Starbound
Frackin' Universe
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Actualización: 8 AGO 2016 a las 7:03 a. m.

biome-effect augments have more clear indication of their offered resistances

Actualización: 8 AGO 2016 a las 6:54 a. m.

You now have more ways to get around the Insanity debuff:

Lagoon (fishman) head
Light Priest hood
Blister Armor II head
Hoplite Head
Explorer power armor head

and:

anti-insanity augment

Actualización: 7 AGO 2016 a las 8:06 p. m.

Experiment: FU biomes now display their required status effect protection on planet overview screen. This should alleviate any remaining confusion on what is required to survive on the various biomes.

Actualización: 7 AGO 2016 a las 5:59 p. m.

im an idiot , and did a typo on the biome name. derp.

Actualización: 7 AGO 2016 a las 4:48 p. m.

should *hopefully* fix the Sulphuric Ocean issue people are reporting. Author error! Sorry guys.

Actualización: 7 AGO 2016 a las 5:33 a. m.

fixed syntac causing a crash. bad renbear!

Actualización: 6 AGO 2016 a las 9:58 p. m.

WIP armor UI replacement (for only FU armors. vanilla retain their original UI)

some minor tweaks from renbear for grammar, and an arm-cannon missing unlock is now craftable

Actualización: 6 AGO 2016 a las 5:53 p. m.

moved several recipes over to the clothing fabricator

fixed Light Priest armor regeneration (sadly, youll have to craft a new set to get the working buff , i think. I may be mistaken)

fixed a couple minor doodads people have pointed out in the bug thread.

Actualización: 6 AGO 2016 a las 5:06 p. m.

Actualización: 6 AGO 2016 a las 4:52 p. m.

greenhouse blocks are now craftable. unlock with iron bar.

tungsten blocks are now craftable. unlock with tungsten bar.

both are craftable at your Matter Assembler