Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
Menampilkan1-10 dari 16 kiriman
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Pembaruan: 2 Mei 2024 @ 10:32am

Pembaruan: 30 Apr 2024 @ 6:03am

oops

Pembaruan: 30 Apr 2024 @ 5:53am

Pembaruan: 29 Nov 2023 @ 8:43am

Pembaruan: 26 Nov 2023 @ 4:47am

Pembaruan: 29 Okt 2023 @ 3:42am

Pembaruan: 22 Okt 2023 @ 10:13pm

are u serious right now bro

Pembaruan: 10 Jul 2023 @ 8:41am

Pembaruan: 9 Jul 2023 @ 8:57am

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Pembaruan: 8 Jul 2023 @ 9:16am

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such