Garry's Mod
CTV | Cool thirdperson/firstperson view
Se afișează 1-10 din 16 intrări
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Actualizare: 2 mai 2024 @ 10:32

Actualizare: 30 apr. 2024 @ 6:03

oops

Actualizare: 30 apr. 2024 @ 5:53

Actualizare: 29 nov. 2023 @ 8:43

Actualizare: 26 nov. 2023 @ 4:47

Actualizare: 29 oct. 2023 @ 3:42

Actualizare: 22 oct. 2023 @ 22:13

are u serious right now bro

Actualizare: 10 iul. 2023 @ 8:41

Actualizare: 9 iul. 2023 @ 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Actualizare: 8 iul. 2023 @ 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such