-insanity augment

Oppdatering: 7. aug. 2016 @ 20.06

Experiment: FU biomes now display their required status effect protection on planet overview screen. This should alleviate any remaining confusion on what is required to survive on the various biomes.

Oppdatering: 7. aug. 2016 @ 17.59

im an idiot , and did a typo on the biome name. derp.

Oppdatering: 7. aug. 2016 @ 16.48

should *hopefully* fix the Sulphuric Ocean issue people are reporting. Author error! Sorry guys.

Oppdatering: 7. aug. 2016 @ 5.33

fixed syntac causing a crash. bad renbear!

Oppdatering: 6. aug. 2016 @ 21.58

WIP armor UI replacement (for only FU armors. vanilla retain their original UI)

some minor tweaks from renbear for grammar, and an arm-cannon missing unlock is now craftable

Oppdatering: 6. aug. 2016 @ 17.53

moved several recipes over to the clothing fabricator

fixed Light Priest armor regeneration (sadly, youll have to craft a new set to get the working buff , i think. I may be mistaken)

fixed a couple minor doodads people have pointed out in the bug thread.

Oppdatering: 6. aug. 2016 @ 17.06

Oppdatering: 6. aug. 2016 @ 16.52

greenhouse blocks are now craftable. unlock with iron bar.

tungsten blocks are now craftable. unlock with tungsten bar.

both are craftable at your Matter Assembler