Starbound
Frackin' Universe
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更新: 2016年8月8日 @ 7時03分

biome-effect augments have more clear indication of their offered resistances

更新: 2016年8月8日 @ 6時54分

You now have more ways to get around the Insanity debuff:

Lagoon (fishman) head
Light Priest hood
Blister Armor II head
Hoplite Head
Explorer power armor head

and:

anti-insanity augment

更新: 2016年8月7日 @ 20時06分

Experiment: FU biomes now display their required status effect protection on planet overview screen. This should alleviate any remaining confusion on what is required to survive on the various biomes.

更新: 2016年8月7日 @ 17時59分

im an idiot , and did a typo on the biome name. derp.

更新: 2016年8月7日 @ 16時48分

should *hopefully* fix the Sulphuric Ocean issue people are reporting. Author error! Sorry guys.

更新: 2016年8月7日 @ 5時33分

fixed syntac causing a crash. bad renbear!

更新: 2016年8月6日 @ 21時58分

WIP armor UI replacement (for only FU armors. vanilla retain their original UI)

some minor tweaks from renbear for grammar, and an arm-cannon missing unlock is now craftable

更新: 2016年8月6日 @ 17時53分

moved several recipes over to the clothing fabricator

fixed Light Priest armor regeneration (sadly, youll have to craft a new set to get the working buff , i think. I may be mistaken)

fixed a couple minor doodads people have pointed out in the bug thread.

更新: 2016年8月6日 @ 17時06分

更新: 2016年8月6日 @ 16時52分

greenhouse blocks are now craftable. unlock with iron bar.

tungsten blocks are now craftable. unlock with tungsten bar.

both are craftable at your Matter Assembler