Carrier Command 2

Carrier Command 2

Revolution 1.5
Showing 11-20 of 85 entries
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Update: 5 Apr @ 1:36am

Tiny bugfix to overlapped extra missile icon on cruise missile info screen

Update: 19 Mar @ 12:40pm

Removed some now unused code related to RCS calculations
optimise some of the background loops used to calcuate "nearest radar"
Control screens now get the carrier RWR spokes as originally only drawn on the holomap

Improved the exception handler so that stack traces of the original errors in screen_vehicle_control are easier to identify
Expanded the drydock bar

Update: 25 Feb @ 2:52pm

Fixed a bug in revolution that made resupply+ only work for team 1
Added * indicator to pause menu player list to show the "lead" script-runner of each team

Update: 19 Feb @ 3:45pm

Update: 16 Feb @ 1:17pm

Update: 15 Feb @ 2:29am

Update: 11 Feb @ 4:33pm

Made strategic bombing "damage" display show the remaining time to fixed

Update: 2 Feb @ 1:58am

Update: 22 Jan @ 3:29pm

Update: 6 Jan @ 12:43pm