Garry's Mod
CTV | Cool thirdperson/firstperson view
Показані результати 1–10 із 16
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Оновлено: 2 трав. 2024 о 10:32

Оновлено: 30 квіт. 2024 о 6:03

oops

Оновлено: 30 квіт. 2024 о 5:53

Оновлено: 29 листоп. 2023 о 8:43

Оновлено: 26 листоп. 2023 о 4:47

Оновлено: 29 жовт. 2023 о 3:42

Оновлено: 22 жовт. 2023 о 22:13

are u serious right now bro

Оновлено: 10 лип. 2023 о 8:41

Оновлено: 9 лип. 2023 о 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Оновлено: 8 лип. 2023 о 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such