Carrier Command 2

Carrier Command 2

Revolution 1.5
31 Comments
Sc0rch_6 17 Jun @ 6:52am 
How exactly can we attach a fuel tank to the razor bill? it only gives option for the electronic counter measure
Jes6308 16 Jun @ 7:12pm 
Note to anyone coming across this, the previous issue was rectified mere hours after my comments, pre-launch waypoints work just fine now.
Jes6308 14 Jun @ 10:51pm 
Let me clarify, the vectors/waypoints do appear on the main Tactical Map in the centre of the bridge, but not on the Vehicle Control stations. I've tried messing around with game and map settings for a while to no avail.
Jes6308 14 Jun @ 10:49pm 
Yeah, I've been playing with your suite of mods for a few hours, and I recently encountered behavior where Aircraft/Ground Unit Vectors (the waypoints) won't appear on the map until the vehicle is fully deployed - whether that be taking off or departing from the ramp.
Ahang 13 Jun @ 12:03pm 
while i enable this mode it make my unit waypoint become invisible and keep having some random icon and signal on the unit control screen
Bredroll  [author] 11 Jun @ 4:48pm 
@ZCB_Khaos islands take a minute or two to render in at first, else you just get names and no type/terrain
Senpaii 9 Jun @ 2:58pm 
is there any way to see the change log?
ZCB_Khaos 30 May @ 9:01am 
Actually, I just found a fix, Either by Itself, or Coincidence, but pressing the "show transcripts" button or where you listen to the audio recordings, seemed to fix it
ZCB_Khaos 30 May @ 8:45am 
to add i only have Rev1.4, Tactical Operations Center, Rev Resuply+, Rev Heavy Manta, and Rev auto scout added. and thats all
ZCB_Khaos 30 May @ 8:43am 
Anyone aware of the bug @Texy mentioned? I just encountered it myself. The icons show up on the map, but the island or capture status isnt there on the map, just the name? but the islands ive looked at or captured are there. seems to be something to do with the Fog of War feature causing the bug it seems? i have been playing on a custom game with 52 Islands. not sure if thats a potential cause. ive only noticed it after saving and logging off and coming back later on in the day. it doesnt keep track of the state of the islands?
Texy 21 May @ 12:54pm 
have a bug where some islands are missing on the map and invisible
Darth Shader 11 May @ 9:26am 
My game keeps crashing randomly with this mod. I use this and the addons except "spectator mode", "island names" and "heavy manta" because I use "engineering".
lucasthewoof 25 Apr @ 12:57pm 
whenever i try to use any of the add on mods the game says i need revolution 1.4 and freezes
SlendyMcTendies 29 Mar @ 10:51pm 
Landing an aircraft on land causes crash. Tried landing a Razorbill on an island runway an the game crashed right when it stopped moving.
PrimeNoodles 20 Mar @ 9:02am 
Thank you for supporting this mod so consistently! It's a shame the developers basically dropped it, but people like you breathed new life into the game and it's very much appreciated :D
Onee-san Haremancer 18 Mar @ 1:52am 
Is there a way for you to make it compatible with Krev's HDF models? My albatross looks like macross with unattached wings :steamsad:
PrinterFirstClass 10 Feb @ 9:45am 
Thank you for the answer, the abbreviations are actually quite intuitive
Bredroll  [author] 10 Feb @ 7:51am 
@PrinterFirstClass F means "flight level" which is altitude in meters / 10. So FL200 = 2000m. I is Indicated Air Speed
PrinterFirstClass 5 Feb @ 9:51am 
What are the F and I values in the AWACS Radar screen?
Lurn Loroth 30 Dec, 2024 @ 9:17am 
This is a great QoL mod along with your other mods, keep up the great work! It's very appreciated! I hope you continue modding CC2 for a long time!
Bredroll  [author] 24 Jul, 2024 @ 3:53pm 
@Zyhgar the AI doesn't do any logistics so bombing factory islands only impacts players
Zyhgar The Phoenix 14 Jul, 2024 @ 4:54pm 
Strategic Bombing is pvp only ? or does it work against AI ?
CantAim 13 Jul, 2024 @ 11:18pm 
can you also allow AA missile in the center hardpoint? Forcing it to be a multirole fighter feels kinda... weird. I love for the Manta to be a pure AA platform. Sorry I know I feel like I'm asking a lot but this mod really massively improved my game experience. Please and thank you
Bredroll  [author] 13 Jul, 2024 @ 5:04pm 
I'll take a look at the RZR gun again. I can't do much without breaking combat droids
CantAim 13 Jul, 2024 @ 12:20am 
is it possible to give Razorbill the gimbal turret mount? the dual cannon is amazing but the gimbal bug is really bugging me lol. I really love this mod the balance is amazing, just this small change
CantAim 12 Jul, 2024 @ 11:13am 
and both balance wise and for quality of life walrus is much better equipped with battle cannon rather than heavy cannon, again absolutely amazing mod but just some minor change please !!!
CantAim 12 Jul, 2024 @ 11:03am 
it appears that the vertical gimbals limit dual cannon for razor helicopter is reversed. It can look up through its cockpit and shoot but can't shoot down. It's bothering me incredibly, otherwise a perfect mod please fix asap
Don Bigotes 20 Apr, 2024 @ 4:48pm 
This mod is amaziiiiing!!!!!
Beowulf 16 Apr, 2024 @ 6:52pm 
Did you mean to get rid of the wingtip pylons on the Albatross and the internal gun mount on the manta?
Cmdr. George Rockwell 15 Jan, 2024 @ 10:54pm 
Great mod, thank you for bug fixing, and updating it!
sgtobliterator 29 Dec, 2023 @ 2:31am 
Is it fine if I merge this mod with some other mods into my own workshop mod?