Carrier Command 2

Carrier Command 2

Revolution 1.5
Ergebnisse 11–20 von 85
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Update: 5. Apr. um 1:36

Tiny bugfix to overlapped extra missile icon on cruise missile info screen

Update: 19. März um 12:40

Removed some now unused code related to RCS calculations
optimise some of the background loops used to calcuate "nearest radar"
Control screens now get the carrier RWR spokes as originally only drawn on the holomap

Improved the exception handler so that stack traces of the original errors in screen_vehicle_control are easier to identify
Expanded the drydock bar

Update: 25. Feb. um 14:52

Fixed a bug in revolution that made resupply+ only work for team 1
Added * indicator to pause menu player list to show the "lead" script-runner of each team

Update: 19. Feb. um 15:45

Update: 16. Feb. um 13:17

Update: 15. Feb. um 2:29

Update: 11. Feb. um 16:33

Made strategic bombing "damage" display show the remaining time to fixed

Update: 2. Feb. um 1:58

Update: 22. Jan. um 15:29

Update: 6. Jan. um 12:43